/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 139 struct vec4 struct 143 vec4() { } in vec4() function 144 vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } in vec4() argument 145 vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { } in vec4() argument
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/third_party/json/test/src/ |
D | fuzzer-parse_ubjson.cpp | 51 std::vector<uint8_t> vec4 = json::to_ubjson(j1, true, true); in LLVMFuzzerTestOneInput() local
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.hpp | 163 struct vec4 struct in gl4cts::ShaderSubroutine::Utils 165 vec4() in vec4() function 169 vec4(T x, T y, T z, T w) : m_x(x), m_y(y), m_z(z), m_w(w) in vec4() argument 173 bool operator==(const vec4& val) const in operator ==() 185 void log(tcu::MessageBuilder& message) const in log() 190 T m_x; 191 T m_y; 192 T m_z; 193 T m_w;
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | vec.h | 82 vec4() in vec4() function 86 vec4(T _x, T _y, T _z, T _w) in vec4() function
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/third_party/boost/libs/ptr_container/test/ |
D | ptr_circular_buffer.cpp | 138 ptr_circular_buffer<int> vec4(2u); in test_ptr_circular_buffer() local
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/third_party/boost/libs/variant/test/ |
D | recursive_variant_test.cpp | 183 std::vector<var4_t> vec4; in test_recursive_variant() local 328 std::vector<var4_t> vec4; in test_recursive_variant_over() local
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_nir_builtins.c | 99 const struct glsl_type *vec4 = glsl_vec4_type(); in st_nir_make_passthrough_shader() local
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_vec.hpp | 445 typedef lowp_vec4 vec4; typedef 449 typedef mediump_vec4 vec4; typedef 464 typedef highp_vec4 vec4; typedef
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 41 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local 84 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader() local 132 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_depth() local 180 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_stencil() local
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D | radv_meta_blit2d.c | 426 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local 563 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader() local 586 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_depth() local 609 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_stencil() local
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D | radv_meta_resolve_fs.c | 36 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local 51 const struct glsl_type *vec4 = glsl_vec4_type(); in build_resolve_fragment_shader() local 328 const struct glsl_type *vec4 = glsl_vec4_type(); in build_depth_stencil_resolve_fragment_shader() local
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 205 const struct glsl_type *vec4 = glsl_vec4_type(); in vc4_get_yuv_vs() local 251 const struct glsl_type *vec4 = glsl_vec4_type(); in vc4_get_yuv_fs() local
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1401 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1491 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local 1518 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
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/third_party/cmsis/CMSIS/DSP/Source/ComplexMathFunctions/ |
D | arm_cmplx_dot_prod_f32.c | 195 float32x4x2_t vec1,vec2,vec3,vec4; in arm_cmplx_dot_prod_f32() local
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/third_party/skia/third_party/externals/tint/src/resolver/ |
D | call_test.cc | 34 using vec4 = builder::vec4<T>; typedef
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D | is_host_shareable_test.cc | 77 auto* vec4 = create<sem::Vector>(create<sem::F32>(), 4); in TEST_F() local
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D | resolver_test_helper.h | 139 using vec4 = vec<4, T>; variable
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D | is_storeable_test.cc | 53 auto* vec4 = create<sem::Vector>(create<sem::F32>(), 4); in TEST_F() local
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D | inferred_type_test.cc | 33 using vec4 = builder::vec4<T>; typedef
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/third_party/skia/third_party/externals/tint/src/writer/wgsl/ |
D | generator_impl_function_test.cc | 109 auto* vec4 = ty.vec4<f32>(); in TEST_F() local
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | vector_utils_unittest.cpp | 175 Vector4 vec4(1.0, 2.0, 3.0, 4.0); in TEST() local
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/third_party/flutter/skia/third_party/externals/angle2/src/common/ |
D | vector_utils_unittest.cpp | 175 Vector4 vec4(1.0, 2.0, 3.0, 4.0); in TEST() local
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/third_party/mesa3d/src/panfrost/midgard/ |
D | mir_promote_uniforms.c | 106 unsigned vec4; in mir_pick_ubo() local
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_blit.c | 587 const struct glsl_type *vec4 = glsl_vec4_type(); in v3d_get_sand8_vs() local 639 const struct glsl_type *vec4 = glsl_vec4_type(); in v3d_get_sand8_fs() local
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/third_party/ffmpeg/libavcodec/mips/ |
D | hevc_mc_uniw_msa.c | 602 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9, vec10; in hevc_hz_uniwgt_8t_4w_msa() local 680 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_8w_msa() local 757 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_12w_msa() local 852 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_16w_msa() local 929 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_24w_msa() local 1022 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_32w_msa() local 1124 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_48w_msa() local 1220 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hz_uniwgt_8t_64w_msa() local 1775 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hv_uniwgt_8t_4w_msa() local 1902 v16i8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in hevc_hv_uniwgt_8t_8multx2mult_msa() local [all …]
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