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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific inst combine and or xor code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_0 _GLF_uniform_int_values[0]
29# #define _int_1 _GLF_uniform_int_values[1]
30# #define _float_0_0 _GLF_uniform_float_values[0]
31# #define _float_1_0 _GLF_uniform_float_values[1]
32#
33# precision highp float;
34#
35# precision highp int;
36#
37# // Contents of _GLF_uniform_int_values: [0, 1]
38# layout(set = 0, binding = 0) uniform buf0
39# {
40#     int _GLF_uniform_int_values[2];
41# };
42#
43# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
44# layout(set = 0, binding = 1) uniform buf1
45# {
46#     float _GLF_uniform_float_values[2];
47# };
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void main()
52# {
53#     float data[2];
54#     data[_int_0] = _float_0_0;
55#     data[_int_1] = _float_1_0;
56#     float a = data[(1 ^ (_int_1 & 2))];
57#     if (a == _float_1_0)
58#     {
59#         _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0);
60#     }
61#     else
62#     {
63#         _GLF_color = vec4(_float_0_0);
64#     }
65# }
66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
67; SPIR-V
68; Version: 1.0
69; Generator: Khronos Glslang Reference Front End; 8
70; Bound: 67
71; Schema: 0
72               OpCapability Shader
73          %1 = OpExtInstImport "GLSL.std.450"
74               OpMemoryModel Logical GLSL450
75               OpEntryPoint Fragment %4 "main" %53
76               OpExecutionMode %4 OriginUpperLeft
77               OpSource ESSL 310
78               OpName %4 "main"
79               OpName %11 "data"
80               OpName %14 "buf0"
81               OpMemberName %14 0 "_GLF_uniform_int_values"
82               OpName %16 ""
83               OpName %22 "buf1"
84               OpMemberName %22 0 "_GLF_uniform_float_values"
85               OpName %24 ""
86               OpName %36 "a"
87               OpName %53 "_GLF_color"
88               OpDecorate %13 ArrayStride 16
89               OpMemberDecorate %14 0 Offset 0
90               OpDecorate %14 Block
91               OpDecorate %16 DescriptorSet 0
92               OpDecorate %16 Binding 0
93               OpDecorate %21 ArrayStride 16
94               OpMemberDecorate %22 0 Offset 0
95               OpDecorate %22 Block
96               OpDecorate %24 DescriptorSet 0
97               OpDecorate %24 Binding 1
98               OpDecorate %53 Location 0
99          %2 = OpTypeVoid
100          %3 = OpTypeFunction %2
101          %6 = OpTypeFloat 32
102          %7 = OpTypeInt 32 0
103          %8 = OpConstant %7 2
104          %9 = OpTypeArray %6 %8
105         %10 = OpTypePointer Function %9
106         %12 = OpTypeInt 32 1
107         %13 = OpTypeArray %12 %8
108         %14 = OpTypeStruct %13
109         %15 = OpTypePointer Uniform %14
110         %16 = OpVariable %15 Uniform
111         %17 = OpConstant %12 0
112         %18 = OpTypePointer Uniform %12
113         %21 = OpTypeArray %6 %8
114         %22 = OpTypeStruct %21
115         %23 = OpTypePointer Uniform %22
116         %24 = OpVariable %23 Uniform
117         %25 = OpTypePointer Uniform %6
118         %28 = OpTypePointer Function %6
119         %30 = OpConstant %12 1
120         %39 = OpConstant %12 2
121         %47 = OpTypeBool
122         %51 = OpTypeVector %6 4
123         %52 = OpTypePointer Output %51
124         %53 = OpVariable %52 Output
125          %4 = OpFunction %2 None %3
126          %5 = OpLabel
127         %11 = OpVariable %10 Function
128         %36 = OpVariable %28 Function
129         %19 = OpAccessChain %18 %16 %17 %17
130         %20 = OpLoad %12 %19
131         %26 = OpAccessChain %25 %24 %17 %17
132         %27 = OpLoad %6 %26
133         %29 = OpAccessChain %28 %11 %20
134               OpStore %29 %27
135         %31 = OpAccessChain %18 %16 %17 %30
136         %32 = OpLoad %12 %31
137         %33 = OpAccessChain %25 %24 %17 %30
138         %34 = OpLoad %6 %33
139         %35 = OpAccessChain %28 %11 %32
140               OpStore %35 %34
141         %37 = OpAccessChain %18 %16 %17 %30
142         %38 = OpLoad %12 %37
143         %40 = OpBitwiseAnd %12 %38 %39
144         %41 = OpBitwiseXor %12 %30 %40
145         %42 = OpAccessChain %28 %11 %41
146         %43 = OpLoad %6 %42
147               OpStore %36 %43
148         %44 = OpLoad %6 %36
149         %45 = OpAccessChain %25 %24 %17 %30
150         %46 = OpLoad %6 %45
151         %48 = OpFOrdEqual %47 %44 %46
152               OpSelectionMerge %50 None
153               OpBranchConditional %48 %49 %63
154         %49 = OpLabel
155         %54 = OpAccessChain %25 %24 %17 %30
156         %55 = OpLoad %6 %54
157         %56 = OpAccessChain %25 %24 %17 %17
158         %57 = OpLoad %6 %56
159         %58 = OpAccessChain %25 %24 %17 %17
160         %59 = OpLoad %6 %58
161         %60 = OpAccessChain %25 %24 %17 %30
162         %61 = OpLoad %6 %60
163         %62 = OpCompositeConstruct %51 %55 %57 %59 %61
164               OpStore %53 %62
165               OpBranch %50
166         %63 = OpLabel
167         %64 = OpAccessChain %25 %24 %17 %17
168         %65 = OpLoad %6 %64
169         %66 = OpCompositeConstruct %51 %65 %65 %65 %65
170               OpStore %53 %66
171               OpBranch %50
172         %50 = OpLabel
173               OpReturn
174               OpFunctionEnd
175END
176
177# uniforms for variant
178
179# _GLF_uniform_float_values
180BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
181 0.0 1.0
182END
183# _GLF_uniform_int_values
184BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
185 0 1
186END
187
188BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
189
190PIPELINE graphics variant_pipeline
191  ATTACH variant_vertex_shader
192  ATTACH variant_fragment_shader
193  FRAMEBUFFER_SIZE 256 256
194  BIND BUFFER variant_framebuffer AS color LOCATION 0
195  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
196  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
197END
198CLEAR_COLOR variant_pipeline 0 0 0 255
199
200CLEAR variant_pipeline
201RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
202
203EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
204