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Searched defs:use_32bit_pointers (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_args.c53 bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS; in set_loc_shader_ptr() local
Dradv_private.h1616 bool use_32bit_pointers) in radv_emit_shader_pointer_head()
1624 bool use_32bit_pointers) in radv_emit_shader_pointer_body()
1639 bool use_32bit_pointers = !global; in radv_emit_shader_pointer() local