Home
last modified time | relevance | path

Searched defs:useUniform (Results 1 – 5 of 5) sorted by relevance

/third_party/flutter/skia/src/gpu/effects/generated/
DGrOverrideInputFragmentProcessor.h46 bool useUniform; variable
52 bool useUniform, in GrOverrideInputFragmentProcessor()
DGrOverrideInputFragmentProcessor.cpp27 auto useUniform = _outer.useUniform; in emitCode() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fSeparateShaderTests.cpp688 bool useUniform; member
1193 const bool useUniform = m_params.useUniform; in createPipeline() local
1291 bool useUniform = m_params.useUniform; in createReferenceProgram() local
/third_party/flutter/skia/src/gpu/
DGrFragmentProcessor.cpp278 std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { in OverrideInput()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp853 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance