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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific inlining optimization path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# float func()
33# {
34#     float x = 2.0;
35#     if (gl_FragCoord.x == 12.0)
36#     {
37#         if (gl_FragCoord.y == 13.0)
38#         {
39#             x += 1.0;
40#         }
41#         return x;
42#     }
43#
44#     return 1.0;
45# }
46#
47# void main()
48# {
49#     if (false)
50#     {
51#         _GLF_color = vec4(func());
52#     }
53#     else
54#     {
55#         _GLF_color = vec4(1, 0, 0, 1);
56#     }
57# }
58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
59; SPIR-V
60; Version: 1.0
61; Generator: Khronos Glslang Reference Front End; 8
62; Bound: 50
63; Schema: 0
64               OpCapability Shader
65          %1 = OpExtInstImport "GLSL.std.450"
66               OpMemoryModel Logical GLSL450
67               OpEntryPoint Fragment %4 "main" %15 %44
68               OpExecutionMode %4 OriginUpperLeft
69               OpSource ESSL 310
70               OpName %4 "main"
71               OpName %8 "func("
72               OpName %11 "x"
73               OpName %15 "gl_FragCoord"
74               OpName %44 "_GLF_color"
75               OpDecorate %15 BuiltIn FragCoord
76               OpDecorate %44 Location 0
77          %2 = OpTypeVoid
78          %3 = OpTypeFunction %2
79          %6 = OpTypeFloat 32
80          %7 = OpTypeFunction %6
81         %10 = OpTypePointer Function %6
82         %12 = OpConstant %6 2
83         %13 = OpTypeVector %6 4
84         %14 = OpTypePointer Input %13
85         %15 = OpVariable %14 Input
86         %16 = OpTypeInt 32 0
87         %17 = OpConstant %16 0
88         %18 = OpTypePointer Input %6
89         %21 = OpConstant %6 12
90         %22 = OpTypeBool
91         %26 = OpConstant %16 1
92         %29 = OpConstant %6 13
93         %33 = OpConstant %6 1
94         %40 = OpConstantFalse %22
95         %43 = OpTypePointer Output %13
96         %44 = OpVariable %43 Output
97         %48 = OpConstant %6 0
98         %49 = OpConstantComposite %13 %33 %48 %48 %33
99          %4 = OpFunction %2 None %3
100          %5 = OpLabel
101               OpSelectionMerge %42 None
102               OpBranchConditional %40 %41 %47
103         %41 = OpLabel
104         %45 = OpFunctionCall %6 %8
105         %46 = OpCompositeConstruct %13 %45 %45 %45 %45
106               OpStore %44 %46
107               OpBranch %42
108         %47 = OpLabel
109               OpStore %44 %49
110               OpBranch %42
111         %42 = OpLabel
112               OpReturn
113               OpFunctionEnd
114          %8 = OpFunction %6 None %7
115          %9 = OpLabel
116         %11 = OpVariable %10 Function
117               OpStore %11 %12
118         %19 = OpAccessChain %18 %15 %17
119         %20 = OpLoad %6 %19
120         %23 = OpFOrdEqual %22 %20 %21
121               OpSelectionMerge %25 None
122               OpBranchConditional %23 %24 %25
123         %24 = OpLabel
124         %27 = OpAccessChain %18 %15 %26
125         %28 = OpLoad %6 %27
126         %30 = OpFOrdEqual %22 %28 %29
127               OpSelectionMerge %32 None
128               OpBranchConditional %30 %31 %32
129         %31 = OpLabel
130         %34 = OpLoad %6 %11
131         %35 = OpFAdd %6 %34 %33
132               OpStore %11 %35
133               OpBranch %32
134         %32 = OpLabel
135         %36 = OpLoad %6 %11
136               OpReturnValue %36
137         %25 = OpLabel
138               OpReturnValue %33
139               OpFunctionEnd
140END
141
142
143BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
144
145PIPELINE graphics variant_pipeline
146  ATTACH variant_vertex_shader
147  ATTACH variant_fragment_shader
148  FRAMEBUFFER_SIZE 256 256
149  BIND BUFFER variant_framebuffer AS color LOCATION 0
150END
151CLEAR_COLOR variant_pipeline 0 0 0 255
152
153CLEAR variant_pipeline
154RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
155
156EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
157