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Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp78 void PixelRoutine::quad(Pointer<Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<B… in quad()
423 Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z,… in depthTest32F()
495 Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, … in depthTest16()
582 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest()
602 Int4 PixelRoutine::depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x) in depthBoundsTest16()
623 Int4 PixelRoutine::depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x) in depthBoundsTest32F()
637 void PixelRoutine::depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, I… in depthBoundsTest()
686 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons… in writeDepth32F()
713 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const… in writeDepth16()
741 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const Sampl… in writeDepth()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DQuadRasterizer.cpp74 Pointer<Byte> zBuffer; in rasterize() local
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DQuadRasterizer.cpp96 Pointer<Byte> zBuffer; in rasterize() local
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()