1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific SSA rewrite path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# layout(set = 0, binding = 0) uniform buf0 33# { 34# int one; 35# }; 36# 37# vec4 func() 38# { 39# // Always true. 40# if(one == 1) 41# return vec4(1, 0, 0, 1); 42# else 43# return vec4(0); 44# } 45# 46# void main() 47# { 48# _GLF_color = vec4(0); 49# for(int i = 0; i <= one; i++) 50# { 51# switch(i) 52# { 53# case 1: 54# _GLF_color = func(); 55# case 0: 56# default: 57# _GLF_color.y = 0.0; 58# break; 59# } 60# } 61# } 62SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 63; SPIR-V 64; Version: 1.0 65; Generator: Khronos Glslang Reference Front End; 8 66; Bound: 58 67; Schema: 0 68 OpCapability Shader 69 %1 = OpExtInstImport "GLSL.std.450" 70 OpMemoryModel Logical GLSL450 71 OpEntryPoint Fragment %4 "main" %33 72 OpExecutionMode %4 OriginUpperLeft 73 OpSource ESSL 310 74 OpName %4 "main" 75 OpName %9 "func(" 76 OpName %12 "buf0" 77 OpMemberName %12 0 "one" 78 OpName %14 "" 79 OpName %33 "_GLF_color" 80 OpName %35 "i" 81 OpMemberDecorate %12 0 Offset 0 82 OpDecorate %12 Block 83 OpDecorate %14 DescriptorSet 0 84 OpDecorate %14 Binding 0 85 OpDecorate %33 Location 0 86 %2 = OpTypeVoid 87 %3 = OpTypeFunction %2 88 %6 = OpTypeFloat 32 89 %7 = OpTypeVector %6 4 90 %8 = OpTypeFunction %7 91 %11 = OpTypeInt 32 1 92 %12 = OpTypeStruct %11 93 %13 = OpTypePointer Uniform %12 94 %14 = OpVariable %13 Uniform 95 %15 = OpConstant %11 0 96 %16 = OpTypePointer Uniform %11 97 %19 = OpConstant %11 1 98 %20 = OpTypeBool 99 %24 = OpConstant %6 1 100 %25 = OpConstant %6 0 101 %26 = OpConstantComposite %7 %24 %25 %25 %24 102 %29 = OpConstantComposite %7 %25 %25 %25 %25 103 %32 = OpTypePointer Output %7 104 %33 = OpVariable %32 Output 105 %34 = OpTypePointer Function %11 106 %50 = OpTypeInt 32 0 107 %51 = OpConstant %50 1 108 %52 = OpTypePointer Output %6 109 %4 = OpFunction %2 None %3 110 %5 = OpLabel 111 %35 = OpVariable %34 Function 112 OpStore %33 %29 113 OpStore %35 %15 114 OpBranch %36 115 %36 = OpLabel 116 OpLoopMerge %38 %39 None 117 OpBranch %40 118 %40 = OpLabel 119 %41 = OpLoad %11 %35 120 %42 = OpAccessChain %16 %14 %15 121 %43 = OpLoad %11 %42 122 %44 = OpSLessThanEqual %20 %41 %43 123 OpBranchConditional %44 %37 %38 124 %37 = OpLabel 125 %45 = OpLoad %11 %35 126 OpSelectionMerge %48 None 127 OpSwitch %45 %47 1 %46 0 %47 128 %47 = OpLabel 129 %53 = OpAccessChain %52 %33 %51 130 OpStore %53 %25 131 OpBranch %48 132 %46 = OpLabel 133 %49 = OpFunctionCall %7 %9 134 OpStore %33 %49 135 OpBranch %47 136 %48 = OpLabel 137 OpBranch %39 138 %39 = OpLabel 139 %56 = OpLoad %11 %35 140 %57 = OpIAdd %11 %56 %19 141 OpStore %35 %57 142 OpBranch %36 143 %38 = OpLabel 144 OpReturn 145 OpFunctionEnd 146 %9 = OpFunction %7 None %8 147 %10 = OpLabel 148 %17 = OpAccessChain %16 %14 %15 149 %18 = OpLoad %11 %17 150 %21 = OpIEqual %20 %18 %19 151 OpSelectionMerge %23 None 152 OpBranchConditional %21 %22 %28 153 %22 = OpLabel 154 OpReturnValue %26 155 %28 = OpLabel 156 OpReturnValue %29 157 %23 = OpLabel 158 OpUnreachable 159 OpFunctionEnd 160END 161 162# uniforms for variant 163 164# one 165BUFFER variant_one DATA_TYPE int32 DATA 166 1 167END 168 169BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 170 171PIPELINE graphics variant_pipeline 172 ATTACH variant_vertex_shader 173 ATTACH variant_fragment_shader 174 FRAMEBUFFER_SIZE 256 256 175 BIND BUFFER variant_framebuffer AS color LOCATION 0 176 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 177END 178CLEAR_COLOR variant_pipeline 0 0 0 255 179 180CLEAR variant_pipeline 181RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 182 183EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 184