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1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to
5  * deal in the Software without restriction, including without limitation the
6  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7  * sell copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19  * IN THE SOFTWARE.
20  */
21 
22 #ifndef UV_WIN_INTERNAL_H_
23 #define UV_WIN_INTERNAL_H_
24 
25 #include "uv.h"
26 #include "../uv-common.h"
27 
28 #include "uv/tree.h"
29 #include "winapi.h"
30 #include "winsock.h"
31 
32 #ifdef _MSC_VER
33 # define INLINE __inline
34 # define UV_THREAD_LOCAL __declspec( thread )
35 #else
36 # define INLINE inline
37 # define UV_THREAD_LOCAL __thread
38 #endif
39 
40 
41 #ifdef _DEBUG
42 
43 extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
44 
45 #define UV_BEGIN_DISABLE_CRT_ASSERT()                           \
46   {                                                             \
47     int uv__saved_crt_assert_enabled = uv__crt_assert_enabled;  \
48     uv__crt_assert_enabled = FALSE;
49 
50 
51 #define UV_END_DISABLE_CRT_ASSERT()                             \
52     uv__crt_assert_enabled = uv__saved_crt_assert_enabled;      \
53   }
54 
55 #else
56 #define UV_BEGIN_DISABLE_CRT_ASSERT()
57 #define UV_END_DISABLE_CRT_ASSERT()
58 #endif
59 
60 /*
61  * TCP
62  */
63 
64 typedef enum {
65   UV__IPC_SOCKET_XFER_NONE = 0,
66   UV__IPC_SOCKET_XFER_TCP_CONNECTION,
67   UV__IPC_SOCKET_XFER_TCP_SERVER
68 } uv__ipc_socket_xfer_type_t;
69 
70 typedef struct {
71   WSAPROTOCOL_INFOW socket_info;
72   uint32_t delayed_error;
73 } uv__ipc_socket_xfer_info_t;
74 
75 int uv__tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
76 int uv__tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
77 int uv__tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
78     uv_read_cb read_cb);
79 int uv__tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
80     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
81 int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
82     unsigned int nbufs);
83 
84 void uv__process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
85 void uv__process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
86     uv_write_t* req);
87 void uv__process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
88     uv_req_t* req);
89 void uv__process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
90     uv_connect_t* req);
91 
92 void uv__tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
93 void uv__tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
94 
95 int uv__tcp_xfer_export(uv_tcp_t* handle,
96                         int pid,
97                         uv__ipc_socket_xfer_type_t* xfer_type,
98                         uv__ipc_socket_xfer_info_t* xfer_info);
99 int uv__tcp_xfer_import(uv_tcp_t* tcp,
100                         uv__ipc_socket_xfer_type_t xfer_type,
101                         uv__ipc_socket_xfer_info_t* xfer_info);
102 
103 
104 /*
105  * UDP
106  */
107 void uv__process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
108 void uv__process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
109     uv_udp_send_t* req);
110 
111 void uv__udp_close(uv_loop_t* loop, uv_udp_t* handle);
112 void uv__udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
113 
114 
115 /*
116  * Pipes
117  */
118 int uv__create_stdio_pipe_pair(uv_loop_t* loop,
119     uv_pipe_t* parent_pipe, HANDLE* child_pipe_ptr, unsigned int flags);
120 
121 int uv__pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
122 int uv__pipe_accept(uv_pipe_t* server, uv_stream_t* client);
123 int uv__pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
124     uv_read_cb read_cb);
125 void uv__pipe_read_stop(uv_pipe_t* handle);
126 int uv__pipe_write(uv_loop_t* loop,
127                    uv_write_t* req,
128                    uv_pipe_t* handle,
129                    const uv_buf_t bufs[],
130                    size_t nbufs,
131                    uv_stream_t* send_handle,
132                    uv_write_cb cb);
133 
134 void uv__process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
135     uv_req_t* req);
136 void uv__process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
137     uv_write_t* req);
138 void uv__process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
139     uv_req_t* raw_req);
140 void uv__process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
141     uv_connect_t* req);
142 void uv__process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
143     uv_shutdown_t* req);
144 
145 void uv__pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
146 void uv__pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle);
147 void uv__pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
148 
149 
150 /*
151  * TTY
152  */
153 void uv__console_init(void);
154 
155 int uv__tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
156     uv_read_cb read_cb);
157 int uv__tty_read_stop(uv_tty_t* handle);
158 int uv__tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
159     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
160 int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
161     unsigned int nbufs);
162 void uv__tty_close(uv_tty_t* handle);
163 
164 void uv__process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
165     uv_req_t* req);
166 void uv__process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
167     uv_write_t* req);
168 /*
169  * uv__process_tty_accept_req() is a stub to keep DELEGATE_STREAM_REQ working
170  * TODO: find a way to remove it
171  */
172 void uv__process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
173     uv_req_t* raw_req);
174 /*
175  * uv__process_tty_connect_req() is a stub to keep DELEGATE_STREAM_REQ working
176  * TODO: find a way to remove it
177  */
178 void uv__process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
179     uv_connect_t* req);
180 
181 void uv__tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
182 
183 
184 /*
185  * Poll watchers
186  */
187 void uv__process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
188     uv_req_t* req);
189 
190 int uv__poll_close(uv_loop_t* loop, uv_poll_t* handle);
191 void uv__poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
192 
193 
194 /*
195  * Loop watchers
196  */
197 void uv__loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
198 
199 void uv__prepare_invoke(uv_loop_t* loop);
200 void uv__check_invoke(uv_loop_t* loop);
201 void uv__idle_invoke(uv_loop_t* loop);
202 
203 void uv__once_init(void);
204 
205 
206 /*
207  * Async watcher
208  */
209 void uv__async_close(uv_loop_t* loop, uv_async_t* handle);
210 void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle);
211 
212 void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
213     uv_req_t* req);
214 
215 
216 /*
217  * Signal watcher
218  */
219 void uv__signals_init(void);
220 int uv__signal_dispatch(int signum);
221 
222 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle);
223 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
224 
225 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
226     uv_req_t* req);
227 
228 
229 /*
230  * Spawn
231  */
232 void uv__process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
233 void uv__process_close(uv_loop_t* loop, uv_process_t* handle);
234 void uv__process_endgame(uv_loop_t* loop, uv_process_t* handle);
235 
236 
237 /*
238  * FS
239  */
240 void uv__fs_init(void);
241 
242 
243 /*
244  * FS Event
245  */
246 void uv__process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
247     uv_fs_event_t* handle);
248 void uv__fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
249 void uv__fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
250 
251 
252 /*
253  * Stat poller.
254  */
255 void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
256 
257 
258 /*
259  * Utilities.
260  */
261 void uv__util_init(void);
262 
263 uint64_t uv__hrtime(unsigned int scale);
264 __declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
265 int uv__getpwuid_r(uv_passwd_t* pwd);
266 int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8);
267 int uv__convert_utf8_to_utf16(const char* utf8, int utf8len, WCHAR** utf16);
268 
269 typedef int (WINAPI *uv__peersockfunc)(SOCKET, struct sockaddr*, int*);
270 
271 int uv__getsockpeername(const uv_handle_t* handle,
272                         uv__peersockfunc func,
273                         struct sockaddr* name,
274                         int* namelen,
275                         int delayed_error);
276 
277 int uv__random_rtlgenrandom(void* buf, size_t buflen);
278 
279 
280 /*
281  * Process stdio handles.
282  */
283 int uv__stdio_create(uv_loop_t* loop,
284                      const uv_process_options_t* options,
285                      BYTE** buffer_ptr);
286 void uv__stdio_destroy(BYTE* buffer);
287 void uv__stdio_noinherit(BYTE* buffer);
288 int uv__stdio_verify(BYTE* buffer, WORD size);
289 WORD uv__stdio_size(BYTE* buffer);
290 HANDLE uv__stdio_handle(BYTE* buffer, int fd);
291 
292 
293 /*
294  * Winapi and ntapi utility functions
295  */
296 void uv__winapi_init(void);
297 
298 
299 /*
300  * Winsock utility functions
301  */
302 void uv__winsock_init(void);
303 
304 int uv__ntstatus_to_winsock_error(NTSTATUS status);
305 
306 BOOL uv__get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
307 BOOL uv__get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
308 
309 int WSAAPI uv__wsarecv_workaround(SOCKET socket, WSABUF* buffers,
310     DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
311     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
312 int WSAAPI uv__wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
313     DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
314     int* addr_len, WSAOVERLAPPED *overlapped,
315     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
316 
317 int WSAAPI uv__msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
318     AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
319 
320 /* Whether there are any non-IFS LSPs stacked on TCP */
321 extern int uv_tcp_non_ifs_lsp_ipv4;
322 extern int uv_tcp_non_ifs_lsp_ipv6;
323 
324 /* Ip address used to bind to any port at any interface */
325 extern struct sockaddr_in uv_addr_ip4_any_;
326 extern struct sockaddr_in6 uv_addr_ip6_any_;
327 
328 /*
329  * Wake all loops with fake message
330  */
331 void uv__wake_all_loops(void);
332 
333 /*
334  * Init system wake-up detection
335  */
336 void uv__init_detect_system_wakeup(void);
337 
338 #endif /* UV_WIN_INTERNAL_H_ */
339