• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific instruction simplification path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _float_0_0 _GLF_uniform_float_values[0]
31# #define _float_1_0 _GLF_uniform_float_values[1]
32#
33# precision highp float;
34#
35# // Contents of _GLF_uniform_int_values: [1, 0]
36# layout(set = 0, binding = 0) uniform buf0
37# {
38#     int _GLF_uniform_int_values[2];
39# };
40#
41# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
42# layout(set = 0, binding = 1) uniform buf1
43# {
44#     float _GLF_uniform_float_values[2];
45# };
46#
47# layout(location = 0) out vec4 _GLF_color;
48#
49# void main()
50# {
51#     _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
52#
53#     float a = atanh(_float_1_0) - log(-1.0);
54#     if (a != _float_0_0)
55#     {
56#         _GLF_color.g = _float_0_0;
57#     }
58# }
59SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
60; SPIR-V
61; Version: 1.0
62; Generator: Khronos Glslang Reference Front End; 8
63; Bound: 57
64; Schema: 0
65               OpCapability Shader
66          %1 = OpExtInstImport "GLSL.std.450"
67               OpMemoryModel Logical GLSL450
68               OpEntryPoint Fragment %4 "main" %9
69               OpExecutionMode %4 OriginUpperLeft
70               OpSource ESSL 310
71               OpName %4 "main"
72               OpName %9 "_GLF_color"
73               OpName %14 "buf0"
74               OpMemberName %14 0 "_GLF_uniform_int_values"
75               OpName %16 ""
76               OpName %34 "a"
77               OpName %36 "buf1"
78               OpMemberName %36 0 "_GLF_uniform_float_values"
79               OpName %38 ""
80               OpDecorate %9 Location 0
81               OpDecorate %13 ArrayStride 16
82               OpMemberDecorate %14 0 RelaxedPrecision
83               OpMemberDecorate %14 0 Offset 0
84               OpDecorate %14 Block
85               OpDecorate %16 DescriptorSet 0
86               OpDecorate %16 Binding 0
87               OpDecorate %20 RelaxedPrecision
88               OpDecorate %24 RelaxedPrecision
89               OpDecorate %27 RelaxedPrecision
90               OpDecorate %30 RelaxedPrecision
91               OpDecorate %35 ArrayStride 16
92               OpMemberDecorate %36 0 Offset 0
93               OpDecorate %36 Block
94               OpDecorate %38 DescriptorSet 0
95               OpDecorate %38 Binding 1
96          %2 = OpTypeVoid
97          %3 = OpTypeFunction %2
98          %6 = OpTypeFloat 32
99          %7 = OpTypeVector %6 4
100          %8 = OpTypePointer Output %7
101          %9 = OpVariable %8 Output
102         %10 = OpTypeInt 32 1
103         %11 = OpTypeInt 32 0
104         %12 = OpConstant %11 2
105         %13 = OpTypeArray %10 %12
106         %14 = OpTypeStruct %13
107         %15 = OpTypePointer Uniform %14
108         %16 = OpVariable %15 Uniform
109         %17 = OpConstant %10 0
110         %18 = OpTypePointer Uniform %10
111         %22 = OpConstant %10 1
112         %33 = OpTypePointer Function %6
113         %35 = OpTypeArray %6 %12
114         %36 = OpTypeStruct %35
115         %37 = OpTypePointer Uniform %36
116         %38 = OpVariable %37 Uniform
117         %39 = OpTypePointer Uniform %6
118         %43 = OpConstant %6 0x1.8p+128
119         %48 = OpTypeBool
120         %54 = OpConstant %11 1
121         %55 = OpTypePointer Output %6
122          %4 = OpFunction %2 None %3
123          %5 = OpLabel
124         %34 = OpVariable %33 Function
125         %19 = OpAccessChain %18 %16 %17 %17
126         %20 = OpLoad %10 %19
127         %21 = OpConvertSToF %6 %20
128         %23 = OpAccessChain %18 %16 %17 %22
129         %24 = OpLoad %10 %23
130         %25 = OpConvertSToF %6 %24
131         %26 = OpAccessChain %18 %16 %17 %22
132         %27 = OpLoad %10 %26
133         %28 = OpConvertSToF %6 %27
134         %29 = OpAccessChain %18 %16 %17 %17
135         %30 = OpLoad %10 %29
136         %31 = OpConvertSToF %6 %30
137         %32 = OpCompositeConstruct %7 %21 %25 %28 %31
138               OpStore %9 %32
139         %40 = OpAccessChain %39 %38 %17 %22
140         %41 = OpLoad %6 %40
141         %42 = OpExtInst %6 %1 Atanh %41
142         %44 = OpFSub %6 %42 %43
143               OpStore %34 %44
144         %45 = OpLoad %6 %34
145         %46 = OpAccessChain %39 %38 %17 %17
146         %47 = OpLoad %6 %46
147         %49 = OpFOrdNotEqual %48 %45 %47
148               OpSelectionMerge %51 None
149               OpBranchConditional %49 %50 %51
150         %50 = OpLabel
151         %52 = OpAccessChain %39 %38 %17 %17
152         %53 = OpLoad %6 %52
153         %56 = OpAccessChain %55 %9 %54
154               OpStore %56 %53
155               OpBranch %51
156         %51 = OpLabel
157               OpReturn
158               OpFunctionEnd
159END
160
161# uniforms for variant
162
163# _GLF_uniform_float_values
164BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
165 0.0 1.0
166END
167# _GLF_uniform_int_values
168BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
169 1 0
170END
171
172BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
173
174PIPELINE graphics variant_pipeline
175  ATTACH variant_vertex_shader
176  ATTACH variant_fragment_shader
177  FRAMEBUFFER_SIZE 256 256
178  BIND BUFFER variant_framebuffer AS color LOCATION 0
179  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
180  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
181END
182CLEAR_COLOR variant_pipeline 0 0 0 255
183
184CLEAR variant_pipeline
185RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
186
187EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
188