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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "util/u_math.h"
25 #include "util/ralloc.h"
26 #include "v3d_context.h"
27 /* We don't expect that the packets we use in this file change across across
28  * hw versions, so we just explicitly set the V3D_VERSION and include
29  * v3dx_pack here
30  */
31 #define V3D_VERSION 33
32 #include "broadcom/common/v3d_macros.h"
33 #include "broadcom/cle/v3dx_pack.h"
34 
35 void
v3d_init_cl(struct v3d_job * job,struct v3d_cl * cl)36 v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl)
37 {
38         cl->base = NULL;
39         cl->next = cl->base;
40         cl->size = 0;
41         cl->job = job;
42 }
43 
44 uint32_t
v3d_cl_ensure_space(struct v3d_cl * cl,uint32_t space,uint32_t alignment)45 v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t space, uint32_t alignment)
46 {
47         uint32_t offset = align(cl_offset(cl), alignment);
48 
49         if (offset + space <= cl->size) {
50                 cl->next = cl->base + offset;
51                 return offset;
52         }
53 
54         v3d_bo_unreference(&cl->bo);
55         cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL");
56         cl->base = v3d_bo_map(cl->bo);
57         cl->size = cl->bo->size;
58         cl->next = cl->base;
59 
60         return 0;
61 }
62 
63 void
v3d_cl_ensure_space_with_branch(struct v3d_cl * cl,uint32_t space)64 v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space)
65 {
66         if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size)
67                 return;
68 
69         struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL");
70         assert(space <= new_bo->size);
71 
72         /* Chain to the new BO from the old one. */
73         if (cl->bo) {
74                 cl_emit(cl, BRANCH, branch) {
75                         branch.address = cl_address(new_bo, 0);
76                 }
77                 v3d_bo_unreference(&cl->bo);
78         } else {
79                 /* Root the first RCL/BCL BO in the job. */
80                 v3d_job_add_bo(cl->job, new_bo);
81         }
82 
83         cl->bo = new_bo;
84         cl->base = v3d_bo_map(cl->bo);
85         cl->size = cl->bo->size;
86         cl->next = cl->base;
87 }
88 
89 void
v3d_destroy_cl(struct v3d_cl * cl)90 v3d_destroy_cl(struct v3d_cl *cl)
91 {
92         v3d_bo_unreference(&cl->bo);
93 }
94