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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TEXTURE_LAYER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TEXTURE_LAYER_H
18 
19 #include "core/pipeline/layers/offset_layer.h"
20 #include "core/pipeline/layers/scene_builder.h"
21 
22 namespace OHOS::Ace::Flutter {
23 
24 class TextureLayer : public OffsetLayer {
DECLARE_ACE_TYPE(TextureLayer,OffsetLayer)25     DECLARE_ACE_TYPE(TextureLayer, OffsetLayer)
26 public:
27     TextureLayer(int64_t textureId, bool freeze, double width, double height, uint8_t opacity)
28         : OffsetLayer(0, 0), id_(textureId), freeze_(freeze), width_(width), height_(height), opacity_(opacity)
29     {}
30     ~TextureLayer() override = default;
31 
32     void Update(int64_t textureId, bool freeze, double width, double height, uint8_t opacity);
33     void AddToScene(SceneBuilder& builder, double x, double y) override;
34 
35     void Dump() override;
36 
37 private:
38     int64_t id_ = 0;
39     bool freeze_ = false;
40     double width_ = 0.0;
41     double height_ = 0.0;
42     uint8_t opacity_ = UINT8_MAX;
43 };
44 
45 } // namespace OHOS::Ace::Flutter
46 
47 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TEXTURE_LAYER_H
48