1 /*************************************************************************** 2 * 3 * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH 4 * 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 ****************************************************************************/ 19 #ifndef _TEXTURE_LOADER_H 20 #define _TEXTURE_LOADER_H 21 22 #include <string.h> 23 24 #include <iostream> 25 using std::cout; 26 using std::endl; 27 28 #include <GLES2/gl2.h> 29 30 class TextureLoader 31 { 32 public: 33 TextureLoader(); 34 35 bool loadBMP(const char * imagePath); 36 bool loadArray(void * data, unsigned int width, unsigned int height, unsigned int pixelSizeBits); 37 GLuint getId(); 38 39 private: 40 GLuint textureID; 41 bool loaded = false; 42 }; 43 44 #endif 45