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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_RESOURCE_H
25 #define D3D12_RESOURCE_H
26 
27 struct pipe_screen;
28 #include "d3d12_bufmgr.h"
29 #include "util/u_range.h"
30 #include "util/u_transfer.h"
31 
32 #include <directx/d3d12.h>
33 
34 enum d3d12_resource_binding_type {
35    D3D12_RESOURCE_BINDING_TYPE_SRV,
36    D3D12_RESOURCE_BINDING_TYPE_CBV,
37    D3D12_RESOURCE_BINDING_TYPES
38 };
39 
40 struct d3d12_resource {
41    struct pipe_resource base;
42    struct d3d12_bo *bo;
43    DXGI_FORMAT dxgi_format;
44    unsigned mip_levels;
45    struct sw_displaytarget *dt;
46    unsigned dt_stride;
47    struct util_range valid_buffer_range;
48    uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES];
49 };
50 
51 struct d3d12_transfer {
52    struct pipe_transfer base;
53    struct pipe_resource *staging_res;
54    void *data;
55 };
56 
57 static inline struct d3d12_resource *
d3d12_resource(struct pipe_resource * r)58 d3d12_resource(struct pipe_resource *r)
59 {
60    return (struct d3d12_resource *)r;
61 }
62 
63 /* Returns the underlying ID3D12Resource and offset for this resource */
64 static inline ID3D12Resource *
d3d12_resource_underlying(struct d3d12_resource * res,uint64_t * offset)65 d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset)
66 {
67    if (!res->bo)
68       return NULL;
69 
70    return d3d12_bo_get_base(res->bo, offset)->res;
71 }
72 
73 /* Returns the underlying ID3D12Resource for this resource. */
74 static inline ID3D12Resource *
d3d12_resource_resource(struct d3d12_resource * res)75 d3d12_resource_resource(struct d3d12_resource *res)
76 {
77    ID3D12Resource *ret;
78    uint64_t offset;
79    ret = d3d12_resource_underlying(res, &offset);
80    return ret;
81 }
82 
83 static inline struct TransitionableResourceState *
d3d12_resource_state(struct d3d12_resource * res)84 d3d12_resource_state(struct d3d12_resource *res)
85 {
86    uint64_t offset;
87    if (!res->bo)
88       return NULL;
89    return d3d12_bo_get_base(res->bo, &offset)->trans_state;
90 }
91 
92 static inline D3D12_GPU_VIRTUAL_ADDRESS
d3d12_resource_gpu_virtual_address(struct d3d12_resource * res)93 d3d12_resource_gpu_virtual_address(struct d3d12_resource *res)
94 {
95    uint64_t offset;
96    ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset);
97    return base_res->GetGPUVirtualAddress() + offset;
98 }
99 
100 static inline bool
d3d12_subresource_id_uses_layer(enum pipe_texture_target target)101 d3d12_subresource_id_uses_layer(enum pipe_texture_target target)
102 {
103    return target == PIPE_TEXTURE_CUBE ||
104           target == PIPE_TEXTURE_1D_ARRAY ||
105           target == PIPE_TEXTURE_2D_ARRAY;
106 }
107 
108 void
109 d3d12_resource_release(struct d3d12_resource *res);
110 
111 void
112 d3d12_resource_wait_idle(struct d3d12_context *ctx,
113                          struct d3d12_resource *res);
114 
115 void
116 d3d12_resource_make_writeable(struct pipe_context *pctx,
117                               struct pipe_resource *pres);
118 
119 void
120 d3d12_screen_resource_init(struct pipe_screen *pscreen);
121 
122 void
123 d3d12_context_resource_init(struct pipe_context *pctx);
124 
125 #endif
126