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1<?xml version="1.0" standalone="yes"?>
2<!--
3
4============================================
5Application bugs worked around in this file:
6============================================
7
8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9  by drivers that want to be compliant.
10
11* Various Unigine products don't use the #version and #extension GLSL
12  directives, meaning they only get GLSL 1.10 and no extensions for their
13  shaders.
14  Enabling all extensions for Unigine fixes most issues, but the GLSL version
15  is still 1.10.
16
17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18  an #extension directive in the middle of its shaders, which is illegal
19  in GLSL.
20
21* Dying Light and Dead Island Definitive Edition redeclare vertex shader
22  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23  to compile.
24
25* Applications that are not suitable for adapative sync are denylisted here.
26
27TODO: document the other workarounds.
28
29-->
30
31<!DOCTYPE driconf [
32   <!ELEMENT driconf      (device+)>
33   <!ELEMENT device       (application | engine)+>
34   <!ATTLIST device       driver CDATA #IMPLIED
35                          device CDATA #IMPLIED>
36   <!ELEMENT application  (option+)>
37   <!ATTLIST application  name CDATA #REQUIRED
38                          executable CDATA #IMPLIED
39                          sha1 CDATA #IMPLIED
40                          application_name_match CDATA #IMPLIED
41                          application_versions CDATA #IMPLIED>
42   <!ELEMENT engine       (option+)>
43
44   <!-- engine_name_match: A regexp matching the engine name -->
45   <!-- engine_versions: A version in range format
46             (version 1 to 4 : "1:4") -->
47
48   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
49                          engine_versions CDATA #IMPLIED>
50
51   <!ELEMENT option       EMPTY>
52   <!ATTLIST option       name CDATA #REQUIRED
53                          value CDATA #REQUIRED>
54]>
55
56<driconf>
57    <!-- Please always enable app-specific workarounds for all drivers and
58         screens. -->
59    <device>
60        <application name="Unigine Sanctuary" executable="Sanctuary">
61            <option name="force_glsl_extensions_warn" value="true" />
62            <option name="disable_blend_func_extended" value="true" />
63            <option name="disable_arb_gpu_shader5" value="true" />
64        </application>
65
66        <application name="Unigine Tropics" executable="Tropics">
67            <option name="force_glsl_extensions_warn" value="true" />
68            <option name="disable_blend_func_extended" value="true" />
69            <option name="disable_arb_gpu_shader5" value="true" />
70        </application>
71
72        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
73            <option name="allow_glsl_extension_directive_midshader" value="true" />
74            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
75            <option name="dual_color_blend_by_location" value="true" />
76        </application>
77
78        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
79            <option name="allow_glsl_extension_directive_midshader" value="true" />
80            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
81            <option name="dual_color_blend_by_location" value="true" />
82        </application>
83
84        <application name="Unigine Valley (32-bit)" executable="valley_x86">
85            <option name="allow_glsl_extension_directive_midshader" value="true" />
86            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
87            <option name="dual_color_blend_by_location" value="true" />
88        </application>
89
90        <application name="Unigine Valley (64-bit)" executable="valley_x64">
91            <option name="allow_glsl_extension_directive_midshader" value="true" />
92            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
93            <option name="dual_color_blend_by_location" value="true" />
94        </application>
95
96        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
97            <option name="disable_blend_func_extended" value="true" />
98            <option name="allow_glsl_extension_directive_midshader" value="true" />
99        </application>
100
101        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
102            <option name="disable_blend_func_extended" value="true" />
103            <option name="allow_glsl_extension_directive_midshader" value="true" />
104        </application>
105
106        <application name="Savage 2" executable="savage2.bin">
107            <option name="disable_glsl_line_continuations" value="true" />
108        </application>
109
110        <application name="Topogun (32-bit)" executable="topogun32">
111            <option name="always_have_depth_buffer" value="true" />
112        </application>
113
114        <application name="Topogun (64-bit)" executable="topogun64">
115            <option name="always_have_depth_buffer" value="true" />
116        </application>
117
118        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
119            <option name="allow_glsl_extension_directive_midshader" value="true" />
120
121            <!-- For the Definitive Edition which shares the same executable name -->
122            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
123        </application>
124
125        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
126            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
127        </application>
128
129        <application name="Doom 3: BFG" executable="Doom3BFG.exe">
130            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
131            <option name="force_glsl_extensions_warn" value="true" />
132        </application>
133
134        <application name="Dying Light" executable="DyingLightGame">
135            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
136        </application>
137
138        <application name="Full Bore" executable="fullbore">
139            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
140        </application>
141
142        <application name="RAGE (64-bit)" executable="Rage64.exe">
143            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
144        </application>
145
146        <application name="RAGE (32-bit)" executable="Rage.exe">
147            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
148        </application>
149
150        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
151            <option name="allow_glsl_extension_directive_midshader" value="true" />
152        </application>
153
154        <application name="Warsow (32-bit)" executable="warsow.i386">
155            <option name="allow_glsl_extension_directive_midshader" value="true" />
156        </application>
157
158        <application name="Warsow (64-bit)" executable="warsow.x86_64">
159            <option name="allow_glsl_extension_directive_midshader" value="true" />
160        </application>
161
162        <application name="Rust" executable="rust">
163            <option name="glsl_zero_init" value="true"/>
164        </application>
165
166        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
167            <option name="allow_glsl_extension_directive_midshader" value="true" />
168            <option name="glsl_correct_derivatives_after_discard" value="true" />
169            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
170        </application>
171
172        <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
173            <option name="allow_glsl_extension_directive_midshader" value="true" />
174        </application>
175
176        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
177            <option name="allow_higher_compat_version" value="true" />
178        </application>
179
180        <application name="Crookz - The Big Heist" executable="Crookz">
181            <option name="allow_higher_compat_version" value="true" />
182        </application>
183
184        <application name="Tropico 5" executable="Tropico5">
185            <option name="allow_higher_compat_version" value="true" />
186        </application>
187
188        <application name="Faster than Light (32-bit)" executable="FTL.x86">
189            <option name="allow_higher_compat_version" value="true" />
190        </application>
191
192        <application name="Faster than Light (64-bit)" executable="FTL.amd64">
193            <option name="allow_higher_compat_version" value="true" />
194        </application>
195
196        <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
197            <option name="allow_higher_compat_version" value="true" />
198        </application>
199
200        <application name="The Culling" executable="Victory">
201            <option name="force_glsl_version" value="440" />
202        </application>
203
204        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
205            <option name="force_glsl_abs_sqrt" value="true" />
206        </application>
207
208        <application name="Spec Ops: The Line (64-bit)" executable="specops">
209            <option name="force_glsl_abs_sqrt" value="true" />
210        </application>
211
212        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
213            <option name="glsl_zero_init" value="true"/>
214        </application>
215
216        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
217            <option name="glsl_zero_init" value="true"/>
218        </application>
219
220        <application name="Luna Sky" executable="lunasky">
221            <option name="force_glsl_version" value="130"/>
222            <option name="glsl_ignore_write_to_readonly_var" value="true"/>
223        </application>
224
225        <application name="Rocket League" executable="RocketLeague">
226            <option name="glsl_correct_derivatives_after_discard" value="true"/>
227        </application>
228
229        <application name="The Witcher 2" executable="witcher2">
230            <option name="glsl_correct_derivatives_after_discard" value="true"/>
231        </application>
232
233        <application name="Unreal 4 Editor" executable="UE4Editor">
234            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
235        </application>
236
237        <application name="Observer" executable="TheObserver-Linux-Shipping">
238            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
239        </application>
240
241        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
242            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
243        </application>
244
245        <application name="Refunct" executable="Refunct-Linux-Shipping">
246            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
247        </application>
248
249        <application name="We Happy Few" executable="GlimpseGame">
250            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
251        </application>
252
253        <application name="Google Earth VR" executable="Earth.exe">
254            <option name="allow_glsl_builtin_const_expression" value="true"/>
255            <option name="allow_glsl_relaxed_es" value="true"/>
256        </application>
257
258        <application name="Champions of Regnum" executable="game">
259            <option name="allow_extra_pp_tokens" value="true" />
260        </application>
261
262        <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
263            <option name="force_compat_profile" value="true" />
264        </application>
265
266        <application name="ARMA 3" executable="arma3.x86_64">
267            <option name="glsl_correct_derivatives_after_discard" value="true"/>
268        </application>
269
270        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
271            <option name="force_compat_profile" value="true" />
272        </application>
273
274        <application name="GpuTest" executable="GpuTest">
275            <!-- GiMark benchmark from GpuTest does not initialize .w channel of
276                 lightDir0 and lightDir1 varyings in the vertex shader while
277                 uses it in the fragment shader. -->
278            <option name="glsl_zero_init" value="true"/>
279        </application>
280
281        <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
282            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
283            <option name="glsl_zero_init" value="true" />
284        </application>
285
286        <application name="GRID Autosport" executable="GridAutosport">
287            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
288            <option name="force_integer_tex_nearest" value="true" />
289        </application>
290
291        <application name="DIRT: Showdown" executable="dirt.i386">
292            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
293            <option name="force_integer_tex_nearest" value="true" />
294        </application>
295
296        <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
297             OpenGL behavior. Older SPECviewperf versions might also need this.
298          -->
299        <application name="SPECviewperf13" executable="viewperf">
300            <option name="allow_glsl_extension_directive_midshader" value="true" />
301            <option name="allow_glsl_120_subset_in_110" value="true" />
302            <option name="force_gl_names_reuse" value="true" />
303            <!-- This makes it use GL_NVX_gpu_memory_info to query memory info
304                 instead of non-existent GLX_AMD_gpu_association. Yes, it checks
305                 the vendor string, not the extension list. -->
306            <option name="force_gl_vendor" value="NVIDIA Corporation" />
307            <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
308            <option name="force_glsl_extensions_warn" value="true" />
309            <option name="allow_draw_out_of_order" value="true" />
310            <option name="mesa_glthread" value="true" />
311            <option name="mesa_no_error" value="true" />
312            <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
313            <option name="allow_rgb10_configs" value="false" />
314        </application>
315
316        <!-- Workaround for unsynchronized VBO updates on Dead Cells android
317             game.  (Possibly also needed for desktop version?)
318         -->
319        <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile">
320            <option name="ignore_map_unsynchronized" value="true" />
321        </application>
322
323        <application name="Teardown" executable="teardown.exe">
324            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
325            <option name="force_integer_tex_nearest" value="true" />
326            <option name="allow_glsl_extension_directive_midshader" value="true" />
327        </application>
328
329        <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
330            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
331            <option name="glsl_correct_derivatives_after_discard" value="true" />
332        </application>
333
334        <!-- The GL thread allowlist is below, workarounds are above.
335             Keep it that way. -->
336
337        <application name="Alien Isolation" executable="AlienIsolation">
338            <option name="mesa_glthread" value="true"/>
339        </application>
340
341        <application name="BioShock Infinite" executable="bioshock.i386">
342            <option name="mesa_glthread" value="true"/>
343        </application>
344
345        <application name="Borderlands 2" executable="Borderlands2">
346            <option name="mesa_glthread" value="true"/>
347        </application>
348
349        <application name="Civilization 5" executable="Civ5XP">
350            <option name="mesa_glthread" value="true"/>
351        </application>
352        <application name="Civilization 6" executable="Civ6">
353            <option name="mesa_glthread" value="true"/>
354        </application>
355        <application name="Civilization 6" executable="Civ6Sub">
356            <option name="mesa_glthread" value="true"/>
357        </application>
358
359        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
360            <option name="mesa_glthread" value="true"/>
361        </application>
362
363        <application name="Hitman" executable="HitmanPro">
364            <option name="mesa_glthread" value="true"/>
365        </application>
366
367        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
368            <option name="mesa_glthread" value="true"/>
369        </application>
370
371        <application name="Saints Row 2" executable="saintsrow2.i386">
372            <option name="mesa_glthread" value="true"/>
373        </application>
374        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
375            <option name="mesa_glthread" value="true"/>
376        </application>
377        <application name="Saints Row IV" executable="SaintsRow4.i386">
378            <option name="mesa_glthread" value="true"/>
379        </application>
380        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
381            <option name="mesa_glthread" value="true"/>
382        </application>
383
384        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
385            <option name="mesa_glthread" value="true"/>
386        </application>
387
388        <application name="The Witcher 2" executable="witcher2">
389            <option name="mesa_glthread" value="true"/>
390        </application>
391
392        <application name="American Truck Simulator" executable="amtrucks">
393            <option name="mesa_glthread" value="true"/>
394        </application>
395        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
396            <option name="mesa_glthread" value="true"/>
397        </application>
398
399        <application name="Overlord" executable="overlord.i386">
400            <option name="mesa_glthread" value="true"/>
401        </application>
402        <application name="Overlord 2" executable="overlord2.i386">
403            <option name="mesa_glthread" value="true"/>
404        </application>
405
406        <application name="Oil Rush" executable="OilRush_x86">
407            <option name="mesa_glthread" value="true"/>
408        </application>
409
410        <application name="War Thunder" executable="aces">
411            <option name="mesa_glthread" value="true"/>
412        </application>
413        <application name="War Thunder (Wine)" executable="aces.exe">
414            <option name="mesa_glthread" value="true"/>
415        </application>
416
417        <application name="Outlast" executable="OLGame.x86_64">
418            <option name="mesa_glthread" value="true"/>
419        </application>
420
421        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
422            <option name="mesa_glthread" value="true"/>
423        </application>
424        <application name="Spec Ops: The Line (64-bit)" executable="specops">
425            <option name="mesa_glthread" value="true"/>
426        </application>
427        <application name="Mount and Blade Warband" executable="mb_warband_linux">
428            <option name="mesa_glthread" value="true"/>
429        </application>
430
431        <application name="Valheim" executable="valheim.x86_64">
432            <option name="mesa_glthread" value="true"/>
433        </application>
434
435        <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
436        <application name="Medieval II: Total War" executable="Medieval2">
437            <option name="mesa_glthread" value="true"/>
438        </application>
439
440        <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
441        <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
442            <option name="mesa_glthread" value="true"/>
443        </application>
444
445        <!-- around 30% increase in avg fps -->
446        <application name="Far Cry 2 (wine)" executable="farcry2.exe">
447            <option name="mesa_glthread" value="true"/>
448        </application>
449
450        <application name="Talos Principle" executable="Talos">
451            <option name="mesa_glthread" value="true"/>
452        </application>
453        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
454            <option name="mesa_glthread" value="true"/>
455        </application>
456
457        <!-- roughly 30% increase in fps -->
458        <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
459            <option name="mesa_glthread" value="true"/>
460        </application>
461        <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
462            <option name="mesa_glthread" value="true"/>
463        </application>
464
465        <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
466        <application name="Dolphin Emulator" executable="dolphin-emu">
467            <option name="mesa_glthread" value="true"/>
468        </application>
469        <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
470            <option name="mesa_glthread" value="true"/>
471        </application>
472        <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
473            <option name="mesa_glthread" value="true"/>
474        </application>
475        <application name="RPCS3" executable="rpcs3">
476            <option name="mesa_glthread" value="true"/>
477        </application>
478        <application name="PCSX2" executable="PCSX2">
479            <option name="mesa_glthread" value="true"/>
480        </application>
481
482        <application name="From The Depths" executable="From_The_Depths.x86_64">
483            <option name="mesa_glthread" value="true"/>
484        </application>
485
486        <!-- #Minimum fps 136 ==> 144 -->
487        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
488            <option name="mesa_glthread" value="true" />
489        </application>
490        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
491            <option name="mesa_glthread" value="true" />
492        </application>
493
494        <!-- 10% fps increase -->
495        <application name="Beholder (32-bit)" executable="Beholder.x86">
496            <option name="mesa_glthread" value="true" />
497        </application>
498        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
499            <option name="mesa_glthread" value="true" />
500        </application>
501
502        <!-- X3 games: 15% avg fps increase while flying in space -->
503        <application name="X3 Reunion" executable="X3R_main">
504            <option name="mesa_glthread" value="true" />
505        </application>
506        <application name="X3 Terran Conflict" executable="X3TR_main">
507            <option name="mesa_glthread" value="true" />
508        </application>
509        <application name="X3 Albion Prelude" executable="X3AP_main">
510            <option name="mesa_glthread" value="true" />
511        </application>
512
513        <!-- +30% avg fps -->
514        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
515            <option name="mesa_glthread" value="true" />
516        </application>
517        <application name="Transport Fever" executable="TransportFever">
518            <option name="mesa_glthread" value="true" />
519        </application>
520
521        <!-- Adaptive sync denylist follows below: -->
522        <application name="gnome-shell" executable="gnome-shell">
523            <option name="adaptive_sync" value="false" />
524            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
525        </application>
526        <application name="DesktopPlasma" executable="plasmashell">
527            <option name="adaptive_sync" value="false" />
528        </application>
529        <application name="budgie-wm" executable="budgie-wm">
530            <option name="adaptive_sync" value="false" />
531        </application>
532        <application name="kwin_x11" executable="kwin_x11">
533            <option name="adaptive_sync" value="false" />
534        </application>
535        <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
536            <option name="adaptive_sync" value="false" />
537        </application>
538        <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
539            <option name="adaptive_sync" value="false" />
540        </application>
541        <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
542            <option name="adaptive_sync" value="false" />
543        </application>
544        <application name="startplasma" executable="startplasma">
545            <option name="adaptive_sync" value="false" />
546        </application>
547        <application name="sddm-greeter" executable="sddm-greeter">
548            <option name="adaptive_sync" value="false" />
549        </application>
550        <application name="krunner" executable="krunner">
551            <option name="adaptive_sync" value="false" />
552        </application>
553        <application name="spectacle" executable="spectacle">
554            <option name="adaptive_sync" value="false" />
555        </application>
556        <application name="marco" executable="marco">
557            <option name="adaptive_sync" value="false" />
558        </application>
559        <application name="compton" executable="compton">
560            <option name="adaptive_sync" value="false" />
561        </application>
562        <application name="picom" executable="picom">
563            <option name="adaptive_sync" value="false" />
564        </application>
565        <application name="xfwm4" executable="xfwm4">
566            <option name="adaptive_sync" value="false" />
567        </application>
568        <application name="Enlightenment" executable="enlightenment">
569            <option name="adaptive_sync" value="false" />
570        </application>
571        <application name="mutter" executable="mutter">
572            <option name="adaptive_sync" value="false" />
573            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
574        </application>
575        <application name="muffin" executable="muffin">
576            <option name="adaptive_sync" value="false" />
577        </application>
578        <application name="compiz" executable="compiz">
579            <option name="adaptive_sync" value="false" />
580        </application>
581        <application name="Firefox" executable="firefox">
582            <option name="adaptive_sync" value="false" />
583        </application>
584        <application name="Firefox ESR" executable="firefox-esr">
585            <option name="adaptive_sync" value="false" />
586        </application>
587        <application name="Chromium" executable="chromium">
588            <option name="adaptive_sync" value="false" />
589        </application>
590        <application name="Google Chrome" executable="chrome">
591            <option name="adaptive_sync" value="false" />
592        </application>
593        <application name="Iceweasel" executable="iceweasel">
594            <option name="adaptive_sync" value="false" />
595        </application>
596        <application name="Epiphany" executable="epiphany">
597            <option name="adaptive_sync" value="false" />
598        </application>
599        <application name="Konqueror" executable="konqueror">
600            <option name="adaptive_sync" value="false" />
601        </application>
602        <application name="Falkon" executable="falkon">
603            <option name="adaptive_sync" value="false" />
604        </application>
605        <application name="Seamonkey" executable="seamonkey">
606            <option name="adaptive_sync" value="false" />
607        </application>
608        <application name="Waterfox" executable="waterfox">
609            <option name="adaptive_sync" value="false" />
610        </application>
611        <application name="VLC Media Player" executable="vlc">
612            <option name="adaptive_sync" value="false" />
613        </application>
614        <application name="Totem" executable="totem">
615            <option name="adaptive_sync" value="false" />
616        </application>
617        <application name="Dragon Player" executable="dragon">
618            <option name="adaptive_sync" value="false" />
619        </application>
620        <application name="mpv" executable="mpv">
621            <option name="adaptive_sync" value="false" />
622        </application>
623        <application name="Xorg" executable="Xorg">
624            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
625        </application>
626
627        <application name="gfxbench" executable="testfw_app">
628            <option name="vk_x11_override_min_image_count" value="2" />
629            <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
630        </application>
631
632        <application name="Brink" executable="brink.exe">
633            <option name="glx_extension_override" value="-GLX_OML_swap_method" />
634            <option name="allow_higher_compat_version" value="true" />
635        </application>
636
637        <application name="Enter The Gungeon (32 bits)" executable="EtG.x86">
638            <option name="glsl_correct_derivatives_after_discard" value="true" />
639        </application>
640
641        <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64">
642            <option name="glsl_correct_derivatives_after_discard" value="true" />
643        </application>
644
645        <!-- Workaround for STAR WARS: Knights of the Old Republic relying on
646             non-specified OpenGL behavior (expecting texture names to be
647             small enough to fit in the static array).
648          -->
649        <application name="SWKOTOR (wine)" executable="swkotor.exe">
650            <option name="force_gl_names_reuse" value="true"/>
651        </application>
652
653        <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86">
654            <option name="vs_position_always_precise" value="true" />
655        </application>
656        <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64">
657            <option name="vs_position_always_precise" value="true" />
658        </application>
659        <application name="Assault Android Cactus (32-bit)" executable="cactus.x86">
660            <option name="vs_position_always_precise" value="true" />
661        </application>
662        <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64">
663            <option name="vs_position_always_precise" value="true" />
664        </application>
665
666        <!-- Vulkan workarounds: -->
667
668        <!-- Works around the game not starting (does not deal with
669             the implementation returning more images than the minimum
670             specified by the application. -->
671        <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
672            <option name="vk_x11_strict_image_count" value="true" />
673        </engine>
674
675        <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
676        <application name="DOOM" executable="DOOMx64vk.exe">
677            <option name="vk_x11_strict_image_count" value="true" />
678        </application>
679
680        <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for
681             IMMEDIATE. This fixes a 10% performance issue with RADV. -->
682        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
683            <option name="vk_x11_ensure_min_image_count" value="true" />
684        </application>
685
686        <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. -->
687        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
688            <option name="vk_x11_strict_image_count" value="true" />
689        </application>
690
691        <!-- Metro:Exodus crashes at startup on xwayland without this workaround. -->
692        <application name="Metro: Exodus" application_name_match="metroexodus">
693            <option name="vk_x11_strict_image_count" value="true" />
694        </application>
695    </device>
696    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
697    <device driver="vmwgfx">
698        <application name="gnome-shell" executable="gnome-shell">
699            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" />
700        </application>
701        <application name="Compiz" executable="Compiz">
702            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" />
703        </application>
704    </device>
705    <device driver="radeonsi">
706        <application name="Half Life 2" executable="hl2_linux">
707            <option name="mesa_glthread" value="true" />
708        </application>
709        <application name="Black Mesa" executable="bms_linux">
710            <option name="mesa_glthread" value="true" />
711        </application>
712        <application name="Alien Isolation" executable="AlienIsolation">
713            <option name="force_gl_vendor" value="X.Org" />
714        </application>
715        <application name="American Truck Simulator" executable="amtrucks">
716            <option name="radeonsi_zerovram" value="true" />
717        </application>
718        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
719            <option name="mesa_glthread" value="true" />
720            <option name="radeonsi_zerovram" value="true" />
721            <option name="radeonsi_clamp_div_by_zero" value="true" />
722        </application>
723        <application name="Rocket League" executable="RocketLeague">
724            <option name="radeonsi_zerovram" value="true" />
725        </application>
726        <application name="DiRT Rally" executable="DirtRally">
727            <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
728        </application>
729        <application name="Gfx Bench" executable="gfxbench_gl">
730            <!-- Helps offscreen tests -->
731            <option name="mesa_glthread" value="true"/>
732        </application>
733        <!-- YoYo game engine workarounds -->
734        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
735            <option name="radeonsi_sync_compile" value="true" />
736            <option name="radeonsi_zerovram" value="true" />
737        </application>
738        <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha -->
739        <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
740            <option name="radeonsi_sync_compile" value="true" />
741        </application>
742        <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd">
743            <option name="radeonsi_sync_compile" value="true" />
744        </application>
745        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
746            <option name="radeonsi_sync_compile" value="true" />
747        </application>
748        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
749            <option name="radeonsi_sync_compile" value="true" />
750        </application>
751        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
752            <option name="radeonsi_sync_compile" value="true" />
753        </application>
754        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
755        <application name="Kerbal Space Program" executable="KSP.x86_64">
756            <option name="radeonsi_no_infinite_interp" value="true" />
757        </application>
758        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
759        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
760            <option name="radeonsi_zerovram" value="true" />
761        </application>
762        <application name="7 Days to Die" executable="7DaysToDie.x86">
763            <option name="radeonsi_zerovram" value="true" />
764        </application>
765        <application name="SPECviewperf13" executable="viewperf">
766            <option name="radeonsi_sync_compile" value="true" />
767            <option name="radeonsi_clamp_div_by_zero" value="true" />
768            <option name="radeonsi_inline_uniforms" value="true" />
769            <option name="radeonsi_shader_culling" value="true" />
770        </application>
771        <application name="Road Redemption" executable="RoadRedemption.x86_64">
772            <option name="radeonsi_clamp_div_by_zero" value="true" />
773        </application>
774        <application name="Wasteland 2" executable="WL2">
775            <option name="radeonsi_clamp_div_by_zero" value="true" />
776        </application>
777        <application name="Teardown" executable="teardown.exe">
778            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
779            <option name="radeonsi_clamp_div_by_zero" value="true" />
780            <option name="radeonsi_no_infinite_interp" value="true" />
781        </application>
782        <application name="SpaceEngine" executable="SpaceEngine.exe">
783            <option name="force_gl_vendor" value="X.Org" />
784        </application>
785    </device>
786    <device driver="i965">
787        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
788            <option name="vs_position_always_invariant" value="true" />
789        </application>
790    </device>
791    <device driver="iris">
792        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
793            <option name="vs_position_always_invariant" value="true" />
794        </application>
795    </device>
796    <device driver="radv">
797        <!-- Engine workarounds -->
798        <engine engine_name_match="vkd3d">
799            <option name="radv_zero_vram" value="true" />
800        </engine>
801
802        <engine engine_name_match="Quantic Dream Engine">
803            <option name="radv_zero_vram" value="true" />
804            <option name="radv_lower_discard_to_demote" value="true" />
805            <option name="radv_disable_tc_compat_htile_general" value="true" />
806        </engine>
807
808        <!-- Game workarounds -->
809        <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
810            <option name="radv_report_llvm9_version_string" value="true" />
811            <option name="radv_invariant_geom" value="true" />
812        </application>
813
814        <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
815            <option name="radv_invariant_geom" value="true" />
816        </application>
817
818        <application name="RAGE 2" executable="RAGE2.exe">
819            <option name="radv_enable_mrt_output_nan_fixup" value="true" />
820        </application>
821
822        <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe">
823            <option name="radv_no_dynamic_bounds" value="true" />
824            <option name="radv_absolute_depth_bias" value="true" />
825        </application>
826        <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe">
827            <option name="radv_no_dynamic_bounds" value="true" />
828            <option name="radv_absolute_depth_bias" value="true" />
829        </application>
830        <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe">
831            <option name="radv_no_dynamic_bounds" value="true" />
832            <option name="radv_absolute_depth_bias" value="true" />
833        </application>
834        <application name="Path of Exile (32-bit)" executable="PathOfExile.exe">
835            <option name="radv_no_dynamic_bounds" value="true" />
836            <option name="radv_absolute_depth_bias" value="true" />
837        </application>
838
839        <application name="The Surge 2" application_name_match="Fledge">
840            <option name="radv_disable_shrink_image_store" value="true" />
841            <option name="radv_zero_vram" value="true" />
842        </application>
843
844        <application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
845            <option name="radv_override_uniform_offset_alignment" value="16" />
846            <option name="radv_disable_shrink_image_store" value="true" />
847            <option name="radv_invariant_geom" value="true" />
848        </application>
849
850        <application name="DOOM VFR" application_name_match="DOOM_VFR">
851            <option name="radv_no_dynamic_bounds" value="true" />
852        </application>
853
854        <application name="DOOM Eternal" application_name_match="DOOMEternal">
855            <option name="radv_zero_vram" value="true" />
856        </application>
857
858        <application name="No Man's Sky" application_name_match="No Man's Sky">
859            <option name="radv_lower_discard_to_demote" value="true" />
860        </application>
861
862        <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
863            <option name="radv_invariant_geom" value="true" />
864        </application>
865
866        <application name="DOOM (2016)" application_name_match="DOOM$">
867            <option name="radv_disable_dcc" value="true" />
868        </application>
869
870        <application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
871            <option name="radv_disable_dcc" value="true" />
872        </application>
873
874        <application name="RDR2" application_name_match="Red Dead Redemption 2">
875            <option name="radv_report_apu_as_dgpu" value="true" />
876        </application>
877
878        <application name="Resident Evil Village" application_name_match="re8.exe">
879            <option name="radv_invariant_geom" value="true" />
880        </application>
881    </device>
882    <!--
883         The android game hall of shame:
884
885         Workarounds for android games that are not aware of open source drivers.
886         These can be removed as games have their allowlists updated.
887     -->
888    <device driver="msm" device="FD618">
889        <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter">
890            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
891            <option name="force_gl_vendor" value="Qualcomm"/>
892        </application>
893        <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM">
894            <!-- Note: asphalt8's allowlist seems to not have been updated recently
895                 enough to be aware of "Adreno (TM) 618", but we seem to otherwise
896                 have enough headroom to opt into the higher settings.  (Conversely
897                 the allowlist seems to allow G72-MP3 into the higher tier, despite
898                 not being able to maintain fps.. possibly it is not properly
899                 differentiating between various core MPn configurations.  So I'm
900                 going to use that to justify claiming to be a618's *slightly*
901                 bigger brother)
902             -->
903            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
904            <option name="force_gl_vendor" value="Qualcomm"/>
905        </application>
906        <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM">
907            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
908            <option name="force_gl_vendor" value="Qualcomm"/>
909        </application>
910        <application name="PUBG Mobile" executable="com.tencent.ig">
911            <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU
912                 is below 45% utilization (mostly closer to 40%).  If I claim to
913                 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics).
914                 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of
915                 headroom.  "Extreme" + "Ultra HD" (max settings for a640) we are
916                 starting to approach the limit.  I'll stick with a630 to be
917                 conservative, but argueably we could go higher.  (This flagship
918                 gaming phone thing is a scam!)
919             -->
920            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
921            <option name="force_gl_vendor" value="Qualcomm"/>
922        </application>
923    </device>
924</driconf>
925