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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific instruction simplification path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _float_0_0 _GLF_uniform_float_values[0]
31# #define _float_1_0 _GLF_uniform_float_values[1]
32#
33# precision highp float;
34#
35# // Contents of _GLF_uniform_int_values: [1, 0]
36# layout(set = 0, binding = 0) uniform buf0
37# {
38#     int _GLF_uniform_int_values[2];
39# };
40#
41# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
42# layout(set = 0, binding = 1) uniform buf1
43# {
44#     float _GLF_uniform_float_values[2];
45# };
46#
47# layout(location = 0) out vec4 _GLF_color;
48#
49# void main()
50# {
51#     _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
52#     float a = mod(_float_1_0, acos(1.01));
53#     if (a != _float_0_0)
54#     {
55#         _GLF_color.g = _float_0_0;
56#     }
57# }
58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
59; SPIR-V
60; Version: 1.0
61; Generator: Khronos Glslang Reference Front End; 8
62; Bound: 56
63; Schema: 0
64               OpCapability Shader
65          %1 = OpExtInstImport "GLSL.std.450"
66               OpMemoryModel Logical GLSL450
67               OpEntryPoint Fragment %4 "main" %9
68               OpExecutionMode %4 OriginUpperLeft
69               OpSource ESSL 310
70               OpName %4 "main"
71               OpName %9 "_GLF_color"
72               OpName %14 "buf0"
73               OpMemberName %14 0 "_GLF_uniform_int_values"
74               OpName %16 ""
75               OpName %34 "a"
76               OpName %36 "buf1"
77               OpMemberName %36 0 "_GLF_uniform_float_values"
78               OpName %38 ""
79               OpDecorate %9 Location 0
80               OpDecorate %13 ArrayStride 16
81               OpMemberDecorate %14 0 RelaxedPrecision
82               OpMemberDecorate %14 0 Offset 0
83               OpDecorate %14 Block
84               OpDecorate %16 DescriptorSet 0
85               OpDecorate %16 Binding 0
86               OpDecorate %20 RelaxedPrecision
87               OpDecorate %24 RelaxedPrecision
88               OpDecorate %27 RelaxedPrecision
89               OpDecorate %30 RelaxedPrecision
90               OpDecorate %35 ArrayStride 16
91               OpMemberDecorate %36 0 Offset 0
92               OpDecorate %36 Block
93               OpDecorate %38 DescriptorSet 0
94               OpDecorate %38 Binding 1
95          %2 = OpTypeVoid
96          %3 = OpTypeFunction %2
97          %6 = OpTypeFloat 32
98          %7 = OpTypeVector %6 4
99          %8 = OpTypePointer Output %7
100          %9 = OpVariable %8 Output
101         %10 = OpTypeInt 32 1
102         %11 = OpTypeInt 32 0
103         %12 = OpConstant %11 2
104         %13 = OpTypeArray %10 %12
105         %14 = OpTypeStruct %13
106         %15 = OpTypePointer Uniform %14
107         %16 = OpVariable %15 Uniform
108         %17 = OpConstant %10 0
109         %18 = OpTypePointer Uniform %10
110         %22 = OpConstant %10 1
111         %33 = OpTypePointer Function %6
112         %35 = OpTypeArray %6 %12
113         %36 = OpTypeStruct %35
114         %37 = OpTypePointer Uniform %36
115         %38 = OpVariable %37 Uniform
116         %39 = OpTypePointer Uniform %6
117         %42 = OpConstant %6 0x1.8p+128
118         %47 = OpTypeBool
119         %53 = OpConstant %11 1
120         %54 = OpTypePointer Output %6
121          %4 = OpFunction %2 None %3
122          %5 = OpLabel
123         %34 = OpVariable %33 Function
124         %19 = OpAccessChain %18 %16 %17 %17
125         %20 = OpLoad %10 %19
126         %21 = OpConvertSToF %6 %20
127         %23 = OpAccessChain %18 %16 %17 %22
128         %24 = OpLoad %10 %23
129         %25 = OpConvertSToF %6 %24
130         %26 = OpAccessChain %18 %16 %17 %22
131         %27 = OpLoad %10 %26
132         %28 = OpConvertSToF %6 %27
133         %29 = OpAccessChain %18 %16 %17 %17
134         %30 = OpLoad %10 %29
135         %31 = OpConvertSToF %6 %30
136         %32 = OpCompositeConstruct %7 %21 %25 %28 %31
137               OpStore %9 %32
138         %40 = OpAccessChain %39 %38 %17 %22
139         %41 = OpLoad %6 %40
140         %43 = OpFMod %6 %41 %42
141               OpStore %34 %43
142         %44 = OpLoad %6 %34
143         %45 = OpAccessChain %39 %38 %17 %17
144         %46 = OpLoad %6 %45
145         %48 = OpFOrdNotEqual %47 %44 %46
146               OpSelectionMerge %50 None
147               OpBranchConditional %48 %49 %50
148         %49 = OpLabel
149         %51 = OpAccessChain %39 %38 %17 %17
150         %52 = OpLoad %6 %51
151         %55 = OpAccessChain %54 %9 %53
152               OpStore %55 %52
153               OpBranch %50
154         %50 = OpLabel
155               OpReturn
156               OpFunctionEnd
157END
158
159# uniforms for variant
160
161# _GLF_uniform_float_values
162BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
163 0.0 1.0
164END
165# _GLF_uniform_int_values
166BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
167 1 0
168END
169
170BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
171
172PIPELINE graphics variant_pipeline
173  ATTACH variant_vertex_shader
174  ATTACH variant_fragment_shader
175  FRAMEBUFFER_SIZE 256 256
176  BIND BUFFER variant_framebuffer AS color LOCATION 0
177  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
178  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
179END
180CLEAR_COLOR variant_pipeline 0 0 0 255
181
182CLEAR variant_pipeline
183RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
184
185EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
186