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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction simplification code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29# precision highp int;
30#
31# layout(location = 0) out vec4 _GLF_color;
32#
33# layout(set = 0, binding = 0) uniform buf0
34# {
35#     uint two;
36# };
37#
38# void main()
39# {
40#     uint a = two / 1u;
41#
42#     if (a == 2u)
43#         _GLF_color = vec4(1, 0, 0, 1);
44#     else
45#         _GLF_color = vec4(0);
46#
47# }
48SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
49; SPIR-V
50; Version: 1.0
51; Generator: Khronos Glslang Reference Front End; 8
52; Bound: 34
53; Schema: 0
54               OpCapability Shader
55          %1 = OpExtInstImport "GLSL.std.450"
56               OpMemoryModel Logical GLSL450
57               OpEntryPoint Fragment %4 "main" %28
58               OpExecutionMode %4 OriginUpperLeft
59               OpSource ESSL 310
60               OpName %4 "main"
61               OpName %8 "a"
62               OpName %9 "buf0"
63               OpMemberName %9 0 "two"
64               OpName %11 ""
65               OpName %28 "_GLF_color"
66               OpMemberDecorate %9 0 Offset 0
67               OpDecorate %9 Block
68               OpDecorate %11 DescriptorSet 0
69               OpDecorate %11 Binding 0
70               OpDecorate %28 Location 0
71          %2 = OpTypeVoid
72          %3 = OpTypeFunction %2
73          %6 = OpTypeInt 32 0
74          %7 = OpTypePointer Function %6
75          %9 = OpTypeStruct %6
76         %10 = OpTypePointer Uniform %9
77         %11 = OpVariable %10 Uniform
78         %12 = OpTypeInt 32 1
79         %13 = OpConstant %12 0
80         %14 = OpTypePointer Uniform %6
81         %17 = OpConstant %6 1
82         %20 = OpConstant %6 2
83         %21 = OpTypeBool
84         %25 = OpTypeFloat 32
85         %26 = OpTypeVector %25 4
86         %27 = OpTypePointer Output %26
87         %28 = OpVariable %27 Output
88         %29 = OpConstant %25 1
89         %30 = OpConstant %25 0
90         %31 = OpConstantComposite %26 %29 %30 %30 %29
91         %33 = OpConstantComposite %26 %30 %30 %30 %30
92          %4 = OpFunction %2 None %3
93          %5 = OpLabel
94          %8 = OpVariable %7 Function
95         %15 = OpAccessChain %14 %11 %13
96         %16 = OpLoad %6 %15
97         %18 = OpUDiv %6 %16 %17
98               OpStore %8 %18
99         %19 = OpLoad %6 %8
100         %22 = OpIEqual %21 %19 %20
101               OpSelectionMerge %24 None
102               OpBranchConditional %22 %23 %32
103         %23 = OpLabel
104               OpStore %28 %31
105               OpBranch %24
106         %32 = OpLabel
107               OpStore %28 %33
108               OpBranch %24
109         %24 = OpLabel
110               OpReturn
111               OpFunctionEnd
112END
113
114# uniforms for variant
115
116# two
117BUFFER variant_two DATA_TYPE uint32 DATA
118 2
119END
120
121BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
122
123PIPELINE graphics variant_pipeline
124  ATTACH variant_vertex_shader
125  ATTACH variant_fragment_shader
126  FRAMEBUFFER_SIZE 256 256
127  BIND BUFFER variant_framebuffer AS color LOCATION 0
128  BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
129END
130CLEAR_COLOR variant_pipeline 0 0 0 255
131
132CLEAR variant_pipeline
133RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
134
135EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
136