1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific value tracking path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _float_0_0 _GLF_uniform_float_values[0] 29# #define _float_1_0 _GLF_uniform_float_values[1] 30# 31# precision highp float; 32# 33# // Contents of _GLF_uniform_float_values: [0.0, 1.0] 34# layout(set = 0, binding = 0) uniform buf0 35# { 36# float _GLF_uniform_float_values[2]; 37# }; 38# 39# layout(location = 0) out vec4 _GLF_color; 40# 41# void main() 42# { 43# // Always false. 44# if (inversesqrt(_float_1_0) < -1.0) 45# { 46# _GLF_color = vec4(_float_0_0); 47# } 48# else 49# { 50# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); 51# } 52# } 53SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 54; SPIR-V 55; Version: 1.0 56; Generator: Khronos Glslang Reference Front End; 8 57; Bound: 41 58; Schema: 0 59 OpCapability Shader 60 %1 = OpExtInstImport "GLSL.std.450" 61 OpMemoryModel Logical GLSL450 62 OpEntryPoint Fragment %4 "main" %27 63 OpExecutionMode %4 OriginUpperLeft 64 OpSource ESSL 310 65 OpName %4 "main" 66 OpName %10 "buf0" 67 OpMemberName %10 0 "_GLF_uniform_float_values" 68 OpName %12 "" 69 OpName %27 "_GLF_color" 70 OpDecorate %9 ArrayStride 16 71 OpMemberDecorate %10 0 Offset 0 72 OpDecorate %10 Block 73 OpDecorate %12 DescriptorSet 0 74 OpDecorate %12 Binding 0 75 OpDecorate %27 Location 0 76 %2 = OpTypeVoid 77 %3 = OpTypeFunction %2 78 %6 = OpTypeFloat 32 79 %7 = OpTypeInt 32 0 80 %8 = OpConstant %7 2 81 %9 = OpTypeArray %6 %8 82 %10 = OpTypeStruct %9 83 %11 = OpTypePointer Uniform %10 84 %12 = OpVariable %11 Uniform 85 %13 = OpTypeInt 32 1 86 %14 = OpConstant %13 0 87 %15 = OpConstant %13 1 88 %16 = OpTypePointer Uniform %6 89 %20 = OpConstant %6 -1 90 %21 = OpTypeBool 91 %25 = OpTypeVector %6 4 92 %26 = OpTypePointer Output %25 93 %27 = OpVariable %26 Output 94 %4 = OpFunction %2 None %3 95 %5 = OpLabel 96 %17 = OpAccessChain %16 %12 %14 %15 97 %18 = OpLoad %6 %17 98 %19 = OpExtInst %6 %1 InverseSqrt %18 99 %22 = OpFOrdLessThan %21 %19 %20 100 OpSelectionMerge %24 None 101 OpBranchConditional %22 %23 %31 102 %23 = OpLabel 103 %28 = OpAccessChain %16 %12 %14 %14 104 %29 = OpLoad %6 %28 105 %30 = OpCompositeConstruct %25 %29 %29 %29 %29 106 OpStore %27 %30 107 OpBranch %24 108 %31 = OpLabel 109 %32 = OpAccessChain %16 %12 %14 %15 110 %33 = OpLoad %6 %32 111 %34 = OpAccessChain %16 %12 %14 %14 112 %35 = OpLoad %6 %34 113 %36 = OpAccessChain %16 %12 %14 %14 114 %37 = OpLoad %6 %36 115 %38 = OpAccessChain %16 %12 %14 %15 116 %39 = OpLoad %6 %38 117 %40 = OpCompositeConstruct %25 %33 %35 %37 %39 118 OpStore %27 %40 119 OpBranch %24 120 %24 = OpLabel 121 OpReturn 122 OpFunctionEnd 123END 124 125# uniforms for variant 126 127# _GLF_uniform_float_values 128BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 129 0.0 1.0 130END 131 132BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 133 134PIPELINE graphics variant_pipeline 135 ATTACH variant_vertex_shader 136 ATTACH variant_fragment_shader 137 FRAMEBUFFER_SIZE 256 256 138 BIND BUFFER variant_framebuffer AS color LOCATION 0 139 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 140END 141CLEAR_COLOR variant_pipeline 0 0 0 255 142 143CLEAR variant_pipeline 144RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 145 146EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 147