1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific vector log2 and cosh code path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# vec2 v = log2(cosh(vec2(1, 100))); 35# 36# if (v.x < v.y) 37# _GLF_color = vec4(1, 0, 0, 1); 38# else 39# _GLF_color = vec4(0); 40# } 41SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 42; SPIR-V 43; Version: 1.0 44; Generator: Khronos Glslang Reference Front End; 8 45; Bound: 34 46; Schema: 0 47 OpCapability Shader 48 %1 = OpExtInstImport "GLSL.std.450" 49 OpMemoryModel Logical GLSL450 50 OpEntryPoint Fragment %4 "main" %29 51 OpExecutionMode %4 OriginUpperLeft 52 OpSource ESSL 310 53 OpName %4 "main" 54 OpName %9 "v" 55 OpName %29 "_GLF_color" 56 OpDecorate %29 Location 0 57 %2 = OpTypeVoid 58 %3 = OpTypeFunction %2 59 %6 = OpTypeFloat 32 60 %7 = OpTypeVector %6 2 61 %8 = OpTypePointer Function %7 62 %10 = OpConstant %6 1 63 %11 = OpConstant %6 100 64 %12 = OpConstantComposite %7 %10 %11 65 %15 = OpTypeInt 32 0 66 %16 = OpConstant %15 0 67 %17 = OpTypePointer Function %6 68 %20 = OpConstant %15 1 69 %23 = OpTypeBool 70 %27 = OpTypeVector %6 4 71 %28 = OpTypePointer Output %27 72 %29 = OpVariable %28 Output 73 %30 = OpConstant %6 0 74 %31 = OpConstantComposite %27 %10 %30 %30 %10 75 %33 = OpConstantComposite %27 %30 %30 %30 %30 76 %4 = OpFunction %2 None %3 77 %5 = OpLabel 78 %9 = OpVariable %8 Function 79 %13 = OpExtInst %7 %1 Cosh %12 80 %14 = OpExtInst %7 %1 Log2 %13 81 OpStore %9 %14 82 %18 = OpAccessChain %17 %9 %16 83 %19 = OpLoad %6 %18 84 %21 = OpAccessChain %17 %9 %20 85 %22 = OpLoad %6 %21 86 %24 = OpFOrdLessThan %23 %19 %22 87 OpSelectionMerge %26 None 88 OpBranchConditional %24 %25 %32 89 %25 = OpLabel 90 OpStore %29 %31 91 OpBranch %26 92 %32 = OpLabel 93 OpStore %29 %33 94 OpBranch %26 95 %26 = OpLabel 96 OpReturn 97 OpFunctionEnd 98END 99 100 101BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 102 103PIPELINE graphics variant_pipeline 104 ATTACH variant_vertex_shader 105 ATTACH variant_fragment_shader 106 FRAMEBUFFER_SIZE 256 256 107 BIND BUFFER variant_framebuffer AS color LOCATION 0 108END 109CLEAR_COLOR variant_pipeline 0 0 0 255 110 111CLEAR variant_pipeline 112RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 113 114EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 115