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Searched defs:visibility (Results 1 – 25 of 66) sorted by relevance

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/third_party/gn/src/gn/
Ditem.h44 Visibility& visibility() { return visibility_; } in visibility() function
45 const Visibility& visibility() const { return visibility_; } in visibility() function
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_root_signature.cpp63 D3D12_SHADER_VISIBILITY visibility) in init_constant_root_param()
77 D3D12_SHADER_VISIBILITY visibility, in init_range_root_param()
105 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)i); in create_root_signature() local
/third_party/flutter/skia/experimental/svg/model/
DSkSVGNode.cpp55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender() local
110 void SkSVGNode::setVisibility(const SkSVGVisibility& visibility) { in setVisibility()
187 if (const SkSVGVisibilityValue* visibility = v.as<SkSVGVisibilityValue>()) { in onSetAttribute() local
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.cpp29 uint32_t visibility, in internalAddUniformArray()
97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/flutter/skia/src/gpu/gl/
DGrGLUniformHandler.cpp28 uint32_t visibility, in internalAddUniformArray()
88 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/flutter/skia/src/gpu/vk/
DGrVkUniformHandler.cpp216 uint32_t visibility, in internalAddUniformArray()
294 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrVkDescriptorSetManager.cpp174 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags()
205 uint32_t visibility = visibilities[i]; in DescriptorPoolManager() local
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.cpp190 uint32_t visibility, in internalAddUniformArray()
283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.cpp201 uint32_t visibility, in internalAddUniformArray()
313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrVkDescriptorSetManager.cpp52 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags()
77 uint32_t visibility = visibilities[i]; in get_layout_and_desc_count() local
/third_party/flutter/skia/src/gpu/dawn/
DGrDawnUniformHandler.cpp205 uint32_t visibility, in internalAddUniformArray()
288 void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/third_party/wayland-ivi-extension/screen-info/module/
Dscreen-info.h12 int visibility; // 0 or 1 member
27 int visibility; // 0 or 1 member
/third_party/vk-gl-cts/framework/egl/
DegluNativeWindow.cpp81 void NativeWindow::setVisibility (WindowParams::Visibility visibility) in setVisibility()
DegluNativeWindow.hpp61 Visibility visibility; //!< Visibility for window member
DegluGLContextFactory.cpp215 static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility) in getNativeWindowVisibility()
237 const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility); in createWindow() local
/third_party/wayland-ivi-extension/ivi-layermanagement-api/test/
Dilm_control_test.cpp132 t_ilm_bool visibility; in TEST_F() local
152 t_ilm_bool visibility; in TEST_F() local
163 t_ilm_bool visibility; in TEST_F() local
185 t_ilm_bool visibility; in TEST_F() local
/third_party/wayland-ivi-extension/ivi-layermanagement-api/ilmCommon/include/
Dilm_types.h198 t_ilm_bool visibility; /*!< visibility value of the surface */ member
219 t_ilm_bool visibility; /*!< visibility value of the layer */ member
/third_party/skia/modules/svg/src/
DSkSVGNode.cpp69 const auto visibility = ctx->presentationContext().fInherited.fVisibility->type(); in onPrepareToRender() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DBindingInfo.h60 wgpu::ShaderStage visibility; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DPipelineLayoutD3D12.cpp40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType()
/third_party/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/mapper/
DTransformsMapper.java150 Visibility visibility = TRANSFORM_VISIBILITY.valueFrom(value, Visibility.class); in writeRootIndexEntry() local
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/LayerManagerControl/src/
Dcommands.cpp286 t_ilm_bool visibility = input->getBool("visibility"); variable
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp241 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { in finalize()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/
DtcuANGLENativeDisplayFactory.cpp288 void NativeWindow::setVisibility(eglu::WindowParams::Visibility visibility) in setVisibility()
/third_party/gstreamer/gstplugins_good/gst/goom/
Dconvolve_fx.c56 float visibility; member

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