• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30#
31# precision highp float;
32# precision highp int;
33#
34# // Contents of _GLF_uniform_int_values: [1, 0]
35# layout(set = 0, binding = 0) uniform buf0
36# {
37#     int _GLF_uniform_int_values[2];
38# };
39# layout(location = 0) out vec4 _GLF_color;
40#
41# const int _GLF_global_loop_bound = 100;
42# int _GLF_global_loop_count = 0;
43#
44# void main()
45# {
46#     while(_GLF_global_loop_count < _GLF_global_loop_bound)
47#     {
48#         _GLF_global_loop_count ++;
49#
50#         if(_GLF_global_loop_count * _GLF_global_loop_count > 10)
51#         {
52#             break;
53#         }
54#     }
55#
56#     // Always true.
57#     if(_GLF_global_loop_count == 4)
58#     {
59#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
60#     }
61#     else
62#     {
63#         _GLF_color = vec4(_int_0);
64#     }
65# }
66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
67; SPIR-V
68; Version: 1.0
69; Generator: Khronos Glslang Reference Front End; 10
70; Bound: 64
71; Schema: 0
72               OpCapability Shader
73          %1 = OpExtInstImport "GLSL.std.450"
74               OpMemoryModel Logical GLSL450
75               OpEntryPoint Fragment %4 "main" %38
76               OpExecutionMode %4 OriginUpperLeft
77               OpSource ESSL 320
78               OpName %4 "main"
79               OpName %8 "_GLF_global_loop_count"
80               OpName %38 "_GLF_color"
81               OpName %42 "buf0"
82               OpMemberName %42 0 "_GLF_uniform_int_values"
83               OpName %44 ""
84               OpDecorate %38 Location 0
85               OpDecorate %41 ArrayStride 16
86               OpMemberDecorate %42 0 Offset 0
87               OpDecorate %42 Block
88               OpDecorate %44 DescriptorSet 0
89               OpDecorate %44 Binding 0
90          %2 = OpTypeVoid
91          %3 = OpTypeFunction %2
92          %6 = OpTypeInt 32 1
93          %7 = OpTypePointer Private %6
94          %8 = OpVariable %7 Private
95          %9 = OpConstant %6 0
96         %16 = OpConstant %6 100
97         %17 = OpTypeBool
98         %20 = OpConstant %6 1
99         %25 = OpConstant %6 10
100         %31 = OpConstant %6 4
101         %35 = OpTypeFloat 32
102         %36 = OpTypeVector %35 4
103         %37 = OpTypePointer Output %36
104         %38 = OpVariable %37 Output
105         %39 = OpTypeInt 32 0
106         %40 = OpConstant %39 2
107         %41 = OpTypeArray %6 %40
108         %42 = OpTypeStruct %41
109         %43 = OpTypePointer Uniform %42
110         %44 = OpVariable %43 Uniform
111         %45 = OpTypePointer Uniform %6
112          %4 = OpFunction %2 None %3
113          %5 = OpLabel
114               OpStore %8 %9
115               OpBranch %10
116         %10 = OpLabel
117               OpLoopMerge %12 %13 None
118               OpBranch %14
119         %14 = OpLabel
120         %15 = OpLoad %6 %8
121         %18 = OpSLessThan %17 %15 %16
122               OpBranchConditional %18 %11 %12
123         %11 = OpLabel
124         %19 = OpLoad %6 %8
125         %21 = OpIAdd %6 %19 %20
126               OpStore %8 %21
127         %22 = OpLoad %6 %8
128         %23 = OpLoad %6 %8
129         %24 = OpIMul %6 %22 %23
130         %26 = OpSGreaterThan %17 %24 %25
131               OpSelectionMerge %28 None
132               OpBranchConditional %26 %27 %28
133         %27 = OpLabel
134               OpBranch %12
135         %28 = OpLabel
136               OpBranch %13
137         %13 = OpLabel
138               OpBranch %10
139         %12 = OpLabel
140         %30 = OpLoad %6 %8
141         %32 = OpIEqual %17 %30 %31
142               OpSelectionMerge %34 None
143               OpBranchConditional %32 %33 %59
144         %33 = OpLabel
145         %46 = OpAccessChain %45 %44 %9 %9
146         %47 = OpLoad %6 %46
147         %48 = OpConvertSToF %35 %47
148         %49 = OpAccessChain %45 %44 %9 %20
149         %50 = OpLoad %6 %49
150         %51 = OpConvertSToF %35 %50
151         %52 = OpAccessChain %45 %44 %9 %20
152         %53 = OpLoad %6 %52
153         %54 = OpConvertSToF %35 %53
154         %55 = OpAccessChain %45 %44 %9 %9
155         %56 = OpLoad %6 %55
156         %57 = OpConvertSToF %35 %56
157         %58 = OpCompositeConstruct %36 %48 %51 %54 %57
158               OpStore %38 %58
159               OpBranch %34
160         %59 = OpLabel
161         %60 = OpAccessChain %45 %44 %9 %20
162         %61 = OpLoad %6 %60
163         %62 = OpConvertSToF %35 %61
164         %63 = OpCompositeConstruct %36 %62 %62 %62 %62
165               OpStore %38 %63
166               OpBranch %34
167         %34 = OpLabel
168               OpReturn
169               OpFunctionEnd
170END
171
172# uniforms for variant
173
174# _GLF_uniform_int_values
175BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
176 1 0
177END
178
179BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
180
181PIPELINE graphics variant_pipeline
182  ATTACH variant_vertex_shader
183  ATTACH variant_fragment_shader
184  FRAMEBUFFER_SIZE 256 256
185  BIND BUFFER variant_framebuffer AS color LOCATION 0
186  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
187END
188CLEAR_COLOR variant_pipeline 0 0 0 255
189
190CLEAR variant_pipeline
191RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
192
193EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
194