1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific inst combine shifts code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_1_0 _GLF_uniform_float_values[0] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_int_values: [1, 0] 36# layout(set = 0, binding = 1) uniform buf1 37# { 38# int _GLF_uniform_int_values[2]; 39# }; 40# 41# layout(location = 0) out vec4 _GLF_color; 42# 43# void main() 44# { 45# int idx = 1 << _int_0; 46# 47# int a = int[2](_int_0, _int_1)[idx]; 48# if (a == _int_1) 49# { 50# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 51# } 52# else 53# { 54# _GLF_color = vec4(_int_0); 55# } 56# } 57SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 58; SPIR-V 59; Version: 1.0 60; Generator: Khronos Glslang Reference Front End; 10 61; Bound: 61 62; Schema: 0 63 OpCapability Shader 64 %1 = OpExtInstImport "GLSL.std.450" 65 OpMemoryModel Logical GLSL450 66 OpEntryPoint Fragment %4 "main" %42 67 OpExecutionMode %4 OriginUpperLeft 68 OpSource ESSL 310 69 OpName %4 "main" 70 OpName %8 "idx" 71 OpName %13 "buf1" 72 OpMemberName %13 0 "_GLF_uniform_int_values" 73 OpName %15 "" 74 OpName %21 "a" 75 OpName %29 "indexable" 76 OpName %42 "_GLF_color" 77 OpDecorate %12 ArrayStride 16 78 OpMemberDecorate %13 0 Offset 0 79 OpDecorate %13 Block 80 OpDecorate %15 DescriptorSet 0 81 OpDecorate %15 Binding 1 82 OpDecorate %42 Location 0 83 %2 = OpTypeVoid 84 %3 = OpTypeFunction %2 85 %6 = OpTypeInt 32 1 86 %7 = OpTypePointer Function %6 87 %9 = OpConstant %6 1 88 %10 = OpTypeInt 32 0 89 %11 = OpConstant %10 2 90 %12 = OpTypeArray %6 %11 91 %13 = OpTypeStruct %12 92 %14 = OpTypePointer Uniform %13 93 %15 = OpVariable %14 Uniform 94 %16 = OpConstant %6 0 95 %17 = OpTypePointer Uniform %6 96 %28 = OpTypePointer Function %12 97 %35 = OpTypeBool 98 %39 = OpTypeFloat 32 99 %40 = OpTypeVector %39 4 100 %41 = OpTypePointer Output %40 101 %42 = OpVariable %41 Output 102 %4 = OpFunction %2 None %3 103 %5 = OpLabel 104 %8 = OpVariable %7 Function 105 %21 = OpVariable %7 Function 106 %29 = OpVariable %28 Function 107 %18 = OpAccessChain %17 %15 %16 %9 108 %19 = OpLoad %6 %18 109 %20 = OpShiftLeftLogical %6 %9 %19 110 OpStore %8 %20 111 %22 = OpAccessChain %17 %15 %16 %9 112 %23 = OpLoad %6 %22 113 %24 = OpAccessChain %17 %15 %16 %16 114 %25 = OpLoad %6 %24 115 %26 = OpCompositeConstruct %12 %23 %25 116 %27 = OpLoad %6 %8 117 OpStore %29 %26 118 %30 = OpAccessChain %7 %29 %27 119 %31 = OpLoad %6 %30 120 OpStore %21 %31 121 %32 = OpLoad %6 %21 122 %33 = OpAccessChain %17 %15 %16 %16 123 %34 = OpLoad %6 %33 124 %36 = OpIEqual %35 %32 %34 125 OpSelectionMerge %38 None 126 OpBranchConditional %36 %37 %56 127 %37 = OpLabel 128 %43 = OpAccessChain %17 %15 %16 %16 129 %44 = OpLoad %6 %43 130 %45 = OpConvertSToF %39 %44 131 %46 = OpAccessChain %17 %15 %16 %9 132 %47 = OpLoad %6 %46 133 %48 = OpConvertSToF %39 %47 134 %49 = OpAccessChain %17 %15 %16 %9 135 %50 = OpLoad %6 %49 136 %51 = OpConvertSToF %39 %50 137 %52 = OpAccessChain %17 %15 %16 %16 138 %53 = OpLoad %6 %52 139 %54 = OpConvertSToF %39 %53 140 %55 = OpCompositeConstruct %40 %45 %48 %51 %54 141 OpStore %42 %55 142 OpBranch %38 143 %56 = OpLabel 144 %57 = OpAccessChain %17 %15 %16 %9 145 %58 = OpLoad %6 %57 146 %59 = OpConvertSToF %39 %58 147 %60 = OpCompositeConstruct %40 %59 %59 %59 %59 148 OpStore %42 %60 149 OpBranch %38 150 %38 = OpLabel 151 OpReturn 152 OpFunctionEnd 153END 154 155# uniforms for variant 156 157# _GLF_uniform_int_values 158BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 159 1 0 160END 161 162BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 163 164PIPELINE graphics variant_pipeline 165 ATTACH variant_vertex_shader 166 ATTACH variant_fragment_shader 167 FRAMEBUFFER_SIZE 256 256 168 BIND BUFFER variant_framebuffer AS color LOCATION 0 169 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 170END 171CLEAR_COLOR variant_pipeline 0 0 0 255 172 173CLEAR variant_pipeline 174RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 175 176EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 177