1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction simplification code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# float one; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# vec4 v = vec4(8.4, -864.665, 945.420, 1.0); 39# // Multiplying with an identity matrix returns the original vector. 40# vec4 res = mat4(one) * v; 41# 42# if (distance(v, res) < 0.01) 43# _GLF_color = vec4(1, 0, 0, 1); 44# else 45# _GLF_color = vec4(0); 46# } 47SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 48; SPIR-V 49; Version: 1.0 50; Generator: Khronos Glslang Reference Front End; 8 51; Bound: 46 52; Schema: 0 53 OpCapability Shader 54 %1 = OpExtInstImport "GLSL.std.450" 55 OpMemoryModel Logical GLSL450 56 OpEntryPoint Fragment %4 "main" %42 57 OpExecutionMode %4 OriginUpperLeft 58 OpSource ESSL 310 59 OpName %4 "main" 60 OpName %9 "v" 61 OpName %15 "res" 62 OpName %16 "buf0" 63 OpMemberName %16 0 "one" 64 OpName %18 "" 65 OpName %42 "_GLF_color" 66 OpMemberDecorate %16 0 Offset 0 67 OpDecorate %16 Block 68 OpDecorate %18 DescriptorSet 0 69 OpDecorate %18 Binding 0 70 OpDecorate %42 Location 0 71 %2 = OpTypeVoid 72 %3 = OpTypeFunction %2 73 %6 = OpTypeFloat 32 74 %7 = OpTypeVector %6 4 75 %8 = OpTypePointer Function %7 76 %10 = OpConstant %6 8.39999962 77 %11 = OpConstant %6 -864.664978 78 %12 = OpConstant %6 945.419983 79 %13 = OpConstant %6 1 80 %14 = OpConstantComposite %7 %10 %11 %12 %13 81 %16 = OpTypeStruct %6 82 %17 = OpTypePointer Uniform %16 83 %18 = OpVariable %17 Uniform 84 %19 = OpTypeInt 32 1 85 %20 = OpConstant %19 0 86 %21 = OpTypePointer Uniform %6 87 %24 = OpTypeMatrix %7 4 88 %25 = OpConstant %6 0 89 %36 = OpConstant %6 0.00999999978 90 %37 = OpTypeBool 91 %41 = OpTypePointer Output %7 92 %42 = OpVariable %41 Output 93 %43 = OpConstantComposite %7 %13 %25 %25 %13 94 %45 = OpConstantComposite %7 %25 %25 %25 %25 95 %4 = OpFunction %2 None %3 96 %5 = OpLabel 97 %9 = OpVariable %8 Function 98 %15 = OpVariable %8 Function 99 OpStore %9 %14 100 %22 = OpAccessChain %21 %18 %20 101 %23 = OpLoad %6 %22 102 %26 = OpCompositeConstruct %7 %23 %25 %25 %25 103 %27 = OpCompositeConstruct %7 %25 %23 %25 %25 104 %28 = OpCompositeConstruct %7 %25 %25 %23 %25 105 %29 = OpCompositeConstruct %7 %25 %25 %25 %23 106 %30 = OpCompositeConstruct %24 %26 %27 %28 %29 107 %31 = OpLoad %7 %9 108 %32 = OpMatrixTimesVector %7 %30 %31 109 OpStore %15 %32 110 %33 = OpLoad %7 %9 111 %34 = OpLoad %7 %15 112 %35 = OpExtInst %6 %1 Distance %33 %34 113 %38 = OpFOrdLessThan %37 %35 %36 114 OpSelectionMerge %40 None 115 OpBranchConditional %38 %39 %44 116 %39 = OpLabel 117 OpStore %42 %43 118 OpBranch %40 119 %44 = OpLabel 120 OpStore %42 %45 121 OpBranch %40 122 %40 = OpLabel 123 OpReturn 124 OpFunctionEnd 125END 126 127# uniforms for variant 128 129# one 130BUFFER variant_one DATA_TYPE float DATA 131 1.0 132END 133 134BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 135 136PIPELINE graphics variant_pipeline 137 ATTACH variant_vertex_shader 138 ATTACH variant_fragment_shader 139 FRAMEBUFFER_SIZE 256 256 140 BIND BUFFER variant_framebuffer AS color LOCATION 0 141 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 142END 143CLEAR_COLOR variant_pipeline 0 0 0 255 144 145CLEAR variant_pipeline 146RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 147 148EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 149