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1 /* Copyright 2016-2017 Joaquin M Lopez Munoz.
2  * Distributed under the Boost Software License, Version 1.0.
3  * (See accompanying file LICENSE_1_0.txt or copy at
4  * http://www.boost.org/LICENSE_1_0.txt)
5  *
6  * See http://www.boost.org/libs/poly_collection for library home page.
7  */
8 
9 /* basic usage of boost::base_collection */
10 
11 #include <algorithm>
12 #include <boost/poly_collection/base_collection.hpp>
13 #include <random>
14 #include "rolegame.hpp"
15 
main()16 int main()
17 {
18 //[basic_base_1
19 //=  #include <boost/poly_collection/base_collection.hpp>
20 //=  ...
21 //=
22   boost::base_collection<sprite> c;
23 
24   std::mt19937                 gen{92748}; // some arbitrary random seed
25   std::discrete_distribution<> rnd{{1,1,1}};
26   for(int i=0;i<8;++i){        // assign each type with 1/3 probability
27     switch(rnd(gen)){
28       case 0: c.insert(warrior{i});break;
29       case 1: c.insert(juggernaut{i});break;
30       case 2: c.insert(goblin{i});break;
31     }
32   }
33 //]
34 
35   auto render=[&](){
36 //[basic_base_2
37     const char* comma="";
38     for(const sprite& s:c){
39       std::cout<<comma;
40       s.render(std::cout);
41       comma=",";
42     }
43     std::cout<<"\n";
44 //]
45   };
46   render();
47 
48 //[basic_base_3
49   c.insert(goblin{8});
50 //]
51   render();
52 
53 //[basic_base_4
54   // find element with id==7 and remove it
55   auto it=std::find_if(c.begin(),c.end(),[](const sprite& s){return s.id==7;});
56   c.erase(it);
57 //]
58   render();
59 }
60