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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30#
31# precision highp int;
32# precision highp float;
33#
34# // Contents of _GLF_uniform_int_values: [1, 0]
35# layout(set = 0, binding = 0) uniform buf0
36# {
37#     int _GLF_uniform_int_values[2];
38# };
39#
40# layout(location = 0) out vec4 _GLF_color;
41#
42# void main()
43# {
44#     // Always true.
45#     if (bitfieldExtract(3, 1, 2) == 1)
46#     {
47#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
48#     }
49#     else
50#     {
51#         _GLF_color = vec4(_int_0);
52#     }
53# }
54SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
55; SPIR-V
56; Version: 1.0
57; Generator: Khronos Glslang Reference Front End; 10
58; Bound: 45
59; Schema: 0
60               OpCapability Shader
61          %1 = OpExtInstImport "GLSL.std.450"
62               OpMemoryModel Logical GLSL450
63               OpEntryPoint Fragment %4 "main" %18
64               OpExecutionMode %4 OriginUpperLeft
65               OpSource ESSL 320
66               OpName %4 "main"
67               OpName %18 "_GLF_color"
68               OpName %22 "buf0"
69               OpMemberName %22 0 "_GLF_uniform_int_values"
70               OpName %24 ""
71               OpDecorate %18 Location 0
72               OpDecorate %21 ArrayStride 16
73               OpMemberDecorate %22 0 Offset 0
74               OpDecorate %22 Block
75               OpDecorate %24 DescriptorSet 0
76               OpDecorate %24 Binding 0
77          %2 = OpTypeVoid
78          %3 = OpTypeFunction %2
79          %6 = OpTypeInt 32 1
80          %7 = OpConstant %6 3
81          %8 = OpConstant %6 1
82          %9 = OpConstant %6 2
83         %11 = OpTypeBool
84         %15 = OpTypeFloat 32
85         %16 = OpTypeVector %15 4
86         %17 = OpTypePointer Output %16
87         %18 = OpVariable %17 Output
88         %19 = OpTypeInt 32 0
89         %20 = OpConstant %19 2
90         %21 = OpTypeArray %6 %20
91         %22 = OpTypeStruct %21
92         %23 = OpTypePointer Uniform %22
93         %24 = OpVariable %23 Uniform
94         %25 = OpConstant %6 0
95         %26 = OpTypePointer Uniform %6
96          %4 = OpFunction %2 None %3
97          %5 = OpLabel
98         %10 = OpBitFieldSExtract %6 %7 %8 %9
99         %12 = OpIEqual %11 %10 %8
100               OpSelectionMerge %14 None
101               OpBranchConditional %12 %13 %40
102         %13 = OpLabel
103         %27 = OpAccessChain %26 %24 %25 %25
104         %28 = OpLoad %6 %27
105         %29 = OpConvertSToF %15 %28
106         %30 = OpAccessChain %26 %24 %25 %8
107         %31 = OpLoad %6 %30
108         %32 = OpConvertSToF %15 %31
109         %33 = OpAccessChain %26 %24 %25 %8
110         %34 = OpLoad %6 %33
111         %35 = OpConvertSToF %15 %34
112         %36 = OpAccessChain %26 %24 %25 %25
113         %37 = OpLoad %6 %36
114         %38 = OpConvertSToF %15 %37
115         %39 = OpCompositeConstruct %16 %29 %32 %35 %38
116               OpStore %18 %39
117               OpBranch %14
118         %40 = OpLabel
119         %41 = OpAccessChain %26 %24 %25 %8
120         %42 = OpLoad %6 %41
121         %43 = OpConvertSToF %15 %42
122         %44 = OpCompositeConstruct %16 %43 %43 %43 %43
123               OpStore %18 %44
124               OpBranch %14
125         %14 = OpLabel
126               OpReturn
127               OpFunctionEnd
128END
129
130# uniforms for variant
131
132# _GLF_uniform_int_values
133BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
134 1 0
135END
136
137BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
138
139PIPELINE graphics variant_pipeline
140  ATTACH variant_vertex_shader
141  ATTACH variant_fragment_shader
142  FRAMEBUFFER_SIZE 256 256
143  BIND BUFFER variant_framebuffer AS color LOCATION 0
144  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
145END
146CLEAR_COLOR variant_pipeline 0 0 0 255
147
148CLEAR variant_pipeline
149RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
150
151EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
152