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1 /***************************************************************************
2  *
3  * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH
4  *
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *        http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  ****************************************************************************/
19 #ifndef _TEXTURE_LOADER_H
20 #define _TEXTURE_LOADER_H
21 
22 #include <string.h>
23 
24 #include <iostream>
25 using std::cout;
26 using std::endl;
27 
28 #include <GLES2/gl2.h>
29 
30 class TextureLoader
31 {
32 public:
33     TextureLoader();
34 
35     bool loadBMP(const char * imagePath);
36     bool loadArray(void * data, unsigned int width, unsigned int height, unsigned int pixelSizeBits);
37     GLuint getId();
38 
39 private:
40     GLuint textureID;
41     bool loaded = false;
42 };
43 
44 #endif
45