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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific bitwise operator cobmining code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30#
31# precision highp float;
32#
33# // Contents of _GLF_uniform_int_values: [1, 0]
34# layout(set = 0, binding = 0) uniform buf0
35# {
36#     int _GLF_uniform_int_values[2];
37# };
38#
39# // Contents of v1: [0.0, 1.0]
40# layout(set = 0, binding = 1) uniform buf1
41# {
42#     vec2 v1;
43# };
44#
45# layout(location = 0) out vec4 _GLF_color;
46#
47# void main()
48# {
49#     bool b = true;
50#
51#     // Always true.
52#     if (v1.x > v1.y)
53#     {
54#         // Always false.
55#         if (v1.x < v1.y)
56#         {
57#             b = false;
58#         }
59#     }
60#     if (b)
61#     {
62#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
63#     }
64#     else
65#     {
66#         _GLF_color = vec4(_int_0);
67#     }
68# }
69SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
70; SPIR-V
71; Version: 1.0
72; Generator: Khronos Glslang Reference Front End; 8
73; Bound: 67
74; Schema: 0
75               OpCapability Shader
76          %1 = OpExtInstImport "GLSL.std.450"
77               OpMemoryModel Logical GLSL450
78               OpEntryPoint Fragment %4 "main" %41
79               OpExecutionMode %4 OriginUpperLeft
80               OpSource ESSL 310
81               OpName %4 "main"
82               OpName %8 "b"
83               OpName %12 "buf1"
84               OpMemberName %12 0 "v1"
85               OpName %14 ""
86               OpName %41 "_GLF_color"
87               OpName %44 "buf0"
88               OpMemberName %44 0 "_GLF_uniform_int_values"
89               OpName %46 ""
90               OpMemberDecorate %12 0 Offset 0
91               OpDecorate %12 Block
92               OpDecorate %14 DescriptorSet 0
93               OpDecorate %14 Binding 1
94               OpDecorate %41 Location 0
95               OpDecorate %43 ArrayStride 16
96               OpMemberDecorate %44 0 RelaxedPrecision
97               OpMemberDecorate %44 0 Offset 0
98               OpDecorate %44 Block
99               OpDecorate %46 DescriptorSet 0
100               OpDecorate %46 Binding 0
101               OpDecorate %49 RelaxedPrecision
102               OpDecorate %53 RelaxedPrecision
103               OpDecorate %56 RelaxedPrecision
104               OpDecorate %59 RelaxedPrecision
105               OpDecorate %64 RelaxedPrecision
106          %2 = OpTypeVoid
107          %3 = OpTypeFunction %2
108          %6 = OpTypeBool
109          %7 = OpTypePointer Function %6
110          %9 = OpConstantTrue %6
111         %10 = OpTypeFloat 32
112         %11 = OpTypeVector %10 2
113         %12 = OpTypeStruct %11
114         %13 = OpTypePointer Uniform %12
115         %14 = OpVariable %13 Uniform
116         %15 = OpTypeInt 32 1
117         %16 = OpConstant %15 0
118         %17 = OpTypeInt 32 0
119         %18 = OpConstant %17 0
120         %19 = OpTypePointer Uniform %10
121         %22 = OpConstant %17 1
122         %35 = OpConstantFalse %6
123         %39 = OpTypeVector %10 4
124         %40 = OpTypePointer Output %39
125         %41 = OpVariable %40 Output
126         %42 = OpConstant %17 2
127         %43 = OpTypeArray %15 %42
128         %44 = OpTypeStruct %43
129         %45 = OpTypePointer Uniform %44
130         %46 = OpVariable %45 Uniform
131         %47 = OpTypePointer Uniform %15
132         %51 = OpConstant %15 1
133          %4 = OpFunction %2 None %3
134          %5 = OpLabel
135          %8 = OpVariable %7 Function
136               OpStore %8 %9
137         %20 = OpAccessChain %19 %14 %16 %18
138         %21 = OpLoad %10 %20
139         %23 = OpAccessChain %19 %14 %16 %22
140         %24 = OpLoad %10 %23
141         %25 = OpFOrdGreaterThan %6 %21 %24
142               OpSelectionMerge %27 None
143               OpBranchConditional %25 %26 %27
144         %26 = OpLabel
145         %28 = OpAccessChain %19 %14 %16 %18
146         %29 = OpLoad %10 %28
147         %30 = OpAccessChain %19 %14 %16 %22
148         %31 = OpLoad %10 %30
149         %32 = OpFOrdLessThan %6 %29 %31
150               OpSelectionMerge %34 None
151               OpBranchConditional %32 %33 %34
152         %33 = OpLabel
153               OpStore %8 %35
154               OpBranch %34
155         %34 = OpLabel
156               OpBranch %27
157         %27 = OpLabel
158         %36 = OpLoad %6 %8
159               OpSelectionMerge %38 None
160               OpBranchConditional %36 %37 %62
161         %37 = OpLabel
162         %48 = OpAccessChain %47 %46 %16 %16
163         %49 = OpLoad %15 %48
164         %50 = OpConvertSToF %10 %49
165         %52 = OpAccessChain %47 %46 %16 %51
166         %53 = OpLoad %15 %52
167         %54 = OpConvertSToF %10 %53
168         %55 = OpAccessChain %47 %46 %16 %51
169         %56 = OpLoad %15 %55
170         %57 = OpConvertSToF %10 %56
171         %58 = OpAccessChain %47 %46 %16 %16
172         %59 = OpLoad %15 %58
173         %60 = OpConvertSToF %10 %59
174         %61 = OpCompositeConstruct %39 %50 %54 %57 %60
175               OpStore %41 %61
176               OpBranch %38
177         %62 = OpLabel
178         %63 = OpAccessChain %47 %46 %16 %51
179         %64 = OpLoad %15 %63
180         %65 = OpConvertSToF %10 %64
181         %66 = OpCompositeConstruct %39 %65 %65 %65 %65
182               OpStore %41 %66
183               OpBranch %38
184         %38 = OpLabel
185               OpReturn
186               OpFunctionEnd
187END
188
189# uniforms for variant
190
191# v1
192BUFFER variant_v1 DATA_TYPE vec2<float> STD140 DATA
193 0.0 1.0
194END
195# _GLF_uniform_int_values
196BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
197 1 0
198END
199
200BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
201
202PIPELINE graphics variant_pipeline
203  ATTACH variant_vertex_shader
204  ATTACH variant_fragment_shader
205  FRAMEBUFFER_SIZE 256 256
206  BIND BUFFER variant_framebuffer AS color LOCATION 0
207  BIND BUFFER variant_v1 AS uniform DESCRIPTOR_SET 0 BINDING 1
208  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
209END
210CLEAR_COLOR variant_pipeline 0 0 0 255
211
212CLEAR variant_pipeline
213RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
214
215EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
216