/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
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D | gl3cTransformFeedbackTests.cpp | 1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local 1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local 1933 std::string vertex_shader(s_vertex_shader_template); in testTooManyVaryings() local 2392 …std::string vertex_shader(s_vertex_shader_source_code_template); /* Storage for vertex shader sour… in buildProgram() local 3552 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; in buildProgram() local
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D | gl4cBufferStorageTests.cpp | 987 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() 3406 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local
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D | gl3cTransformFeedbackTests.hpp | 658 const glw::GLchar* vertex_shader; member
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 307 glw::GLuint EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_ev… in BuildProgram()
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D | gl4cMultiBindTests.cpp | 674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
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D | gl4cEnhancedLayoutsTests.cpp | 2712 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init() 2770 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init() 3181 const std::string vertex_shader) in BuildException() 5788 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); in test() local 7633 const std::string& vertex_shader = in test() local
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D | gl4cShadingLanguage420PackTests.cpp | 17951 const shaderSource vertex_shader(vertex_shader_code); in build() local 17971 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build()
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/third_party/flutter/glfw/examples/ |
D | simple.c | 78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
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D | heightmap.c | 153 GLuint vertex_shader = 0u; in make_shader_program() local
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/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 298 ComPtr<ID3D11VertexShader> vertex_shader; in prepare_shader() local
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/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_opengl3.cpp | 473 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11shader.cpp | 255 ID3D11VertexShader * vertex_shader, ID3D11InputLayout * layout, in gst_d3d11_quad_new()
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/third_party/weston/libweston/renderer-gl/ |
D | gl-renderer-internal.h | 37 GLuint vertex_shader, fragment_shader; member
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D | gl-renderer.c | 2945 static const char vertex_shader[] = variable
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl3.cpp | 701 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 507 const shaderDefinition* vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/third_party/gstreamer/gstplugins_bad/sys/winscreencap/ |
D | dxgicapture.c | 74 ID3D11VertexShader *vertex_shader; member
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/third_party/ffmpeg/libavdevice/ |
D | opengl_enc.c | 196 GLuint vertex_shader; ///< Vertex shader member
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_private.h | 306 struct draw_vertex_shader *vertex_shader; member
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 104 void *vertex_shader, *vertex_shader_saved; member
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/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles2/ |
D | SDL_render_gles2.c | 126 GLES2_ShaderCacheEntry *vertex_shader; member
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
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