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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# precision highp int;
31#
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     int one;
35# };
36# layout(location = 0) out vec4 _GLF_color;
37#
38# void main()
39# {
40#     // If condition is always true.
41#     if (((~0) | one) == (~0))
42#         _GLF_color = vec4(1, 0, 0, 1);
43#     else
44#         _GLF_color = vec4(0);
45# }
46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
47; SPIR-V
48; Version: 1.0
49; Generator: Khronos Glslang Reference Front End; 8
50; Bound: 29
51; Schema: 0
52               OpCapability Shader
53          %1 = OpExtInstImport "GLSL.std.450"
54               OpMemoryModel Logical GLSL450
55               OpEntryPoint Fragment %4 "main" %23
56               OpExecutionMode %4 OriginUpperLeft
57               OpSource ESSL 310
58               OpName %4 "main"
59               OpName %8 "buf0"
60               OpMemberName %8 0 "one"
61               OpName %10 ""
62               OpName %23 "_GLF_color"
63               OpMemberDecorate %8 0 Offset 0
64               OpDecorate %8 Block
65               OpDecorate %10 DescriptorSet 0
66               OpDecorate %10 Binding 0
67               OpDecorate %23 Location 0
68          %2 = OpTypeVoid
69          %3 = OpTypeFunction %2
70          %6 = OpTypeInt 32 1
71          %7 = OpConstant %6 -1
72          %8 = OpTypeStruct %6
73          %9 = OpTypePointer Uniform %8
74         %10 = OpVariable %9 Uniform
75         %11 = OpConstant %6 0
76         %12 = OpTypePointer Uniform %6
77         %16 = OpTypeBool
78         %20 = OpTypeFloat 32
79         %21 = OpTypeVector %20 4
80         %22 = OpTypePointer Output %21
81         %23 = OpVariable %22 Output
82         %24 = OpConstant %20 1
83         %25 = OpConstant %20 0
84         %26 = OpConstantComposite %21 %24 %25 %25 %24
85         %28 = OpConstantComposite %21 %25 %25 %25 %25
86          %4 = OpFunction %2 None %3
87          %5 = OpLabel
88         %13 = OpAccessChain %12 %10 %11
89         %14 = OpLoad %6 %13
90         %15 = OpBitwiseOr %6 %7 %14
91         %17 = OpIEqual %16 %15 %7
92               OpSelectionMerge %19 None
93               OpBranchConditional %17 %18 %27
94         %18 = OpLabel
95               OpStore %23 %26
96               OpBranch %19
97         %27 = OpLabel
98               OpStore %23 %28
99               OpBranch %19
100         %19 = OpLabel
101               OpReturn
102               OpFunctionEnd
103END
104
105# uniforms for variant
106
107# one
108BUFFER variant_one DATA_TYPE int32 DATA
109 1
110END
111
112BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
113
114PIPELINE graphics variant_pipeline
115  ATTACH variant_vertex_shader
116  ATTACH variant_fragment_shader
117  FRAMEBUFFER_SIZE 256 256
118  BIND BUFFER variant_framebuffer AS color LOCATION 0
119  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
120END
121CLEAR_COLOR variant_pipeline 0 0 0 255
122
123CLEAR variant_pipeline
124RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
125
126EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
127