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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31# layout(set = 0, binding = 0) uniform buf0
32# {
33#     float one;
34# };
35#
36# void main()
37# {
38#     float f = 4.0 * (2.0 / one);
39#
40#     // If condition is always true.
41#     if(f > 7.9 && f < 8.1)
42#         _GLF_color = vec4(1, 0, 0, 1);
43#     else
44#         _GLF_color = vec4(0);
45# }
46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
47; SPIR-V
48; Version: 1.0
49; Generator: Khronos Glslang Reference Front End; 8
50; Bound: 39
51; Schema: 0
52               OpCapability Shader
53          %1 = OpExtInstImport "GLSL.std.450"
54               OpMemoryModel Logical GLSL450
55               OpEntryPoint Fragment %4 "main" %33
56               OpExecutionMode %4 OriginUpperLeft
57               OpSource ESSL 310
58               OpName %4 "main"
59               OpName %8 "f"
60               OpName %11 "buf0"
61               OpMemberName %11 0 "one"
62               OpName %13 ""
63               OpName %33 "_GLF_color"
64               OpMemberDecorate %11 0 Offset 0
65               OpDecorate %11 Block
66               OpDecorate %13 DescriptorSet 0
67               OpDecorate %13 Binding 0
68               OpDecorate %33 Location 0
69          %2 = OpTypeVoid
70          %3 = OpTypeFunction %2
71          %6 = OpTypeFloat 32
72          %7 = OpTypePointer Function %6
73          %9 = OpConstant %6 4
74         %10 = OpConstant %6 2
75         %11 = OpTypeStruct %6
76         %12 = OpTypePointer Uniform %11
77         %13 = OpVariable %12 Uniform
78         %14 = OpTypeInt 32 1
79         %15 = OpConstant %14 0
80         %16 = OpTypePointer Uniform %6
81         %22 = OpConstant %6 7.9000001
82         %23 = OpTypeBool
83         %26 = OpConstant %6 8.10000038
84         %31 = OpTypeVector %6 4
85         %32 = OpTypePointer Output %31
86         %33 = OpVariable %32 Output
87         %34 = OpConstant %6 1
88         %35 = OpConstant %6 0
89         %36 = OpConstantComposite %31 %34 %35 %35 %34
90         %38 = OpConstantComposite %31 %35 %35 %35 %35
91          %4 = OpFunction %2 None %3
92          %5 = OpLabel
93          %8 = OpVariable %7 Function
94         %17 = OpAccessChain %16 %13 %15
95         %18 = OpLoad %6 %17
96         %19 = OpFDiv %6 %10 %18
97         %20 = OpFMul %6 %9 %19
98               OpStore %8 %20
99         %21 = OpLoad %6 %8
100         %24 = OpFOrdGreaterThan %23 %21 %22
101         %25 = OpLoad %6 %8
102         %27 = OpFOrdLessThan %23 %25 %26
103         %28 = OpLogicalAnd %23 %24 %27
104               OpSelectionMerge %30 None
105               OpBranchConditional %28 %29 %37
106         %29 = OpLabel
107               OpStore %33 %36
108               OpBranch %30
109         %37 = OpLabel
110               OpStore %33 %38
111               OpBranch %30
112         %30 = OpLabel
113               OpReturn
114               OpFunctionEnd
115END
116
117# uniforms for variant
118
119# one
120BUFFER variant_one DATA_TYPE float DATA
121 1.0
122END
123
124BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
125
126PIPELINE graphics variant_pipeline
127  ATTACH variant_vertex_shader
128  ATTACH variant_fragment_shader
129  FRAMEBUFFER_SIZE 256 256
130  BIND BUFFER variant_framebuffer AS color LOCATION 0
131  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
132END
133CLEAR_COLOR variant_pipeline 0 0 0 255
134
135CLEAR variant_pipeline
136RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
137
138EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
139