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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific const folding rule path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# precision highp int;
31#
32# layout(location = 0) out vec4 _GLF_color;
33#
34# layout(set = 0, binding = 0) uniform buf0
35# {
36#     float zero;
37# };
38#
39# void main()
40# {
41#     if (vec4(clamp(2.0, zero, 1.0), clamp(-1.0, 0.0, zero), 0, 1) != vec4(1, 0, 0, 1))
42#         _GLF_color = vec4(0);
43#     else
44#         _GLF_color = vec4(1, 0, 0, 1);
45# }
46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
47; SPIR-V
48; Version: 1.0
49; Generator: Khronos Glslang Reference Front End; 8
50; Bound: 36
51; Schema: 0
52               OpCapability Shader
53          %1 = OpExtInstImport "GLSL.std.450"
54               OpMemoryModel Logical GLSL450
55               OpEntryPoint Fragment %4 "main" %33
56               OpExecutionMode %4 OriginUpperLeft
57               OpSource ESSL 310
58               OpName %4 "main"
59               OpName %8 "buf0"
60               OpMemberName %8 0 "zero"
61               OpName %10 ""
62               OpName %33 "_GLF_color"
63               OpMemberDecorate %8 0 Offset 0
64               OpDecorate %8 Block
65               OpDecorate %10 DescriptorSet 0
66               OpDecorate %10 Binding 0
67               OpDecorate %33 Location 0
68          %2 = OpTypeVoid
69          %3 = OpTypeFunction %2
70          %6 = OpTypeFloat 32
71          %7 = OpConstant %6 2
72          %8 = OpTypeStruct %6
73          %9 = OpTypePointer Uniform %8
74         %10 = OpVariable %9 Uniform
75         %11 = OpTypeInt 32 1
76         %12 = OpConstant %11 0
77         %13 = OpTypePointer Uniform %6
78         %16 = OpConstant %6 1
79         %18 = OpConstant %6 -1
80         %19 = OpConstant %6 0
81         %23 = OpTypeVector %6 4
82         %25 = OpConstantComposite %23 %16 %19 %19 %16
83         %26 = OpTypeBool
84         %27 = OpTypeVector %26 4
85         %32 = OpTypePointer Output %23
86         %33 = OpVariable %32 Output
87         %34 = OpConstantComposite %23 %19 %19 %19 %19
88          %4 = OpFunction %2 None %3
89          %5 = OpLabel
90         %14 = OpAccessChain %13 %10 %12
91         %15 = OpLoad %6 %14
92         %17 = OpExtInst %6 %1 FClamp %7 %15 %16
93         %20 = OpAccessChain %13 %10 %12
94         %21 = OpLoad %6 %20
95         %22 = OpExtInst %6 %1 FClamp %18 %19 %21
96         %24 = OpCompositeConstruct %23 %17 %22 %19 %16
97         %28 = OpFOrdNotEqual %27 %24 %25
98         %29 = OpAny %26 %28
99               OpSelectionMerge %31 None
100               OpBranchConditional %29 %30 %35
101         %30 = OpLabel
102               OpStore %33 %34
103               OpBranch %31
104         %35 = OpLabel
105               OpStore %33 %25
106               OpBranch %31
107         %31 = OpLabel
108               OpReturn
109               OpFunctionEnd
110END
111
112# uniforms for variant
113
114# zero
115BUFFER variant_zero DATA_TYPE float DATA
116 0.0
117END
118
119BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
120
121PIPELINE graphics variant_pipeline
122  ATTACH variant_vertex_shader
123  ATTACH variant_fragment_shader
124  FRAMEBUFFER_SIZE 256 256
125  BIND BUFFER variant_framebuffer AS color LOCATION 0
126  BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
127END
128CLEAR_COLOR variant_pipeline 0 0 0 255
129
130CLEAR variant_pipeline
131RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
132
133EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
134