1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <sys/errno.h>
25
26 #include "main/condrender.h"
27 #include "main/mtypes.h"
28 #include "main/state.h"
29 #include "brw_context.h"
30 #include "brw_draw.h"
31 #include "brw_state.h"
32 #include "brw_batch.h"
33 #include "brw_buffer_objects.h"
34 #include "brw_defines.h"
35
36
37 static void
brw_dispatch_compute_common(struct gl_context * ctx)38 brw_dispatch_compute_common(struct gl_context *ctx)
39 {
40 struct brw_context *brw = brw_context(ctx);
41 bool fail_next;
42
43 if (!_mesa_check_conditional_render(ctx))
44 return;
45
46 if (ctx->NewState)
47 _mesa_update_state(ctx);
48
49 brw_validate_textures(brw);
50
51 brw_predraw_resolve_inputs(brw, false, NULL);
52
53 /* Flush the batch if the batch/state buffers are nearly full. We can
54 * grow them if needed, but this is not free, so we'd like to avoid it.
55 */
56 brw_batch_require_space(brw, 600);
57 brw_require_statebuffer_space(brw, 2500);
58 brw_batch_save_state(brw);
59 fail_next = brw_batch_saved_state_is_empty(brw);
60
61 retry:
62 brw->batch.no_wrap = true;
63 brw_upload_compute_state(brw);
64
65 brw->vtbl.emit_compute_walker(brw);
66
67 brw->batch.no_wrap = false;
68
69 if (!brw_batch_has_aperture_space(brw, 0)) {
70 if (!fail_next) {
71 brw_batch_reset_to_saved(brw);
72 brw_batch_flush(brw);
73 fail_next = true;
74 goto retry;
75 } else {
76 int ret = brw_batch_flush(brw);
77 WARN_ONCE(ret == -ENOSPC,
78 "i965: Single compute shader dispatch "
79 "exceeded available aperture space\n");
80 }
81 }
82
83 /* Now that we know we haven't run out of aperture space, we can safely
84 * reset the dirty bits.
85 */
86 brw_compute_state_finished(brw);
87
88 if (brw->always_flush_batch)
89 brw_batch_flush(brw);
90
91 brw_program_cache_check_size(brw);
92
93 /* Note: since compute shaders can't write to framebuffers, there's no need
94 * to call brw_postdraw_set_buffers_need_resolve().
95 */
96 }
97
98 static void
brw_dispatch_compute(struct gl_context * ctx,const GLuint * num_groups)99 brw_dispatch_compute(struct gl_context *ctx, const GLuint *num_groups) {
100 struct brw_context *brw = brw_context(ctx);
101
102 brw->compute.num_work_groups_bo = NULL;
103 brw->compute.num_work_groups = num_groups;
104 brw->compute.group_size = NULL;
105 ctx->NewDriverState |= BRW_NEW_CS_WORK_GROUPS;
106
107 brw_dispatch_compute_common(ctx);
108 }
109
110 static void
brw_dispatch_compute_indirect(struct gl_context * ctx,GLintptr indirect)111 brw_dispatch_compute_indirect(struct gl_context *ctx, GLintptr indirect)
112 {
113 struct brw_context *brw = brw_context(ctx);
114 static const GLuint indirect_group_counts[3] = { 0, 0, 0 };
115 struct gl_buffer_object *indirect_buffer = ctx->DispatchIndirectBuffer;
116 struct brw_bo *bo =
117 brw_bufferobj_buffer(brw,
118 brw_buffer_object(indirect_buffer),
119 indirect, 3 * sizeof(GLuint), false);
120
121 brw->compute.num_work_groups_bo = bo;
122 brw->compute.num_work_groups_offset = indirect;
123 brw->compute.num_work_groups = indirect_group_counts;
124 brw->compute.group_size = NULL;
125 ctx->NewDriverState |= BRW_NEW_CS_WORK_GROUPS;
126
127 brw_dispatch_compute_common(ctx);
128 }
129
130 static void
brw_dispatch_compute_group_size(struct gl_context * ctx,const GLuint * num_groups,const GLuint * group_size)131 brw_dispatch_compute_group_size(struct gl_context *ctx,
132 const GLuint *num_groups,
133 const GLuint *group_size)
134 {
135 struct brw_context *brw = brw_context(ctx);
136
137 brw->compute.num_work_groups_bo = NULL;
138 brw->compute.num_work_groups = num_groups;
139 brw->compute.group_size = group_size;
140 ctx->NewDriverState |= BRW_NEW_CS_WORK_GROUPS;
141
142 brw_dispatch_compute_common(ctx);
143 }
144
145 void
brw_init_compute_functions(struct dd_function_table * functions)146 brw_init_compute_functions(struct dd_function_table *functions)
147 {
148 functions->DispatchCompute = brw_dispatch_compute;
149 functions->DispatchComputeIndirect = brw_dispatch_compute_indirect;
150 functions->DispatchComputeGroupSize = brw_dispatch_compute_group_size;
151 }
152