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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_BUFMGR_H
25 #define D3D12_BUFMGR_H
26 
27 #include "pipebuffer/pb_buffer.h"
28 #include "util/u_atomic.h"
29 
30 #ifndef _WIN32
31 #include <wsl/winadapter.h>
32 #endif
33 
34 #include <directx/d3d12.h>
35 
36 struct d3d12_bufmgr;
37 struct d3d12_screen;
38 struct pb_manager;
39 struct TransitionableResourceState;
40 
41 struct d3d12_bo {
42    int refcount;
43    ID3D12Resource *res;
44    struct pb_buffer *buffer;
45    struct TransitionableResourceState *trans_state;
46 };
47 
48 struct d3d12_buffer {
49    struct pb_buffer base;
50 
51    struct d3d12_bo *bo;
52    D3D12_RANGE range;
53    void *map;
54 };
55 
56 static inline struct d3d12_buffer *
d3d12_buffer(struct pb_buffer * buf)57 d3d12_buffer(struct pb_buffer *buf)
58 {
59    assert(buf);
60    return (struct d3d12_buffer *)buf;
61 }
62 
63 static inline struct d3d12_bo *
d3d12_bo_get_base(struct d3d12_bo * bo,uint64_t * offset)64 d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset)
65 {
66    if (bo->buffer) {
67       struct pb_buffer *base_buffer;
68       pb_get_base_buffer(bo->buffer, &base_buffer, offset);
69       return d3d12_buffer(base_buffer)->bo;
70    } else {
71       *offset = 0;
72       return bo;
73    }
74 }
75 
76 static inline uint64_t
d3d12_bo_get_size(struct d3d12_bo * bo)77 d3d12_bo_get_size(struct d3d12_bo *bo)
78 {
79    if (bo->buffer)
80       return bo->buffer->size;
81    else
82       return bo->res->GetDesc().Width;
83 }
84 
85 static inline bool
d3d12_bo_is_suballocated(struct d3d12_bo * bo)86 d3d12_bo_is_suballocated(struct d3d12_bo *bo)
87 {
88    struct d3d12_bo *base_bo;
89    uint64_t offset;
90 
91    if (!bo->buffer)
92       return false;
93 
94    base_bo = d3d12_bo_get_base(bo, &offset);
95    return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo);
96 }
97 
98 struct d3d12_bo *
99 d3d12_bo_new(ID3D12Device *dev, uint64_t size, uint64_t alignment);
100 
101 struct d3d12_bo *
102 d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format);
103 
104 struct d3d12_bo *
105 d3d12_bo_wrap_buffer(struct pb_buffer *buf);
106 
107 static inline void
d3d12_bo_reference(struct d3d12_bo * bo)108 d3d12_bo_reference(struct d3d12_bo *bo)
109 {
110    p_atomic_inc(&bo->refcount);
111 }
112 
113 void
114 d3d12_bo_unreference(struct d3d12_bo *bo);
115 
116 void *
117 d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range);
118 
119 void
120 d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range);
121 
122 struct pb_manager *
123 d3d12_bufmgr_create(struct d3d12_screen *screen);
124 
125 #endif
126