/third_party/gn/src/gn/ |
D | item.h | 44 Visibility& visibility() { return visibility_; } in visibility() function 45 const Visibility& visibility() const { return visibility_; } in visibility() function
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_root_signature.cpp | 63 D3D12_SHADER_VISIBILITY visibility) in init_constant_root_param() 77 D3D12_SHADER_VISIBILITY visibility, in init_range_root_param() 105 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)i); in create_root_signature() local
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/third_party/flutter/skia/experimental/svg/model/ |
D | SkSVGNode.cpp | 55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type(); in onPrepareToRender() local 110 void SkSVGNode::setVisibility(const SkSVGVisibility& visibility) { in setVisibility() 187 if (const SkSVGVisibilityValue* visibility = v.as<SkSVGVisibilityValue>()) { in onSetAttribute() local
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 29 uint32_t visibility, in internalAddUniformArray() 97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 28 uint32_t visibility, in internalAddUniformArray() 88 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 216 uint32_t visibility, in internalAddUniformArray() 294 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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D | GrVkDescriptorSetManager.cpp | 174 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags() 205 uint32_t visibility = visibilities[i]; in DescriptorPoolManager() local
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/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 190 uint32_t visibility, in internalAddUniformArray() 283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 201 uint32_t visibility, in internalAddUniformArray() 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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D | GrVkDescriptorSetManager.cpp | 52 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags() 77 uint32_t visibility = visibilities[i]; in get_layout_and_desc_count() local
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.cpp | 205 uint32_t visibility, in internalAddUniformArray() 288 void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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/third_party/wayland-ivi-extension/screen-info/module/ |
D | screen-info.h | 12 int visibility; // 0 or 1 member 27 int visibility; // 0 or 1 member
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/third_party/vk-gl-cts/framework/egl/ |
D | egluNativeWindow.cpp | 81 void NativeWindow::setVisibility (WindowParams::Visibility visibility) in setVisibility()
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D | egluNativeWindow.hpp | 61 Visibility visibility; //!< Visibility for window member
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D | egluGLContextFactory.cpp | 215 static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility) in getNativeWindowVisibility() 237 const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility); in createWindow() local
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/third_party/wayland-ivi-extension/ivi-layermanagement-api/test/ |
D | ilm_control_test.cpp | 132 t_ilm_bool visibility; in TEST_F() local 152 t_ilm_bool visibility; in TEST_F() local 163 t_ilm_bool visibility; in TEST_F() local 185 t_ilm_bool visibility; in TEST_F() local
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/third_party/wayland-ivi-extension/ivi-layermanagement-api/ilmCommon/include/ |
D | ilm_types.h | 198 t_ilm_bool visibility; /*!< visibility value of the surface */ member 219 t_ilm_bool visibility; /*!< visibility value of the layer */ member
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/third_party/skia/modules/svg/src/ |
D | SkSVGNode.cpp | 69 const auto visibility = ctx->presentationContext().fInherited.fVisibility->type(); in onPrepareToRender() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | BindingInfo.h | 60 wgpu::ShaderStage visibility; member
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | PipelineLayoutD3D12.cpp | 40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType()
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/third_party/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/mapper/ |
D | TransformsMapper.java | 150 Visibility visibility = TRANSFORM_VISIBILITY.valueFrom(value, Visibility.class); in writeRootIndexEntry() local
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/LayerManagerControl/src/ |
D | commands.cpp | 286 t_ilm_bool visibility = input->getBool("visibility"); variable
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 241 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { in finalize()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/ |
D | tcuANGLENativeDisplayFactory.cpp | 288 void NativeWindow::setVisibility(eglu::WindowParams::Visibility visibility) in setVisibility()
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/third_party/gstreamer/gstplugins_good/gst/goom/ |
D | convolve_fx.c | 56 float visibility; member
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