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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_SCENE_BUILDER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_SCENE_BUILDER_H
18 
19 #include "experimental/svg/model/SkSVGDOM.h"
20 #include "flutter/lib/ui/painting/image_filter.h"
21 #include "flutter/lib/ui/painting/path.h"
22 #include "flutter/lib/ui/painting/picture.h"
23 #include "flutter/lib/ui/painting/rrect.h"
24 #include "flutter/lib/ui/painting/shader.h"
25 
26 #include "base/geometry/matrix4.h"
27 #include "base/memory/ace_type.h"
28 
29 namespace OHOS::Ace::Flutter {
30 
31 class SceneBuilder : public AceType {
32     DECLARE_ACE_TYPE(SceneBuilder, AceType)
33 public:
34     SceneBuilder() = default;
35     ~SceneBuilder() override = default;
36 
37     virtual void AddPicture(double dx, double dy, fml::RefPtr<flutter::Picture> picture, int hints) = 0;
38     virtual void AddTexture(
39         double dx, double dy, double width, double height, int64_t textureId, bool freeze, uint8_t opacity) = 0;
40     virtual void PushTransform(const Matrix4& matrix4) = 0;
41     virtual void PushClipRRect(const flutter::RRect& rrect, int32_t clipBehavior) = 0;
42     virtual void PushClipPath(const flutter::CanvasPath* path, int32_t clipBehavior) = 0;
43     virtual void PushOpacity(int32_t alpha, double dx = 0, double dy = 0) = 0;
44     virtual void PushBackdropFilter(fml::RefPtr<flutter::ImageFilter> imageFilter) = 0;
45     virtual void PushShaderMask(fml::RefPtr<flutter::Shader> shader, double maskRectLeft, double maskRectRight,
46         double maskRectTop, double maskRectBottom, int32_t blendMode) = 0;
47     virtual void PushGradientColorMask(const SkPaint& maskPaint) = 0;
48     virtual void PushSvgMask(const sk_sp<SkSVGDOM>& svgDom, double x, double y, double scaleX, double scaleY) = 0;
49     virtual void PushPathMask(const SkPaint& maskPaint, const SkPath& maskPath) = 0;
50     virtual void PushFilter(const SkPaint& filterPaint) = 0;
51     virtual void PushHole(double dx, double dy, double width, double height, int32_t holeId) = 0;
52     virtual void Pop() = 0;
53 };
54 
55 } // namespace OHOS::Ace::Flutter
56 
57 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_SCENE_BUILDER_H
58