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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific propagate array copy path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     int zero;
35# };
36#
37# struct Array {
38#     int values[2];
39# };
40#
41# void main()
42# {
43#     Array a;
44#     a.values[zero] = 1;
45#     Array b = a;
46#     float one = 0.0;
47#     // If condition is always true
48#     if(b.values[zero] == 1)
49#         one = 1.0;
50#     _GLF_color = vec4(one, 0, 0, 1);
51# }
52SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
53; SPIR-V
54; Version: 1.0
55; Generator: Khronos Glslang Reference Front End; 8
56; Bound: 43
57; Schema: 0
58               OpCapability Shader
59          %1 = OpExtInstImport "GLSL.std.450"
60               OpMemoryModel Logical GLSL450
61               OpEntryPoint Fragment %4 "main" %40
62               OpExecutionMode %4 OriginUpperLeft
63               OpSource ESSL 310
64               OpName %4 "main"
65               OpName %10 "Array"
66               OpMemberName %10 0 "values"
67               OpName %12 "a"
68               OpName %14 "buf0"
69               OpMemberName %14 0 "zero"
70               OpName %16 ""
71               OpName %23 "b"
72               OpName %27 "one"
73               OpName %40 "_GLF_color"
74               OpMemberDecorate %10 0 RelaxedPrecision
75               OpMemberDecorate %14 0 RelaxedPrecision
76               OpMemberDecorate %14 0 Offset 0
77               OpDecorate %14 Block
78               OpDecorate %16 DescriptorSet 0
79               OpDecorate %16 Binding 0
80               OpDecorate %19 RelaxedPrecision
81               OpDecorate %30 RelaxedPrecision
82               OpDecorate %32 RelaxedPrecision
83               OpDecorate %40 Location 0
84          %2 = OpTypeVoid
85          %3 = OpTypeFunction %2
86          %6 = OpTypeInt 32 1
87          %7 = OpTypeInt 32 0
88          %8 = OpConstant %7 2
89          %9 = OpTypeArray %6 %8
90         %10 = OpTypeStruct %9
91         %11 = OpTypePointer Function %10
92         %13 = OpConstant %6 0
93         %14 = OpTypeStruct %6
94         %15 = OpTypePointer Uniform %14
95         %16 = OpVariable %15 Uniform
96         %17 = OpTypePointer Uniform %6
97         %20 = OpConstant %6 1
98         %21 = OpTypePointer Function %6
99         %25 = OpTypeFloat 32
100         %26 = OpTypePointer Function %25
101         %28 = OpConstant %25 0
102         %33 = OpTypeBool
103         %37 = OpConstant %25 1
104         %38 = OpTypeVector %25 4
105         %39 = OpTypePointer Output %38
106         %40 = OpVariable %39 Output
107          %4 = OpFunction %2 None %3
108          %5 = OpLabel
109         %12 = OpVariable %11 Function
110         %23 = OpVariable %11 Function
111         %27 = OpVariable %26 Function
112         %18 = OpAccessChain %17 %16 %13
113         %19 = OpLoad %6 %18
114         %22 = OpAccessChain %21 %12 %13 %19
115               OpStore %22 %20
116         %24 = OpLoad %10 %12
117               OpStore %23 %24
118               OpStore %27 %28
119         %29 = OpAccessChain %17 %16 %13
120         %30 = OpLoad %6 %29
121         %31 = OpAccessChain %21 %23 %13 %30
122         %32 = OpLoad %6 %31
123         %34 = OpIEqual %33 %32 %20
124               OpSelectionMerge %36 None
125               OpBranchConditional %34 %35 %36
126         %35 = OpLabel
127               OpStore %27 %37
128               OpBranch %36
129         %36 = OpLabel
130         %41 = OpLoad %25 %27
131         %42 = OpCompositeConstruct %38 %41 %28 %28 %37
132               OpStore %40 %42
133               OpReturn
134               OpFunctionEnd
135END
136
137# uniforms for variant
138
139# zero
140BUFFER variant_zero DATA_TYPE int32 DATA
141 0
142END
143
144BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
145
146PIPELINE graphics variant_pipeline
147  ATTACH variant_vertex_shader
148  ATTACH variant_fragment_shader
149  FRAMEBUFFER_SIZE 256 256
150  BIND BUFFER variant_framebuffer AS color LOCATION 0
151  BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
152END
153CLEAR_COLOR variant_pipeline 0 0 0 255
154
155CLEAR variant_pipeline
156RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
157
158EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
159