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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright 2009, 2012 Intel Corporation.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31 
32 #include "brw_batch.h"
33 #include "brw_fbo.h"
34 #include "brw_mipmap_tree.h"
35 
36 #include "brw_context.h"
37 #include "brw_blorp.h"
38 #include "brw_defines.h"
39 
40 #define FILE_DEBUG_FLAG DEBUG_BLIT
41 
42 static const char *buffer_names[] = {
43    [BUFFER_FRONT_LEFT] = "front",
44    [BUFFER_BACK_LEFT] = "back",
45    [BUFFER_FRONT_RIGHT] = "front right",
46    [BUFFER_BACK_RIGHT] = "back right",
47    [BUFFER_DEPTH] = "depth",
48    [BUFFER_STENCIL] = "stencil",
49    [BUFFER_ACCUM] = "accum",
50    [BUFFER_COLOR0] = "color0",
51    [BUFFER_COLOR1] = "color1",
52    [BUFFER_COLOR2] = "color2",
53    [BUFFER_COLOR3] = "color3",
54    [BUFFER_COLOR4] = "color4",
55    [BUFFER_COLOR5] = "color5",
56    [BUFFER_COLOR6] = "color6",
57    [BUFFER_COLOR7] = "color7",
58 };
59 
60 static void
debug_mask(const char * name,GLbitfield mask)61 debug_mask(const char *name, GLbitfield mask)
62 {
63    GLuint i;
64 
65    if (INTEL_DEBUG(DEBUG_BLIT)) {
66       DBG("%s clear:", name);
67       for (i = 0; i < BUFFER_COUNT; i++) {
68          if (mask & (1 << i))
69             DBG(" %s", buffer_names[i]);
70       }
71       DBG("\n");
72    }
73 }
74 
75 /**
76  * Returns true if the scissor is a noop (cuts out nothing).
77  */
78 static bool
noop_scissor(struct gl_framebuffer * fb)79 noop_scissor(struct gl_framebuffer *fb)
80 {
81    return fb->_Xmin <= 0 &&
82           fb->_Ymin <= 0 &&
83           fb->_Xmax >= fb->Width &&
84           fb->_Ymax >= fb->Height;
85 }
86 
87 /**
88  * Implements fast depth clears on gfx6+.
89  *
90  * Fast clears basically work by setting a flag in each of the subspans
91  * represented in the HiZ buffer that says "When you need the depth values for
92  * this subspan, it's the hardware's current clear value."  Then later rendering
93  * can just use the static clear value instead of referencing memory.
94  *
95  * The tricky part of the implementation is that you have to have the clear
96  * value that was used on the depth buffer in place for all further rendering,
97  * at least until a resolve to the real depth buffer happens.
98  */
99 static bool
brw_fast_clear_depth(struct gl_context * ctx)100 brw_fast_clear_depth(struct gl_context *ctx)
101 {
102    struct brw_context *brw = brw_context(ctx);
103    struct gl_framebuffer *fb = ctx->DrawBuffer;
104    struct brw_renderbuffer *depth_irb =
105       brw_get_renderbuffer(fb, BUFFER_DEPTH);
106    struct brw_mipmap_tree *mt = depth_irb->mt;
107    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
108    const struct intel_device_info *devinfo = &brw->screen->devinfo;
109 
110    if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
111       return false;
112 
113    if (devinfo->ver < 6)
114       return false;
115 
116    if (!brw_renderbuffer_has_hiz(depth_irb))
117       return false;
118 
119    /* We only handle full buffer clears -- otherwise you'd have to track whether
120     * a previous clear had happened at a different clear value and resolve it
121     * first.
122     */
123    if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
124       perf_debug("Failed to fast clear %dx%d depth because of scissors.  "
125                  "Possible 5%% performance win if avoided.\n",
126                  mt->surf.logical_level0_px.width,
127                  mt->surf.logical_level0_px.height);
128       return false;
129    }
130 
131    switch (mt->format) {
132    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
133    case MESA_FORMAT_Z24_UNORM_S8_UINT:
134       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
135        *
136        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
137        *      enabled (the legacy method of clearing must be performed):
138        *
139        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
140        *        D24_UNORM_S8_UINT.
141        */
142       return false;
143 
144    case MESA_FORMAT_Z_UNORM16:
145       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
146        *
147        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
148        *      enabled (the legacy method of clearing must be performed):
149        *
150        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
151        *        width of the map (LOD0) is not multiple of 16, fast clear
152        *        optimization must be disabled.
153        */
154       if (devinfo->ver == 6 &&
155           (minify(mt->surf.phys_level0_sa.width,
156                   depth_irb->mt_level - mt->first_level) % 16) != 0)
157          return false;
158       break;
159 
160    default:
161       break;
162    }
163 
164    /* Quantize the clear value to what can be stored in the actual depth
165     * buffer.  This makes the following check more accurate because it now
166     * checks if the actual depth bits will match.  It also prevents us from
167     * getting a too-accurate depth value during depth testing or when sampling
168     * with HiZ enabled.
169     */
170    float clear_value =
171       mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
172       _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax);
173 
174    const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
175 
176    /* If we're clearing to a new clear value, then we need to resolve any clear
177     * flags out of the HiZ buffer into the real depth buffer.
178     */
179    if (mt->fast_clear_color.f32[0] != clear_value) {
180       for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
181          if (!brw_miptree_level_has_hiz(mt, level))
182             continue;
183 
184          const unsigned level_layers = brw_get_num_logical_layers(mt, level);
185 
186          for (uint32_t layer = 0; layer < level_layers; layer++) {
187             if (level == depth_irb->mt_level &&
188                 layer >= depth_irb->mt_layer &&
189                 layer < depth_irb->mt_layer + num_layers) {
190                /* We're going to clear this layer anyway.  Leave it alone. */
191                continue;
192             }
193 
194             enum isl_aux_state aux_state =
195                brw_miptree_get_aux_state(mt, level, layer);
196 
197             if (aux_state != ISL_AUX_STATE_CLEAR &&
198                 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
199                /* This slice doesn't have any fast-cleared bits. */
200                continue;
201             }
202 
203             /* If we got here, then the level may have fast-clear bits that
204              * use the old clear value.  We need to do a depth resolve to get
205              * rid of their use of the clear value before we can change it.
206              * Fortunately, few applications ever change their depth clear
207              * value so this shouldn't happen often.
208              */
209             brw_hiz_exec(brw, mt, level, layer, 1, ISL_AUX_OP_FULL_RESOLVE);
210             brw_miptree_set_aux_state(brw, mt, level, layer, 1,
211                                         ISL_AUX_STATE_RESOLVED);
212          }
213       }
214 
215       const union isl_color_value clear_color = { .f32 = {clear_value, } };
216       brw_miptree_set_clear_color(brw, mt, clear_color);
217    }
218 
219    for (unsigned a = 0; a < num_layers; a++) {
220       enum isl_aux_state aux_state =
221          brw_miptree_get_aux_state(mt, depth_irb->mt_level,
222                                      depth_irb->mt_layer + a);
223 
224       if (aux_state != ISL_AUX_STATE_CLEAR) {
225          brw_hiz_exec(brw, mt, depth_irb->mt_level,
226                       depth_irb->mt_layer + a, 1,
227                       ISL_AUX_OP_FAST_CLEAR);
228       }
229    }
230 
231    brw_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
232                                depth_irb->mt_layer, num_layers,
233                                ISL_AUX_STATE_CLEAR);
234    return true;
235 }
236 
237 /**
238  * Called by ctx->Driver.Clear.
239  */
240 static void
brw_clear(struct gl_context * ctx,GLbitfield mask)241 brw_clear(struct gl_context *ctx, GLbitfield mask)
242 {
243    struct brw_context *brw = brw_context(ctx);
244    struct gl_framebuffer *fb = ctx->DrawBuffer;
245    const struct intel_device_info *devinfo = &brw->screen->devinfo;
246    bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
247 
248    if (!_mesa_check_conditional_render(ctx))
249       return;
250 
251    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
252       brw->front_buffer_dirty = true;
253    }
254 
255    brw_prepare_render(brw);
256    brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
257 
258    if (mask & BUFFER_BIT_DEPTH) {
259       if (brw_fast_clear_depth(ctx)) {
260          DBG("fast clear: depth\n");
261          mask &= ~BUFFER_BIT_DEPTH;
262       }
263    }
264 
265    if (mask & BUFFER_BITS_COLOR) {
266       brw_blorp_clear_color(brw, fb, mask, partial_clear,
267                             ctx->Color.sRGBEnabled);
268       debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
269       mask &= ~BUFFER_BITS_COLOR;
270    }
271 
272    if (devinfo->ver >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) {
273       brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear);
274       debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL);
275       mask &= ~BUFFER_BITS_DEPTH_STENCIL;
276    }
277 
278    GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL |
279                                  BUFFER_BIT_DEPTH);
280 
281    if (tri_mask) {
282       debug_mask("tri", tri_mask);
283       mask &= ~tri_mask;
284       _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
285    }
286 
287    /* Any strange buffers get passed off to swrast.  The only thing that
288     * should be left at this point is the accumulation buffer.
289     */
290    assert((mask & ~BUFFER_BIT_ACCUM) == 0);
291    if (mask) {
292       debug_mask("swrast", mask);
293       _swrast_Clear(ctx, mask);
294    }
295 }
296 
297 
298 void
brw_init_clear_functions(struct dd_function_table * functions)299 brw_init_clear_functions(struct dd_function_table *functions)
300 {
301    functions->Clear = brw_clear;
302 }
303