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3     Copyright (c) Jeremy Siek 2000
4
5     Distributed under the Boost Software License, Version 1.0.
6     (See accompanying file LICENSE_1_0.txt or copy at
7     http://www.boost.org/LICENSE_1_0.txt)
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9<Head>
10<Title>Challenge</Title>
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14     ALT="C++ Boost" width="277" height="86">
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16<BR Clear>
17
18
19<h2>Boost Graph Library Challenge and To-Do Items</h2>
20
21
22<ul>
23
24<li>Dynamic graph algorithms such as described in <a
25href="http://citeseer.ist.psu.edu/eppstein99dynamic.html">Dynamic Graph
26Algorithms</a> and <a
27href="http://citeseer.ist.psu.edu/alberts98software.html">A Software
28Library of Dynamic Graph Algorithms</a>.
29
30<li>Polish up code/docs for pending items and champion the formal
31review. The pending items are:</li>
32  <ul>
33   <li><tt>container_traits.hpp</tt> (this should also include
34     the work Matt Austern is doing on this topic)</li>
35
36   <li>The queues and heaps: <tt>queue.hpp</tt>,
37     <tt>mutable_queue.hpp</tt>, <tt>fibonacci_heap.hpp</tt>.
38      Somehow merge implementation with Dietmer's heaps and queues.</li>
39
40   <li><tt>disjoint_sets</tt> (see <a href="disjoint_sets.html">)</li>
41  </ul>
42
43<li>Construct a set of planar graph algorithms.</li>
44  <ul>
45   <li> Is the graph planar?</li>
46   <li> &quot;Walk around the block&quot; and similar open and closed neighborhood
47traversals. Note that edge traversals need to resolve to particular ends
48and sides (see below), not just to the edge as a whole.</li>
49   <li> Given a point, find the nearest vertex, edge, or bounded polygon.
50Again, edges are viewed as having left and right sides.</li>
51   <li> Given a line segment, find intersecting vertices, edges, or bounded
52polygons.</li>
53   <li> Given a polygon, find intersecting whatever...</li>
54   <li> Various minimum bounding rectangle and clipping problems.</li>
55   <li> Construct a planar embedding of a planar graph.</li>
56   <li> Find a balanced separator of a graph.</li>
57   <li> Modify adjacency_list so that the out-edges can be ordered
58    according to a user defined comparison object.</li>
59  </ul>
60
61<li>Rewrite the Qhull algorithm using the Boost Graph Library (this is
62high difficulty challenge).  Or, for a more manageable challenge,
63write an interface for Qhull with the BGL.  <a
64href="http://www.qhull.org/">Qhull</a> computes the
65convex hull, Delaunay triangulation, Voronoi diagram, and halfspace
66intersection about a point.  Qhull runs in 2-d, 3-d, 4-d, and higher
67dimensions.  Qhull is used for collision detection, animation, plate
68tectonics, 3-d modeling, robot motion planning, and other <a
69href="http://www.qhull.org/news/qhull-news.html#users">applications</a>.
70It is currently difficult to use from a C++ program.
71
72</li>
73
74
75<li>Explore the use of Algorithm Objects as an alternative to
76  the current approach with visitors.</li>
77
78<li>Analyze the algorithms that do not yet have visitors, and
79  come up with visitor interfaces for them.</li>
80
81<li>Add a check in the adjacency_list class to make sure
82  all the vertex property template arguments have kind=vertex_property_tag
83  and all edge property template arguments have kind=edge_property_tag.</li>
84
85<li>Clean up the output functions in graph_utility.hpp to
86  use streams, and document all the utility functions. Replace
87  the random number stuff with calls to the boost random number generator.</li>
88
89<li>Modularize the tests in test/graph.cpp to apply to particular
90  concepts. Make sure there are run-time tests for every BGL concept.</li>
91
92<li>Write tests for the BGL algorithms. There are a few, but
93   more are needed. The example provide a sanity check but do not
94   provide full coverage.</li>
95
96<li>Write up the examples from Knuth's <i>Stanford GraphBase</i> using
97  the BGL. The file <a
98  href="../example/miles_span.cpp"><tt>examples/miles_span.cpp</tt></a>
99  is a start.</li>
100
101<li>Further testing of the <tt>subgraph</tt> class and add more
102   features.</li>
103
104<li>Implement a minimum-cost maximum-flow algorithm.</li>
105
106<li>Make the <tt>type</tt> of all (internal) property maps convertible to the <tt>const_type</tt> of the property maps.<li>
107
108<li>Add static functions to <tt>adjacency_list</tt> to return the per-vertex, per-edge, and per-graph overhead.</li>
109</ul>
110
111<br>
112<HR>
113<TABLE>
114<TR valign=top>
115<TD nowrap>Copyright &copy; 2000-2001</TD><TD>
116<A HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)
117</TD></TR></TABLE>
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