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1 /***************************************************************************
2  *
3  * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH
4  *
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *        http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  ****************************************************************************/
19 #ifndef _SKY_H
20 #define _SKY_H
21 
22 #include "IRenderable.h"
23 #include "IUpdateable.h"
24 #include "vec.h"
25 #include "ShaderGradient.h"
26 
27 class ShaderBase;
28 
29 class Sky : public IRenderable, public IUpdateable
30 {
31 public:
32     Sky(vec3f position, vec3f size, vec4f color, ShaderGradient* shader, float sunriseSpeed = 0.02, float sunsetSpeed = 0.01, float daySpeed = 0.02, float nightSpeed = 0.02);
~Sky()33     virtual ~Sky() {}
34 
35     virtual void render();
36     virtual void update(int currentTimeInMs, int lastFrameTime);
37 
38 private:
39     vec3f m_position;
40     vec3f m_size;
41     vec4f m_color;
42     vec4f colors[4]={{0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}, {0.0, 0.0, 0.0, 1.0}};
43 
44     vec4u m_index;
45     vec3f m_vertex[4];
46 
47     enum skyStates {sunrise, daytime, sunset, nighttime};
48     enum skyStates skyState;
49     const float sunriseSpeed;
50     const float sunsetSpeed;
51     const float daySpeed;
52     const float nightSpeed;
53 
54     ShaderGradient* m_pShader;
55 };
56 
57 #endif /* _SKY_H */
58