Searched defs:use_32bit_pointers (Results 1 – 2 of 2) sorted by relevance
53 bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS; in set_loc_shader_ptr() local
1616 bool use_32bit_pointers) in radv_emit_shader_pointer_head()1624 bool use_32bit_pointers) in radv_emit_shader_pointer_body()1639 bool use_32bit_pointers = !global; in radv_emit_shader_pointer() local