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Searched defs:usesInout (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp525 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local
730 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local
785 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local
846 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local
903 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeShaders() local
/third_party/vk-gl-cts/modules/glshared/
DglsShaderLibraryCase.cpp143 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local
234 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local
288 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local
362 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local
436 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization() local
475 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization() local
DglsShaderExecUtil.cpp96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local