1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific floating point code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _float_0_01 _GLF_uniform_float_values[0] 31# #define _float_1_0 _GLF_uniform_float_values[1] 32# 33# precision highp float; 34# precision highp int; 35# 36# // Contents of _GLF_uniform_float_values: [0.01, 1.0] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# float _GLF_uniform_float_values[2]; 40# }; 41# 42# // Contents of _GLF_uniform_int_values: [0, 1] 43# layout(set = 0, binding = 1) uniform buf1 44# { 45# int _GLF_uniform_int_values[2]; 46# }; 47# 48# layout(location = 0) out vec4 _GLF_color; 49# 50# void main() 51# { 52# float f0 = mod(10.0, 0.000001); 53# float s1 = 0.00000000000000000000000000000000000001; 54# 55# if (s1 == 0.0) 56# s1 = _float_1_0; 57# 58# float f1 = mod(10.0, s1); 59# 60# // Always true. 61# if ((f0 > -_float_0_01 && f0 < _float_0_01) || f0 == f1) 62# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 63# else 64# _GLF_color = vec4(_int_0); 65# } 66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 67; SPIR-V 68; Version: 1.0 69; Generator: Khronos Glslang Reference Front End; 8 70; Bound: 79 71; Schema: 0 72 OpCapability Shader 73 %1 = OpExtInstImport "GLSL.std.450" 74 OpMemoryModel Logical GLSL450 75 OpEntryPoint Fragment %4 "main" %55 76 OpExecutionMode %4 OriginUpperLeft 77 OpSource ESSL 310 78 OpName %4 "main" 79 OpName %8 "f0" 80 OpName %12 "s1" 81 OpName %23 "buf0" 82 OpMemberName %23 0 "_GLF_uniform_float_values" 83 OpName %25 "" 84 OpName %32 "f1" 85 OpName %55 "_GLF_color" 86 OpName %57 "buf1" 87 OpMemberName %57 0 "_GLF_uniform_int_values" 88 OpName %59 "" 89 OpDecorate %22 ArrayStride 16 90 OpMemberDecorate %23 0 Offset 0 91 OpDecorate %23 Block 92 OpDecorate %25 DescriptorSet 0 93 OpDecorate %25 Binding 0 94 OpDecorate %55 Location 0 95 OpDecorate %56 ArrayStride 16 96 OpMemberDecorate %57 0 Offset 0 97 OpDecorate %57 Block 98 OpDecorate %59 DescriptorSet 0 99 OpDecorate %59 Binding 1 100 %2 = OpTypeVoid 101 %3 = OpTypeFunction %2 102 %6 = OpTypeFloat 32 103 %7 = OpTypePointer Function %6 104 %9 = OpConstant %6 10 105 %10 = OpConstant %6 9.99999997e-07 106 %13 = OpConstant %6 0x1.b38fb8p-127 107 %15 = OpConstant %6 0 108 %16 = OpTypeBool 109 %20 = OpTypeInt 32 0 110 %21 = OpConstant %20 2 111 %22 = OpTypeArray %6 %21 112 %23 = OpTypeStruct %22 113 %24 = OpTypePointer Uniform %23 114 %25 = OpVariable %24 Uniform 115 %26 = OpTypeInt 32 1 116 %27 = OpConstant %26 0 117 %28 = OpConstant %26 1 118 %29 = OpTypePointer Uniform %6 119 %53 = OpTypeVector %6 4 120 %54 = OpTypePointer Output %53 121 %55 = OpVariable %54 Output 122 %56 = OpTypeArray %26 %21 123 %57 = OpTypeStruct %56 124 %58 = OpTypePointer Uniform %57 125 %59 = OpVariable %58 Uniform 126 %60 = OpTypePointer Uniform %26 127 %4 = OpFunction %2 None %3 128 %5 = OpLabel 129 %8 = OpVariable %7 Function 130 %12 = OpVariable %7 Function 131 %32 = OpVariable %7 Function 132 %11 = OpFMod %6 %9 %10 133 OpStore %8 %11 134 OpStore %12 %13 135 %14 = OpLoad %6 %12 136 %17 = OpFOrdEqual %16 %14 %15 137 OpSelectionMerge %19 None 138 OpBranchConditional %17 %18 %19 139 %18 = OpLabel 140 %30 = OpAccessChain %29 %25 %27 %28 141 %31 = OpLoad %6 %30 142 OpStore %12 %31 143 OpBranch %19 144 %19 = OpLabel 145 %33 = OpLoad %6 %12 146 %34 = OpFMod %6 %9 %33 147 OpStore %32 %34 148 %35 = OpLoad %6 %8 149 %36 = OpAccessChain %29 %25 %27 %27 150 %37 = OpLoad %6 %36 151 %38 = OpFNegate %6 %37 152 %39 = OpFOrdGreaterThan %16 %35 %38 153 OpSelectionMerge %41 None 154 OpBranchConditional %39 %40 %41 155 %40 = OpLabel 156 %42 = OpLoad %6 %8 157 %43 = OpAccessChain %29 %25 %27 %27 158 %44 = OpLoad %6 %43 159 %45 = OpFOrdLessThan %16 %42 %44 160 OpBranch %41 161 %41 = OpLabel 162 %46 = OpPhi %16 %39 %19 %45 %40 163 %47 = OpLoad %6 %8 164 %48 = OpLoad %6 %32 165 %49 = OpFOrdEqual %16 %47 %48 166 %50 = OpLogicalOr %16 %46 %49 167 OpSelectionMerge %52 None 168 OpBranchConditional %50 %51 %74 169 %51 = OpLabel 170 %61 = OpAccessChain %60 %59 %27 %28 171 %62 = OpLoad %26 %61 172 %63 = OpConvertSToF %6 %62 173 %64 = OpAccessChain %60 %59 %27 %27 174 %65 = OpLoad %26 %64 175 %66 = OpConvertSToF %6 %65 176 %67 = OpAccessChain %60 %59 %27 %27 177 %68 = OpLoad %26 %67 178 %69 = OpConvertSToF %6 %68 179 %70 = OpAccessChain %60 %59 %27 %28 180 %71 = OpLoad %26 %70 181 %72 = OpConvertSToF %6 %71 182 %73 = OpCompositeConstruct %53 %63 %66 %69 %72 183 OpStore %55 %73 184 OpBranch %52 185 %74 = OpLabel 186 %75 = OpAccessChain %60 %59 %27 %27 187 %76 = OpLoad %26 %75 188 %77 = OpConvertSToF %6 %76 189 %78 = OpCompositeConstruct %53 %77 %77 %77 %77 190 OpStore %55 %78 191 OpBranch %52 192 %52 = OpLabel 193 OpReturn 194 OpFunctionEnd 195END 196 197# uniforms for variant 198 199# _GLF_uniform_int_values 200BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 201 0 1 202END 203# _GLF_uniform_float_values 204BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 205 0.01 1.0 206END 207 208BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 209 210PIPELINE graphics variant_pipeline 211 ATTACH variant_vertex_shader 212 ATTACH variant_fragment_shader 213 FRAMEBUFFER_SIZE 256 256 214 BIND BUFFER variant_framebuffer AS color LOCATION 0 215 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 216 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 217END 218CLEAR_COLOR variant_pipeline 0 0 0 255 219 220CLEAR variant_pipeline 221RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 222 223EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 224