1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _int_2 _GLF_uniform_int_values[2] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_int_values: [1, 0, 2] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[3]; 39# }; 40# 41# layout(location = 0) out vec4 _GLF_color; 42# 43# void main() 44# { 45# int a = _int_1; 46# _GLF_color = vec4(_int_0); 47# 48# // Always true. 49# while((_int_2 == a) ^^ true) 50# { 51# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 52# break; 53# } 54# } 55SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 56; SPIR-V 57; Version: 1.0 58; Generator: Khronos Glslang Reference Front End; 10 59; Bound: 55 60; Schema: 0 61 OpCapability Shader 62 %1 = OpExtInstImport "GLSL.std.450" 63 OpMemoryModel Logical GLSL450 64 OpEntryPoint Fragment %4 "main" %22 65 OpExecutionMode %4 OriginUpperLeft 66 OpSource ESSL 320 67 OpName %4 "main" 68 OpName %8 "a" 69 OpName %12 "buf0" 70 OpMemberName %12 0 "_GLF_uniform_int_values" 71 OpName %14 "" 72 OpName %22 "_GLF_color" 73 OpDecorate %11 ArrayStride 16 74 OpMemberDecorate %12 0 Offset 0 75 OpDecorate %12 Block 76 OpDecorate %14 DescriptorSet 0 77 OpDecorate %14 Binding 0 78 OpDecorate %22 Location 0 79 %2 = OpTypeVoid 80 %3 = OpTypeFunction %2 81 %6 = OpTypeInt 32 1 82 %7 = OpTypePointer Function %6 83 %9 = OpTypeInt 32 0 84 %10 = OpConstant %9 3 85 %11 = OpTypeArray %6 %10 86 %12 = OpTypeStruct %11 87 %13 = OpTypePointer Uniform %12 88 %14 = OpVariable %13 Uniform 89 %15 = OpConstant %6 0 90 %16 = OpTypePointer Uniform %6 91 %19 = OpTypeFloat 32 92 %20 = OpTypeVector %19 4 93 %21 = OpTypePointer Output %20 94 %22 = OpVariable %21 Output 95 %23 = OpConstant %6 1 96 %33 = OpConstant %6 2 97 %37 = OpTypeBool 98 %39 = OpConstantTrue %37 99 %4 = OpFunction %2 None %3 100 %5 = OpLabel 101 %8 = OpVariable %7 Function 102 %17 = OpAccessChain %16 %14 %15 %15 103 %18 = OpLoad %6 %17 104 OpStore %8 %18 105 %24 = OpAccessChain %16 %14 %15 %23 106 %25 = OpLoad %6 %24 107 %26 = OpConvertSToF %19 %25 108 %27 = OpCompositeConstruct %20 %26 %26 %26 %26 109 OpStore %22 %27 110 OpBranch %28 111 %28 = OpLabel 112 OpLoopMerge %30 %31 None 113 OpBranch %32 114 %32 = OpLabel 115 %34 = OpAccessChain %16 %14 %15 %33 116 %35 = OpLoad %6 %34 117 %36 = OpLoad %6 %8 118 %38 = OpIEqual %37 %35 %36 119 %40 = OpLogicalNotEqual %37 %38 %39 120 OpBranchConditional %40 %29 %30 121 %29 = OpLabel 122 %41 = OpAccessChain %16 %14 %15 %15 123 %42 = OpLoad %6 %41 124 %43 = OpConvertSToF %19 %42 125 %44 = OpAccessChain %16 %14 %15 %23 126 %45 = OpLoad %6 %44 127 %46 = OpConvertSToF %19 %45 128 %47 = OpAccessChain %16 %14 %15 %23 129 %48 = OpLoad %6 %47 130 %49 = OpConvertSToF %19 %48 131 %50 = OpAccessChain %16 %14 %15 %15 132 %51 = OpLoad %6 %50 133 %52 = OpConvertSToF %19 %51 134 %53 = OpCompositeConstruct %20 %43 %46 %49 %52 135 OpStore %22 %53 136 OpBranch %30 137 %31 = OpLabel 138 OpBranch %28 139 %30 = OpLabel 140 OpReturn 141 OpFunctionEnd 142END 143 144# uniforms for variant 145 146# _GLF_uniform_int_values 147BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 148 1 0 2 149END 150 151BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 152 153PIPELINE graphics variant_pipeline 154 ATTACH variant_vertex_shader 155 ATTACH variant_fragment_shader 156 FRAMEBUFFER_SIZE 256 256 157 BIND BUFFER variant_framebuffer AS color LOCATION 0 158 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 159END 160CLEAR_COLOR variant_pipeline 0 0 0 255 161 162CLEAR variant_pipeline 163RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 164 165EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 166