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1 /* Copyright 2016-2017 Joaquin M Lopez Munoz.
2  * Distributed under the Boost Software License, Version 1.0.
3  * (See accompanying file LICENSE_1_0.txt or copy at
4  * http://www.boost.org/LICENSE_1_0.txt)
5  *
6  * See http://www.boost.org/libs/poly_collection for library home page.
7  */
8 
9 /* basic usage of boost::function_collection */
10 
11 #include <boost/poly_collection/function_collection.hpp>
12 #include <functional>
13 #include <memory>
14 #include <random>
15 #include <vector>
16 #include "rolegame.hpp"
17 
main()18 int main()
19 {
20 //[basic_function_1
21   std::vector<std::unique_ptr<sprite>> sprs;
22   std::vector<std::string>             msgs;
23   std::vector<window>                  wnds;
24 //]
25 
26   // populate sprs
27   std::mt19937                 gen{92748}; // some arbitrary random seed
28   std::discrete_distribution<> rnd{{1,1,1}};
29   for(int i=0;i<4;++i){        // assign each type with 1/3 probability
30     switch(rnd(gen)){
31       case 0: sprs.push_back(std::make_unique<warrior>(i));;break;
32       case 1: sprs.push_back(std::make_unique<juggernaut>(i));break;
33       case 2: sprs.push_back(std::make_unique<goblin>(i));break;
34     }
35   }
36 
37   // populate msgs
38   msgs.push_back("\"stamina: 10,000\"");
39   msgs.push_back("\"game over\"");
40 
41   // populate wnds
42   wnds.emplace_back("pop-up 1");
43   wnds.emplace_back("pop-up 2");
44 
45 //[basic_function_2
46 //=  #include <boost/poly_collection/function_collection.hpp>
47 //=  ...
48 //=
49   // function signature accepting std::ostream& and returning nothing
50   using render_callback=void(std::ostream&);
51 
52   boost::function_collection<render_callback> c;
53 //]
54 
55 //[basic_function_3
56 //<-
57   auto render_sprite=[](const sprite& s){
58 //->
59 //=  auto render_sprite(const sprite& s){
60     return [&](std::ostream& os){s.render(os);};
61   }/*<-*/;/*->*/
62 
63 //<-
64   auto render_message=[](const std::string& m){
65 //->
66 //=  auto render_message(const std::string& m){
67     return [&](std::ostream& os){os<<m;};
68   }/*<-*/;/*->*/
69 
70 //<-
71   auto render_window=[](const window& w){
72 //->
73 //=  auto render_window(const window& w){
74     return [&](std::ostream& os){w.display(os);};
75   }/*<-*/;/*->*/
76 //=  ...
77 //=
78   for(const auto& ps:sprs)c.insert(render_sprite(*ps));
79   for(const auto& m:msgs)c.insert(render_message(m));
80   for(const auto& w:wnds)c.insert(render_window(w));
81 //]
82 
83 //[basic_function_4
84   const char* comma="";
85   for(const auto& cbk:c){
86     std::cout<<comma;
87     cbk(std::cout);
88     comma=",";
89   }
90   std::cout<<"\n";
91 //]
92 
93 //[basic_function_5
94   auto cbk=*c.begin();
95   cbk(std::cout); // renders first element to std::cout
96   std::function<render_callback> f=cbk;
97   f(std::cout);   // exactly the same
98 //]
99 
100 //[basic_function_6
101 //=  *c.begin()=render_message("last minute message"); // compile-time error
102 //]
103 }
104