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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific instruction simplification path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_0 _GLF_uniform_int_values[0]
29# #define _int_1 _GLF_uniform_int_values[1]
30# #define _float_1_0 _GLF_uniform_float_values[0]
31#
32# precision highp float;
33#
34# precision highp int;
35#
36# // Contents of _GLF_uniform_int_values: [0, 1]
37# layout(set = 0, binding = 0) uniform buf0
38# {
39#     int _GLF_uniform_int_values[2];
40# };
41#
42# // Contents of _GLF_uniform_float_values: 1.0
43# layout(set = 0, binding = 1) uniform buf1
44# {
45#     float _GLF_uniform_float_values[1];
46# };
47#
48# layout(location = 0) out vec4 _GLF_color;
49#
50# void main()
51# {
52#     float a = vec2(_int_0, _int_1)[_int_0 | 1];
53#     if (a == _float_1_0)
54#     {
55#         _GLF_color = vec4(a, _int_0, _int_0, a);
56#     }
57#     else
58#     {
59#         _GLF_color = vec4(a);
60#     }
61# }
62SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
63; SPIR-V
64; Version: 1.0
65; Generator: Khronos Glslang Reference Front End; 8
66; Bound: 59
67; Schema: 0
68               OpCapability Shader
69          %1 = OpExtInstImport "GLSL.std.450"
70               OpMemoryModel Logical GLSL450
71               OpEntryPoint Fragment %4 "main" %46
72               OpExecutionMode %4 OriginUpperLeft
73               OpSource ESSL 310
74               OpName %4 "main"
75               OpName %8 "a"
76               OpName %13 "buf0"
77               OpMemberName %13 0 "_GLF_uniform_int_values"
78               OpName %15 ""
79               OpName %34 "buf1"
80               OpMemberName %34 0 "_GLF_uniform_float_values"
81               OpName %36 ""
82               OpName %46 "_GLF_color"
83               OpDecorate %12 ArrayStride 16
84               OpMemberDecorate %13 0 Offset 0
85               OpDecorate %13 Block
86               OpDecorate %15 DescriptorSet 0
87               OpDecorate %15 Binding 0
88               OpDecorate %33 ArrayStride 16
89               OpMemberDecorate %34 0 Offset 0
90               OpDecorate %34 Block
91               OpDecorate %36 DescriptorSet 0
92               OpDecorate %36 Binding 1
93               OpDecorate %46 Location 0
94          %2 = OpTypeVoid
95          %3 = OpTypeFunction %2
96          %6 = OpTypeFloat 32
97          %7 = OpTypePointer Function %6
98          %9 = OpTypeInt 32 1
99         %10 = OpTypeInt 32 0
100         %11 = OpConstant %10 2
101         %12 = OpTypeArray %9 %11
102         %13 = OpTypeStruct %12
103         %14 = OpTypePointer Uniform %13
104         %15 = OpVariable %14 Uniform
105         %16 = OpConstant %9 0
106         %17 = OpTypePointer Uniform %9
107         %21 = OpConstant %9 1
108         %25 = OpTypeVector %6 2
109         %32 = OpConstant %10 1
110         %33 = OpTypeArray %6 %32
111         %34 = OpTypeStruct %33
112         %35 = OpTypePointer Uniform %34
113         %36 = OpVariable %35 Uniform
114         %37 = OpTypePointer Uniform %6
115         %40 = OpTypeBool
116         %44 = OpTypeVector %6 4
117         %45 = OpTypePointer Output %44
118         %46 = OpVariable %45 Output
119          %4 = OpFunction %2 None %3
120          %5 = OpLabel
121          %8 = OpVariable %7 Function
122         %18 = OpAccessChain %17 %15 %16 %16
123         %19 = OpLoad %9 %18
124         %20 = OpConvertSToF %6 %19
125         %22 = OpAccessChain %17 %15 %16 %21
126         %23 = OpLoad %9 %22
127         %24 = OpConvertSToF %6 %23
128         %26 = OpCompositeConstruct %25 %20 %24
129         %27 = OpAccessChain %17 %15 %16 %16
130         %28 = OpLoad %9 %27
131         %29 = OpBitwiseOr %9 %28 %21
132         %30 = OpVectorExtractDynamic %6 %26 %29
133               OpStore %8 %30
134         %31 = OpLoad %6 %8
135         %38 = OpAccessChain %37 %36 %16 %16
136         %39 = OpLoad %6 %38
137         %41 = OpFOrdEqual %40 %31 %39
138               OpSelectionMerge %43 None
139               OpBranchConditional %41 %42 %56
140         %42 = OpLabel
141         %47 = OpLoad %6 %8
142         %48 = OpAccessChain %17 %15 %16 %16
143         %49 = OpLoad %9 %48
144         %50 = OpConvertSToF %6 %49
145         %51 = OpAccessChain %17 %15 %16 %16
146         %52 = OpLoad %9 %51
147         %53 = OpConvertSToF %6 %52
148         %54 = OpLoad %6 %8
149         %55 = OpCompositeConstruct %44 %47 %50 %53 %54
150               OpStore %46 %55
151               OpBranch %43
152         %56 = OpLabel
153         %57 = OpLoad %6 %8
154         %58 = OpCompositeConstruct %44 %57 %57 %57 %57
155               OpStore %46 %58
156               OpBranch %43
157         %43 = OpLabel
158               OpReturn
159               OpFunctionEnd
160END
161
162# uniforms for variant
163
164# _GLF_uniform_float_values
165BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
166 1.0
167END
168# _GLF_uniform_int_values
169BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
170 0 1
171END
172
173BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
174
175PIPELINE graphics variant_pipeline
176  ATTACH variant_vertex_shader
177  ATTACH variant_fragment_shader
178  FRAMEBUFFER_SIZE 256 256
179  BIND BUFFER variant_framebuffer AS color LOCATION 0
180  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
181  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
182END
183CLEAR_COLOR variant_pipeline 0 0 0 255
184
185CLEAR variant_pipeline
186RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
187
188EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
189