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/third_party/boost/libs/yap/test/
Ddepth_stress_test_right.cpp22 term<double> unity{1.0}; in test_main() local
26 unity + unity + unity + unity + unity + unity + unity + unity; in test_main()
33 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
34 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
35 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
36 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
38 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
39 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
40 unity + unity + unity + unity + unity + unity + unity + unity + in test_main()
41 unity + unity + unity + unity + unity + unity + unity + unity; in test_main()
[all …]
Ddepth_stress_test_left.cpp22 term<double> unity{1.0}; in test_main() local
25 auto expr = (unity + (unity + (unity + (unity + (unity + (unity + (unity + unity))))))); in test_main()
32 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
33 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
34 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
35 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
37 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
38 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
39 (unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity + in test_main()
40 …(unity + (unity + (unity + (unity + (unity + (unity + (unity + (unity))))))))))))))))))))))))))… in test_main()
[all …]
Dcompile_term_plus_term.cpp27 term<double> unity{1.0}; in compile_term_plus_term() local
31 unevaluated_expr = unity + term<char const *>{"3"}; in compile_term_plus_term()
37 term<double> unity{1.0}; in compile_term_plus_term() local
41 unevaluated_expr = unity + term<std::string>{"3"s}; in compile_term_plus_term()
47 term<double> unity{1.0}; in compile_term_plus_term() local
53 unevaluated_expr = unity + ints; in compile_term_plus_term()
58 term<double> unity{1.0}; in compile_term_plus_term() local
64 unevaluated_expr = unity + ints; in compile_term_plus_term()
69 term<double> unity{1.0}; in compile_term_plus_term() local
75 unevaluated_expr = unity + std::move(ints); in compile_term_plus_term()
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Dcompile_term_plus_x_this_ref_overloads.cpp27 term<double> unity{1.0}; in compile_term_plus_x_this_ref_overloads() local
31 unevaluated_expr = unity + "3"; in compile_term_plus_x_this_ref_overloads()
37 term<double> unity{1.0}; in compile_term_plus_x_this_ref_overloads() local
41 unevaluated_expr = unity + "3"s; in compile_term_plus_x_this_ref_overloads()
47 term<double> unity{1.0}; in compile_term_plus_x_this_ref_overloads() local
52 unevaluated_expr = unity + ints; in compile_term_plus_x_this_ref_overloads()
57 term<double> unity{1.0}; in compile_term_plus_x_this_ref_overloads() local
62 unevaluated_expr = unity + ints; in compile_term_plus_x_this_ref_overloads()
67 term<double> unity{1.0}; in compile_term_plus_x_this_ref_overloads() local
72 unevaluated_expr = unity + std::move(ints); in compile_term_plus_x_this_ref_overloads()
[all …]
Dcompile_term_plus_x.cpp27 term<double> unity{1.0}; in compile_term_plus_x() local
31 unevaluated_expr = unity + "3"; in compile_term_plus_x()
37 term<double> unity{1.0}; in compile_term_plus_x() local
41 unevaluated_expr = unity + "3"s; in compile_term_plus_x()
47 term<double> unity{1.0}; in compile_term_plus_x() local
52 unevaluated_expr = unity + ints; in compile_term_plus_x()
57 term<double> unity{1.0}; in compile_term_plus_x() local
62 unevaluated_expr = unity + ints; in compile_term_plus_x()
67 term<double> unity{1.0}; in compile_term_plus_x() local
72 unevaluated_expr = unity + std::move(ints); in compile_term_plus_x()
[all …]
Dcompile_x_plus_term.cpp27 term<double> unity{1.0}; in compile_x_plus_term() local
31 unevaluated_expr = "3" + unity; in compile_x_plus_term()
37 term<double> const unity{1.0}; in compile_x_plus_term() local
41 unevaluated_expr = "3"s + unity; in compile_x_plus_term()
47 term<double> unity{1.0}; in compile_x_plus_term() local
52 unevaluated_expr = ints + unity; in compile_x_plus_term()
57 term<double> unity{1.0}; in compile_x_plus_term() local
62 unevaluated_expr = ints + unity; in compile_x_plus_term()
67 term<double> unity{1.0}; in compile_x_plus_term() local
72 unevaluated_expr = std::move(ints) + unity; in compile_x_plus_term()
[all …]
Dcompile_term_plus_expr.cpp23 term<double> unity{1.0}; in compile_term_plus_expr() local
28 expr = unity + i; in compile_term_plus_expr()
36 unevaluated_expr = unity + expr; in compile_term_plus_expr()
41 term<double> unity{1.0}; in compile_term_plus_expr() local
46 expr = unity + i; in compile_term_plus_expr()
54 unevaluated_expr = unity + expr; in compile_term_plus_expr()
59 term<double> unity{1.0}; in compile_term_plus_expr() local
64 expr = unity + std::move(i); in compile_term_plus_expr()
72 unevaluated_expr = unity + expr; in compile_term_plus_expr()
78 term<double> unity{1.0}; in compile_term_plus_expr() local
[all …]
Dprint.cpp155 user_term<double> unity{1.0}; in test_main() local
161 expr = unity + std::move(i); in test_main()
171 unevaluated_expr = unity + std::move(expr); in test_main()
175 yap::print(oss, unity); in test_main()
215 nonconst_plus_const = unity + const_unity; in test_main()
226 auto nonconst_plus_nonconst_plus_const = unity + nonconst_plus_const; in test_main()
241 unity + const_nonconst_plus_const; in test_main()
256 term<double> unity{1.0}; in test_main() local
262 expr = unity + std::move(i); in test_main()
270 unevaluated_expr = unity + std::move(expr); in test_main()
[all …]
Dleft.cpp43 term<double> unity = {{1.0}}; in test_main() local
49 plus_expr_type plus_expr = unity + term<int>{{1}}; in test_main()
56 plus_expr_type plus_expr = unity + term<int>{{1}}; in test_main()
63 plus_expr_type const plus_expr = unity + term<int>{{1}}; in test_main()
70 term<double> const unity = {{1.0}}; in test_main() local
76 plus_expr_type plus_expr = unity + term<int>{{1}}; in test_main()
83 plus_expr_type plus_expr = unity + term<int>{{1}}; in test_main()
90 plus_expr_type const plus_expr = unity + term<int>{{1}}; in test_main()
98 term<double> unity = {{1.0}}; in test_main() local
102 plus_expr_type plus_expr = unity + term<int>{{1}}; in test_main()
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/third_party/cJSON/tests/unity/docs/
DUnityGettingStartedGuide.md1 # Unity - Getting Started
9 Unity is a unit test framework. The goal has been to keep it small and
10 functional. The core Unity test framework is three files: a single C file and a
14 Unity was designed to be cross platform. It works hard to stick with C standards
16 rules. Unity has been used with many compilers, including GCC, IAR, Clang,
23 #### Unity Assertions reference
26 Unity. This is going to be your unit testing bread and butter. You'll spend more
27 time with assertions than any other part of Unity.
30 #### Unity Assertions Cheat Sheet
34 familiarize yourself with Unity's options.
[all …]
DUnityConfigurationGuide.md1 # Unity Configuration Guide
11 Unity is designed to run on almost anything that is targeted by a C compiler. It
17 All of Unity's configuration options are `#defines`. Most of these are simple
40 Unity will rely on `unity_config.h` for any further definitions it may need.
53 certainly not every compiler you are likely to encounter. Therefore, Unity has a
60 The first thing that Unity does to guess your types is check `stdint.h`.
61 This file includes defines like `UINT_MAX` that Unity can make use of to
65 That way, Unity will know to skip the inclusion of this file and you won't
76 want Unity to check this file either, define this to make it skip the inclusion.
121 Unity will automatically include 64-bit support if it auto-detects it, or if
[all …]
DUnityAssertionsReference.md1 # Unity Assertions Reference
9 - Unity is mainly a rich collection of assertions and the support to gather up
11 - The structure of Unity allows you to easily separate test assertions from
13 - Unity's assertions:
20 ### Unity Is Several Things But Mainly It's Assertions
22 One way to think of Unity is simply as a rich collection of assertions you can
24 Unity provides a framework to easily organize and execute those assertions in
45 code in the way Unity facilitates.
48 ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
55 That's what Unity's collection of assertions do - capture context to give you
[all …]
/third_party/unity/docs/
DUnityGettingStartedGuide.md1 # Unity - Getting Started
9 Unity is a unit test framework. The goal has been to keep it small and
10 functional. The core Unity test framework is three files: a single C file and a
14 Unity was designed to be cross-platform. It works hard to stick with C standards
16 rules. Unity has been used with many compilers, including GCC, IAR, Clang,
23 #### Unity Assertions reference
26 Unity. This is going to be your unit testing bread and butter. You'll spend more
27 time with assertions than any other part of Unity.
30 #### Unity Assertions Cheat Sheet
34 familiarize yourself with Unity's options.
[all …]
DUnityConfigurationGuide.md1 # Unity Configuration Guide
11 Unity is designed to run on almost anything that is targeted by a C compiler. It
17 All of Unity's configuration options are `#defines`. Most of these are simple
40 Unity will rely on `unity_config.h` for any further definitions it may need.
43 test itself. These defines need to take effect where ever unity.h is included.
45 unity.c when it's compiled.
57 certainly not every compiler you are likely to encounter. Therefore, Unity has a
64 The first thing that Unity does to guess your types is check `stdint.h`.
65 This file includes defines like `UINT_MAX` that Unity can use to
69 That way, Unity will know to skip the inclusion of this file and you won't
[all …]
/third_party/cJSON/tests/unity/test/tests/
Dtestparameterized.c2 Unity Project - A Test Framework for C
9 #include "unity.h"
21 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
22 if (Unity.CurrentTestFailed == 1) { \
24 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
26 UnityPrint(Unity.CurrentTestName); \
33 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
34 Unity.CurrentTestIgnored = 0; \
35 if (Unity.CurrentTestFailed == 1) { \
37 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
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/third_party/unity/test/
DMakefile25 SRC1 = ../src/unity.c tests/test_unity_arrays.c build/test_unity_arraysRunner.c
26 SRC2 = ../src/unity.c tests/test_unity_core.c build/test_unity_coreRunner.c
27 SRC3 = ../src/unity.c tests/test_unity_doubles.c build/test_unity_doublesRunner.c
28 SRC4 = ../src/unity.c tests/test_unity_floats.c build/test_unity_floatsRunner.c
29 SRC5 = ../src/unity.c tests/test_unity_integers.c build/test_unity_integersRunner.c
30 SRC6 = ../src/unity.c tests/test_unity_integers_64.c build/test_unity_integers_64Runner.c
31 SRC7 = ../src/unity.c tests/test_unity_memory.c build/test_unity_memoryRunner.c
32 SRC8 = ../src/unity.c tests/test_unity_strings.c build/test_unity_stringsRunner.c
48 gcov unity.c | head -3
49 grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
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/third_party/cJSON/tests/
DCMakeLists.txt2 add_library(unity STATIC unity/src/unity.c) target
4 # Disable -Werror for Unity
9 target_compile_options(unity PRIVATE "-Wno-error")
12 # Disable -fvisibility=hidden for Unity
17 target_compile_options(unity PRIVATE "-fvisibility=default")
20 …# Disable -fsanitize=float-divide-by-zero for Unity (GCC bug on x86 https://gcc.gnu.org/bugzilla/s…
25 target_compile_options(unity PRIVATE "-fno-sanitize=float-divide-by-zero")
28 # Disable -Wswitch-enum for Unity
33 target_compile_options(unity PRIVATE "-Wno-switch-enum")
79 target_link_libraries("${unity_test}" "${CJSON_LIB}" unity)
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/third_party/unity/test/tests/
Dtestparameterized.c2 Unity Project - A Test Framework for C
9 #include "unity.h"
24 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
25 if (Unity.CurrentTestFailed == 1) { \
27 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
29 UnityPrint(Unity.CurrentTestName); \
36 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
37 Unity.CurrentTestIgnored = 0; \
38 if (Unity.CurrentTestFailed == 1) { \
40 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
[all …]
Dtest_unity_parameterized.c2 Unity Project - A Test Framework for C
9 #include "unity.h"
24 Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
25 if (Unity.CurrentTestFailed == 1) { \
27 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
29 UnityPrint(Unity.CurrentTestName); \
36 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
37 Unity.CurrentTestIgnored = 0; \
38 if (Unity.CurrentTestFailed == 1) { \
40 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
[all …]
Dself_assessment_utils.h26 Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
27 if (Unity.CurrentTestFailed == 1) { \
29 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
31 UnityPrint(Unity.CurrentTestName); \
39 Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1; \
40 Unity.CurrentTestIgnored = 0; \
41 if (Unity.CurrentTestFailed == 1) { \
43 UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
45 UnityPrint(Unity.CurrentTestName); \
/third_party/unity/extras/fixture/src/
Dunity_fixture.c1 /* Copyright (c) 2010 James Grenning and Contributed to Unity Project
3 * Unity Project - A Test Framework for C
23 UnityPrint("Unity test run "); in announceTestRun()
46 return (int)Unity.TestFailures; in UnityMain()
77 Unity.TestFile = file; in UnityTestRunner()
78 Unity.CurrentTestName = printableName; in UnityTestRunner()
79 Unity.CurrentTestLineNumber = line; in UnityTestRunner()
84 Unity.CurrentTestName = NULL; in UnityTestRunner()
96 Unity.NumberOfTests++; in UnityTestRunner()
122 Unity.NumberOfTests++; in UnityIgnoreTest()
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/third_party/cJSON/tests/unity/extras/fixture/src/
Dunity_fixture.c1 /* Copyright (c) 2010 James Grenning and Contributed to Unity Project
3 * Unity Project - A Test Framework for C
25 UnityPrint("Unity test run "); in announceTestRun()
48 return (int)Unity.TestFailures; in UnityMain()
79 Unity.TestFile = file; in UnityTestRunner()
80 Unity.CurrentTestName = printableName; in UnityTestRunner()
81 Unity.CurrentTestLineNumber = line; in UnityTestRunner()
88 Unity.CurrentTestName = NULL; in UnityTestRunner()
92 Unity.NumberOfTests++; in UnityTestRunner()
108 if (!Unity.CurrentTestFailed) in UnityTestRunner()
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/third_party/unity/examples/
Dunity_config.h1 /* Unity Configuration
2 * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
4 * See Also: Unity/docs/UnityConfigurationGuide.pdf
6 * Unity is designed to run on almost anything that is targeted by a C compiler.
12 * All of Unity's configuration options are `#defines`. Most of these are simple
33 * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
47 * encounter. Therefore, Unity has a number of features for helping to adjust
54 * want Unity to check this file, define this to make it skip the inclusion.
55 * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
59 /* The second thing that Unity does to guess your types is check `stdint.h`.
[all …]
/third_party/cJSON/tests/unity/examples/
Dunity_config.h1 /* Unity Configuration
2 * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
4 * See Also: Unity/docs/UnityConfigurationGuide.pdf
6 * Unity is designed to run on almost anything that is targeted by a C compiler.
12 * All of Unity's configuration options are `#defines`. Most of these are simple
33 * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
47 * encounter. Therefore, Unity has a number of features for helping to adjust
54 * want Unity to check this file, define this to make it skip the inclusion.
55 * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
59 /* The second thing that Unity does to guess your types is check `stdint.h`.
[all …]
/third_party/grpc/examples/csharp/HelloworldUnity/
DREADME.md1 gRPC C# on Unity
6 Support of the Unity platform is currently experimental.
11 - Unity 2018.3.5f1
16 - Follow instructions in https://github.com/grpc/grpc/tree/master/src/csharp/experimental#unity to …
17 that contains gRPC C# for Unity. Unzip it under `Assets/Plugins` directory.
18 - Open the `HelloworldUnity.sln` in Unity Editor.
19 - Build using Unity Editor.

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