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/third_party/flutter/skia/infra/bots/
Djobs.json2 "Build-Debian9-Clang-arm-Debug-Android",
3 "Build-Debian9-Clang-arm-Debug-Android_Vulkan",
4 "Build-Debian9-Clang-arm-Debug-Chromebook_GLES",
5 "Build-Debian9-Clang-arm-Debug-Chromecast",
6 "Build-Debian9-Clang-arm-Release-Android",
7 "Build-Debian9-Clang-arm-Release-Android_API26",
8 "Build-Debian9-Clang-arm-Release-Android_ASAN",
9 "Build-Debian9-Clang-arm-Release-Android_ASAN_Vulkan",
10 "Build-Debian9-Clang-arm-Release-Android_Vulkan",
11 "Build-Debian9-Clang-arm-Release-Chromebook_GLES",
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/third_party/skia/third_party/externals/angle2/doc/
DDevSetupAndroid.md1 # ANGLE for Android
3 **Important note**: Android builds currently require Linux.
5 ## Setting up the ANGLE build for Android
8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android
11 The following command will open a text editor to populate GN args for an Android Release build:
13 gn args out/Android
16 Once the editor is up, paste the following GN args to generate an Android build, and save the file.
18 target_os = "android"
23 use_goma = true # Googlers-only! If you're not a Googler remove this.
26 More targeted GN arg combinations can be found [below](#android-gn-args-combinations).
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DExternalBenchmarks.md14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for
19 To build glmark2 on Linux:
24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/
31 $ cd build/src
32 $ ./glmark2-es2
35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE:
39 $ ln -s libEGL.so libEGL.so.1
40 $ ln -s libGLESv2.so libGLESv2.so.2
46 $ cd /path/to/glmark2/build/src
47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2
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DDebuggingTips.md3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips
23 `ldconfig -p | grep libGL`.
34 # edit samples/BUILD.gn and append "_static" to "angle_util", "libEGL", "libGLESv2"
35 ninja -C out/Debug
37 apitrace trace -o mytrace ./out/Debug/hello_triangle
43 Normally, ANGLE only logs errors and warnings (e.g. to Android logcat). General logging, or
49 ## Debug Angle on Android
51 Android is built as an Android APK, which makes it more difficult to debug an APK that is using ANG…
52 * You need to build ANGLE with debug symbols enabled. Assume your build variant is called Debug. Ma…
64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni
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/third_party/mesa3d/docs/
Dandroid.rst1 Android title
4 Mesa hardware drivers can be built for Android one of two ways: built
5 into the Android OS using the Android.mk build system on older versions
6 of Android, or out-of-tree using the Meson build system and the
7 Android NDK.
9 The Android.mk build system has proven to be hard to maintain, as one
10 needs a built Android tree to build against, and it has never been
11 tested in CI. The meson build system flow is frequently used by
12 Chrome OS developers for building and testing Android drivers.
14 Building using the Android NDK
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/third_party/skia/infra/bots/
Djobs.json2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"},
3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"},
4 {"name": "Build-Debian10-GCC-x86-Release-Docker"},
5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"},
6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker",
9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker",
12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"},
13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"},
14 {"name": "Build-Debian10-Clang-arm-Debug-Android",
17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"},
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/third_party/flutter/flutter/packages/flutter_tools/lib/src/
Dbuild_info.dart2 // Use of this source code is governed by a BSD-style license that can be
11 /// Information about a build to be performed or used.
27 /// Represents a custom Android product flavor or an Xcode scheme, null for
30 /// If not null, the Gradle build task will be `assembleFlavorMode` (e.g.
31 /// `assemblePaidRelease`), and the Xcode build configuration will be
32 /// Mode-Flavor (e.g. Release-Paid).
38 /// Whether the build should track widget creation locations.
41 /// Extra command-line options for front-end.
44 /// Extra command-line options for gen_snapshot.
48 /// Each build must have a unique number to differentiate it from previous builds.
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/third_party/nghttp2/
DDockerfile.android2 # Dockerfile to build nghttp2 android binary
4 # $ sudo docker build -t nghttp2-android - < Dockerfile.android
6 # After successful build, android binaries are located under
7 # /root/build/nghttp2. You can copy the binary using docker cp. For
11 # $ sudo docker run -v /path/to/dest:/out nghttp2-android cp /root/build/nghttp2/src/nghttpx /out
14 # Only use standalone-toolchain for reduce size
24 RUN apt-get update && \
25 apt-get install -y unzip make binutils autoconf \
26 automake autotools-dev libtool pkg-config git \
27 curl dpkg-dev libxml2-dev genisoimage libc6-i386 \
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/third_party/nghttp2/doc/sources/
Dbuilding-android-binary.rst1 Building Android binary
4 In this article, we briefly describe how to build Android binary using
5 `Android NDK <https://developer.android.com/ndk/index.html>`_
6 cross-compiler on Debian Linux.
8 The easiest way to build android binary is use Dockerfile.android.
9 See Dockerfile.android for more details. If you cannot use
10 Dockerfile.android for whatever reason, continue to read the rest of
13 We offer ``android-config`` and ``android-make`` scripts to make the
14 build easier. To make these script work, NDK toolchain must be
22 .. code-block:: text
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/third_party/flutter/skia/third_party/externals/angle2/doc/
DExternalBenchmarks.md14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for
19 To build glmark2 on Linux:
24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/
31 $ cd build/src
32 $ ./glmark2-es2
35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE:
39 $ ln -s libEGL.so libEGL.so.1
40 $ ln -s libGLESv2.so libGLESv2.so.2
46 $ cd /path/to/glmark2/build/src
47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2
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/third_party/openh264/build/
Dplatform-android.mk2 include $(SRC_PATH)build/arch.mk
4 # Android APK/JARs expect libraries to be unversioned
11 CFLAGS += -march=armv7-a -mfloat-abi=softfp
12 CFLAGS += -mfpu=vfpv3-d16
13 LDFLAGS += -march=armv7-a -Wl,--fix-cortex-a8
14 APP_ABI = armeabi-v7a
17 APP_ABI = arm64-v8a
21 ASMFLAGS += -f elf
26 ASMFLAGS += -f elf64
39 …(shell NDK_PROJECT_PATH=$(SRC_PATH)/codec/build/android/dec make --no-print-dir -f $(NDKROOT)/buil…
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/third_party/skia/third_party/externals/angle2/third_party/bazel/desugar/
Dstateful-lambdas.patch1--git a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java b/s…
3 --- a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
4 +++ b/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java
5 @@ -93,7 +93,7 @@ class LambdaClassFixer extends ClassVisitor {
9 - hasState = false;
14 @@ -136,7 +136,7 @@ class LambdaClassFixer extends ClassVisitor {
18 - if (!lambdaInfo.needFactory() && !desc.startsWith("()")) {
23 @@ -156,10 +156,6 @@ class LambdaClassFixer extends ClassVisitor {
27 - checkState(
28 - !hasState || hasFactory,
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/third_party/flutter/flutter/dev/devicelab/bin/tasks/
Dmodule_test.dart2 // Use of this source code is governed by a BSD-style license that can be
17 /// adding Flutter to an existing Android app.
36 options: <String>['--org', 'io.flutter.devicelab', '--template=module', 'hello'],
56 section('Build Flutter module library archive');
58 await inDirectory(Directory(path.join(projectDir.path, '.android')), () async {
68 '.android',
70 'build',
73 'flutter-debug.aar',
77 return TaskResult.failure('Failed to build .aar');
80 section('Build ephemeral host app');
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/third_party/mesa3d/.gitlab-ci/container/debian/
Dandroid_build.sh3 set -ex
10 apt-get install -y --no-remove $EPHEMERAL
13 ndk=android-ndk-r21d
14 wget -O $ndk.zip https://dl.google.com/android/repository/$ndk-linux-x86_64.zip
15 unzip -d / $ndk.zip "$ndk/toolchains/llvm/*"
19 rdfind -makehardlinks true -makeresultsfile false /android-ndk-r21d/
20 # Drop some large tools we won't use in this build.
21 find /android-ndk-r21d/ -type f | egrep -i "clang-check|clang-tidy|lldb" | xargs rm -f
23 sh .gitlab-ci/container/create-android-ndk-pc.sh /$ndk zlib.pc "" "-lz" "1.2.3"
25 sh .gitlab-ci/container/create-android-cross-file.sh /$ndk x86_64-linux-android x86_64 x86_64
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/third_party/flutter/flutter/packages/flutter_tools/lib/src/commands/
Dbuild_apk.dart2 // Use of this source code is governed by a BSD-style license that can be
7 import '../android/apk.dart';
13 import 'build.dart';
25 ..addFlag('split-per-abi',
28 …'To learn more, see: https://developer.android.com/studio/build/configure-apk-splits#configure-abi
30 ..addMultiOption('target-platform',
32 defaultsTo: <String>['android-arm', 'android-arm64'],
33 allowed: <String>['android-arm', 'android-arm64', 'android-x86', 'android-x64'],
45 DevelopmentArtifact.android,
49 final String description = 'Build an Android APK file from your app.\n\n'
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/third_party/skia/third_party/externals/swiftshader/docs/
DdEQP.md7 -------------
13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download)
15 6. Install [Git](https://git-scm.com/download/win)
16 7. Install [Android Studio](https://developer.android.com/studio/index.html)
17 8. Run Android Studio and install Android SDK.
18 9. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett…
20 * Add `<path to MinGW-W64>\bin` to your PATH environment variable
23 …Note: abd is in the Android SDK, typically in `C:\Users\<username>\AppData\Local\Android\sdk\platf…
28 ----------------
32 `git clone https://github.com/KhronosGroup/VK-GL-CTS`
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/third_party/libwebsockets/READMEs/
DREADME.build-android.md1 # Building for Android NDK
3 If you have the ndk and prebuilt toolchains with that, you can simply build
4 lws library for your android app from one cmake and one make command.
13 Android Studio and then run `sdkmanager` to install a recent NDK.
15 I installed the sdk and ndk pieces into /opt/android/ and that's how the
16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can
25 - /home/someone
26 - /home/someone/libwebsockets
27 - /home/someone/mbedtls
32 build it later.
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/test/
Drun_tests.sh1 # Copyright 2018 The Android Open Source Project
7 # http://www.apache.org/licenses/LICENSE-2.0
16 # Script to build and run the Oboe tests on an attached Android device or emulator
19 # - CMake on PATH
20 # - ANDROID_NDK environment variable is set to your Android NDK location
21 # e.g. /Library/Android/sdk/ndk-bundle
22 # - Android device or emulator attached and accessible via adb
25 # Run this script from within the oboe/tests directory. A directory 'build' will be
32 # If you want to perform a clean build just delete the 'build' folder and re-run this script
39 BUILD_DIR=build
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/third_party/flutter/skia/third_party/externals/spirv-tools/
D.travis.yml1 # Linux Build Configuration for Travis
6 - linux
7 - osx
16 # Each line is a set of environment variables set before a build.
17 # Thus each line represents a different build configuration.
18 - BUILD_TYPE=Release
19 - BUILD_TYPE=Debug
22 - clang
23 - gcc
28 # Additional build using Android NDK
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/third_party/flutter/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
10 How to build and run the SkQP tests
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
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/third_party/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
10 How to build and run the SkQP tests
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
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/third_party/skia/third_party/externals/libjpeg-turbo/
DBUILDING.md1 Building libjpeg-turbo
5 Build Requirements
6 ------------------
11 - [CMake](http://www.cmake.org) v2.8.12 or later
13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net)
14 (if building x86 or x86-64 SIMD extensions)
19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in
21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when
22 building libjpeg-turbo.
30 build and install NASM from a source RPM by downloading one of the SRPMs from
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/third_party/flutter/flutter/packages/flutter_tools/lib/src/base/
Duser_messages.dart2 // Use of this source code is governed by a BSD-style license that can be
24 'On Debian/Ubuntu/Mint: sudo apt-get install lib32stdc++6\n'
26 'On Arch: pacman -S lib32-gcc-libs';
30 String get noIdeInstallationInfo => 'IntelliJ - https://www.jetbrains.com/idea/';
36 'https://flutter.dev/intellij-setup/#installing-the-plugins';
53 'Android SDK contains licenses only.\n'
54 'Your first build of an Android application will take longer than usual, '
57 'If the Android SDK has been installed to another location, set $envKey to that location.\n'
63 'but Android SDK not found at this location.';
65 'Unable to locate Android SDK.\n'
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/third_party/skia/site/docs/user/sample/
Dviewer.md2 ---
6 ---
10 * Observe rendering performance - placing the Viewer in stats mode displays average frame times.
11 * Try different rendering methods - it's possible to cycle among the three rendering methods: raste…
14 Some slides require resources stored outside the program. These resources are stored in the `<skia-
17 ----------------------------
19 The Viewer can be built using the regular GN build process, e.g.
21 bin/gn gen out/Release --args='is_debug=false'
22 ninja -C out/Release viewer
24 To load resources in the desktop Viewers, use the `--resourcePath` option:
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/third_party/flutter/flutter/packages/flutter_tools/gradle/
Daar_init_script.gradle2 // Use of this source code is governed by a BSD-style license that can be
5 // This script is used to initialize the build in a module or plugin project.
17 if (!project.hasProperty("android")) {
18 throw new GradleException("Android property not found.")
20 if (!project.android.hasProperty("libraryVariants")) {
21 throw new GradleException("Can't generate AAR on a non Android library project.");
26 project.android.libraryVariants.all { variant ->
30 …// Therefore, remove the snapshot part, so new runs of `flutter build aar` overrides existing arti…
33 project.version = project.version.replace("-SNAPSHOT", "")
47 // `android.useAndroidX=true` in `gradle.properties`.
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