• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/arrayobj.h"
30 #include "main/bufferobj.h"
31 
32 #include "vbo_private.h"
33 
34 
35 /**
36  * Called at context creation time.
37  */
vbo_save_init(struct gl_context * ctx)38 void vbo_save_init( struct gl_context *ctx )
39 {
40    struct vbo_context *vbo = vbo_context(ctx);
41    struct vbo_save_context *save = &vbo->save;
42 
43    vbo_save_api_init( save );
44 
45    for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
46       save->VAO[vpm] = NULL;
47 
48    save->no_current_update = false;
49 
50    ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
51 }
52 
53 
vbo_save_destroy(struct gl_context * ctx)54 void vbo_save_destroy( struct gl_context *ctx )
55 {
56    struct vbo_context *vbo = vbo_context(ctx);
57    struct vbo_save_context *save = &vbo->save;
58 
59    for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
60       _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
61 
62    if (save->prim_store) {
63       free(save->prim_store->prims);
64       free(save->prim_store);
65       save->prim_store = NULL;
66    }
67    if (save->vertex_store) {
68       free(save->vertex_store->buffer_in_ram);
69       free(save->vertex_store);
70       save->vertex_store = NULL;
71    }
72 
73    if (save->copied.buffer)
74       free(save->copied.buffer);
75 
76    _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
77 }
78