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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28#
29# #define _int_0 _GLF_uniform_int_values[0]
30# #define _float_1_0 _GLF_uniform_float_values[0]
31#
32# precision highp float;
33# precision highp int;
34#
35# // Contents of _GLF_uniform_float_values: 1.0
36# layout(set = 0, binding = 0) uniform buf0
37# {
38#     float _GLF_uniform_float_values[1];
39# };
40# // Contents of _GLF_uniform_int_values: 0
41# layout(set = 0, binding = 1) uniform buf1
42# {
43#     int _GLF_uniform_int_values[1];
44# };
45# layout(location = 0) out vec4 _GLF_color;
46#
47# void main()
48# {
49#     vec4 v = clamp(cosh(vec4(1.0)), _float_1_0, 1.0);
50#     _GLF_color = vec4(v.x, _int_0, _int_0, v.z);
51# }
52SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
53; SPIR-V
54; Version: 1.0
55; Generator: Khronos Glslang Reference Front End; 10
56; Bound: 48
57; Schema: 0
58               OpCapability Shader
59          %1 = OpExtInstImport "GLSL.std.450"
60               OpMemoryModel Logical GLSL450
61               OpEntryPoint Fragment %4 "main" %28
62               OpExecutionMode %4 OriginUpperLeft
63               OpSource ESSL 320
64               OpName %4 "main"
65               OpName %9 "v"
66               OpName %16 "buf0"
67               OpMemberName %16 0 "_GLF_uniform_float_values"
68               OpName %18 ""
69               OpName %28 "_GLF_color"
70               OpName %34 "buf1"
71               OpMemberName %34 0 "_GLF_uniform_int_values"
72               OpName %36 ""
73               OpDecorate %15 ArrayStride 16
74               OpMemberDecorate %16 0 Offset 0
75               OpDecorate %16 Block
76               OpDecorate %18 DescriptorSet 0
77               OpDecorate %18 Binding 0
78               OpDecorate %28 Location 0
79               OpDecorate %33 ArrayStride 16
80               OpMemberDecorate %34 0 Offset 0
81               OpDecorate %34 Block
82               OpDecorate %36 DescriptorSet 0
83               OpDecorate %36 Binding 1
84          %2 = OpTypeVoid
85          %3 = OpTypeFunction %2
86          %6 = OpTypeFloat 32
87          %7 = OpTypeVector %6 4
88          %8 = OpTypePointer Function %7
89         %10 = OpConstant %6 1
90         %11 = OpConstantComposite %7 %10 %10 %10 %10
91         %13 = OpTypeInt 32 0
92         %14 = OpConstant %13 1
93         %15 = OpTypeArray %6 %14
94         %16 = OpTypeStruct %15
95         %17 = OpTypePointer Uniform %16
96         %18 = OpVariable %17 Uniform
97         %19 = OpTypeInt 32 1
98         %20 = OpConstant %19 0
99         %21 = OpTypePointer Uniform %6
100         %27 = OpTypePointer Output %7
101         %28 = OpVariable %27 Output
102         %29 = OpConstant %13 0
103         %30 = OpTypePointer Function %6
104         %33 = OpTypeArray %19 %14
105         %34 = OpTypeStruct %33
106         %35 = OpTypePointer Uniform %34
107         %36 = OpVariable %35 Uniform
108         %37 = OpTypePointer Uniform %19
109         %44 = OpConstant %13 2
110          %4 = OpFunction %2 None %3
111          %5 = OpLabel
112          %9 = OpVariable %8 Function
113         %12 = OpExtInst %7 %1 Cosh %11
114         %22 = OpAccessChain %21 %18 %20 %20
115         %23 = OpLoad %6 %22
116         %24 = OpCompositeConstruct %7 %23 %23 %23 %23
117         %25 = OpCompositeConstruct %7 %10 %10 %10 %10
118         %26 = OpExtInst %7 %1 FClamp %12 %24 %25
119               OpStore %9 %26
120         %31 = OpAccessChain %30 %9 %29
121         %32 = OpLoad %6 %31
122         %38 = OpAccessChain %37 %36 %20 %20
123         %39 = OpLoad %19 %38
124         %40 = OpConvertSToF %6 %39
125         %41 = OpAccessChain %37 %36 %20 %20
126         %42 = OpLoad %19 %41
127         %43 = OpConvertSToF %6 %42
128         %45 = OpAccessChain %30 %9 %44
129         %46 = OpLoad %6 %45
130         %47 = OpCompositeConstruct %7 %32 %40 %43 %46
131               OpStore %28 %47
132               OpReturn
133               OpFunctionEnd
134END
135
136# uniforms for variant
137
138# _GLF_uniform_int_values
139BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
140 0
141END
142# _GLF_uniform_float_values
143BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
144 1.0
145END
146
147BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
148
149PIPELINE graphics variant_pipeline
150  ATTACH variant_vertex_shader
151  ATTACH variant_fragment_shader
152  FRAMEBUFFER_SIZE 256 256
153  BIND BUFFER variant_framebuffer AS color LOCATION 0
154  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
155  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
156END
157CLEAR_COLOR variant_pipeline 0 0 0 255
158
159CLEAR variant_pipeline
160RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
161
162EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
163