Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 78 void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<B… in quad() 423 Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z,… in depthTest32F() 495 Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, … in depthTest16() 582 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest() 602 Int4 PixelRoutine::depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x) in depthBoundsTest16() 623 Int4 PixelRoutine::depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x) in depthBoundsTest32F() 637 void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, I… in depthBoundsTest() 686 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons… in writeDepth32F() 713 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const… in writeDepth16() 741 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const Sampl… in writeDepth()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 74 Pointer<Byte> zBuffer; in rasterize() local
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 96 Pointer<Byte> zBuffer; in rasterize() local
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
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