1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific APFloat code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# 29# precision highp int; 30# 31# precision highp float; 32# 33# layout(location = 0) out vec4 _GLF_color; 34# 35# void main() 36# { 37# vec2 v1 = vec2(1.0, -1.0); 38# 39# // v2 becomes [1.0, 0.0]. 40# vec2 v2 = step(0.4, sinh(v1)); 41# _GLF_color = vec4(v2.x, v2.y, v2.y, v2.x); 42# } 43SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 44; SPIR-V 45; Version: 1.0 46; Generator: Khronos Glslang Reference Front End; 10 47; Bound: 35 48; Schema: 0 49 OpCapability Shader 50 %1 = OpExtInstImport "GLSL.std.450" 51 OpMemoryModel Logical GLSL450 52 OpEntryPoint Fragment %4 "main" %21 53 OpExecutionMode %4 OriginUpperLeft 54 OpSource ESSL 310 55 OpName %4 "main" 56 OpName %9 "v1" 57 OpName %13 "v2" 58 OpName %21 "_GLF_color" 59 OpDecorate %21 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeFloat 32 63 %7 = OpTypeVector %6 2 64 %8 = OpTypePointer Function %7 65 %10 = OpConstant %6 1 66 %11 = OpConstant %6 -1 67 %12 = OpConstantComposite %7 %10 %11 68 %14 = OpConstant %6 0.400000006 69 %19 = OpTypeVector %6 4 70 %20 = OpTypePointer Output %19 71 %21 = OpVariable %20 Output 72 %22 = OpTypeInt 32 0 73 %23 = OpConstant %22 0 74 %24 = OpTypePointer Function %6 75 %27 = OpConstant %22 1 76 %4 = OpFunction %2 None %3 77 %5 = OpLabel 78 %9 = OpVariable %8 Function 79 %13 = OpVariable %8 Function 80 OpStore %9 %12 81 %15 = OpLoad %7 %9 82 %16 = OpExtInst %7 %1 Sinh %15 83 %17 = OpCompositeConstruct %7 %14 %14 84 %18 = OpExtInst %7 %1 Step %17 %16 85 OpStore %13 %18 86 %25 = OpAccessChain %24 %13 %23 87 %26 = OpLoad %6 %25 88 %28 = OpAccessChain %24 %13 %27 89 %29 = OpLoad %6 %28 90 %30 = OpAccessChain %24 %13 %27 91 %31 = OpLoad %6 %30 92 %32 = OpAccessChain %24 %13 %23 93 %33 = OpLoad %6 %32 94 %34 = OpCompositeConstruct %19 %26 %29 %31 %33 95 OpStore %21 %34 96 OpReturn 97 OpFunctionEnd 98END 99 100 101BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 102 103PIPELINE graphics variant_pipeline 104 ATTACH variant_vertex_shader 105 ATTACH variant_fragment_shader 106 FRAMEBUFFER_SIZE 256 256 107 BIND BUFFER variant_framebuffer AS color LOCATION 0 108END 109CLEAR_COLOR variant_pipeline 0 0 0 255 110 111CLEAR variant_pipeline 112RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 113 114EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 115