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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components/common/properties/shadow.h"
17 
18 #include "core/animation/evaluator.h"
19 
20 namespace OHOS::Ace {
21 
Blend(const Shadow & to,const Shadow & from,float progress)22 Shadow Shadow::Blend(const Shadow& to, const Shadow& from, float progress)
23 {
24     auto offset = from.offset_ + (to.offset_ - from.offset_) * progress;
25     auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress;
26     auto spreadRadius = from.spreadRadius_ + (to.spreadRadius_ - from.spreadRadius_) * progress;
27     LinearEvaluator<Color> evaluator;
28     auto color = evaluator.Evaluate(from.color_, to.color_, progress);
29     return Shadow(blurRadius, spreadRadius, offset, color);
30 }
31 
32 } // namespace OHOS::Ace