1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef BENCHMARKS_VULKAN_HEADERS_HPP_ 16 #define BENCHMARKS_VULKAN_HEADERS_HPP_ 17 18 #if !defined(USE_HEADLESS_SURFACE) 19 # define USE_HEADLESS_SURFACE 0 20 #endif 21 22 #if !defined(_WIN32) 23 // @TODO: implement native Window support for current platform. For now, always use HeadlessSurface. 24 # undef USE_HEADLESS_SURFACE 25 # define USE_HEADLESS_SURFACE 1 26 #endif 27 28 #if defined(_WIN32) 29 # define VK_USE_PLATFORM_WIN32_KHR 30 #endif 31 #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1 32 #define VULKAN_HPP_NO_NODISCARD_WARNINGS 33 #include <vulkan/vulkan.hpp> 34 35 #endif // BENCHMARKS_VULKAN_HEADERS_HPP_ 36