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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29# precision highp int;
30#
31# layout(location = 0) out vec4 _GLF_color;
32#
33# layout(set = 0, binding = 0) uniform buf0
34# {
35#     int minusOne;
36# };
37#
38# void main()
39# {
40#     int minValue = -2147483648;
41#     int negMinValue = -minValue;
42#
43#     if (negMinValue == minValue * minusOne)
44#         _GLF_color = vec4(1, 0, 0, 1);
45#     else
46#         _GLF_color = vec4(0);
47# }
48SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
49; SPIR-V
50; Version: 1.0
51; Generator: Khronos Glslang Reference Front End; 8
52; Bound: 36
53; Schema: 0
54               OpCapability Shader
55          %1 = OpExtInstImport "GLSL.std.450"
56               OpMemoryModel Logical GLSL450
57               OpEntryPoint Fragment %4 "main" %30
58               OpExecutionMode %4 OriginUpperLeft
59               OpSource ESSL 310
60               OpName %4 "main"
61               OpName %8 "minValue"
62               OpName %10 "negMinValue"
63               OpName %15 "buf0"
64               OpMemberName %15 0 "minusOne"
65               OpName %17 ""
66               OpName %30 "_GLF_color"
67               OpMemberDecorate %15 0 Offset 0
68               OpDecorate %15 Block
69               OpDecorate %17 DescriptorSet 0
70               OpDecorate %17 Binding 0
71               OpDecorate %30 Location 0
72          %2 = OpTypeVoid
73          %3 = OpTypeFunction %2
74          %6 = OpTypeInt 32 1
75          %7 = OpTypePointer Function %6
76          %9 = OpConstant %6 -2147483648
77         %15 = OpTypeStruct %6
78         %16 = OpTypePointer Uniform %15
79         %17 = OpVariable %16 Uniform
80         %18 = OpConstant %6 0
81         %19 = OpTypePointer Uniform %6
82         %23 = OpTypeBool
83         %27 = OpTypeFloat 32
84         %28 = OpTypeVector %27 4
85         %29 = OpTypePointer Output %28
86         %30 = OpVariable %29 Output
87         %31 = OpConstant %27 1
88         %32 = OpConstant %27 0
89         %33 = OpConstantComposite %28 %31 %32 %32 %31
90         %35 = OpConstantComposite %28 %32 %32 %32 %32
91          %4 = OpFunction %2 None %3
92          %5 = OpLabel
93          %8 = OpVariable %7 Function
94         %10 = OpVariable %7 Function
95               OpStore %8 %9
96         %11 = OpLoad %6 %8
97         %12 = OpSNegate %6 %11
98               OpStore %10 %12
99         %13 = OpLoad %6 %10
100         %14 = OpLoad %6 %8
101         %20 = OpAccessChain %19 %17 %18
102         %21 = OpLoad %6 %20
103         %22 = OpIMul %6 %14 %21
104         %24 = OpIEqual %23 %13 %22
105               OpSelectionMerge %26 None
106               OpBranchConditional %24 %25 %34
107         %25 = OpLabel
108               OpStore %30 %33
109               OpBranch %26
110         %34 = OpLabel
111               OpStore %30 %35
112               OpBranch %26
113         %26 = OpLabel
114               OpReturn
115               OpFunctionEnd
116END
117
118# uniforms for variant
119
120# minusOne
121BUFFER variant_minusOne DATA_TYPE int32 DATA
122 -1
123END
124
125BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
126
127PIPELINE graphics variant_pipeline
128  ATTACH variant_vertex_shader
129  ATTACH variant_fragment_shader
130  FRAMEBUFFER_SIZE 256 256
131  BIND BUFFER variant_framebuffer AS color LOCATION 0
132  BIND BUFFER variant_minusOne AS uniform DESCRIPTOR_SET 0 BINDING 0
133END
134CLEAR_COLOR variant_pipeline 0 0 0 255
135
136CLEAR variant_pipeline
137RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
138
139EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
140