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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_
16 #define DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_
17 
18 #include "dawn_native/Error.h"
19 #include "dawn_native/IndirectDrawMetadata.h"
20 
21 namespace dawn_native {
22 
23     class CommandEncoder;
24     struct CombinedLimits;
25     class DeviceBase;
26     class RenderPassResourceUsageTracker;
27 
28     // The maximum number of draws call we can fit into a single validation batch. This is
29     // essentially limited by the number of indirect parameter blocks that can fit into the maximum
30     // allowed storage binding size (with the base limits, it is about 6.7M).
31     uint32_t ComputeMaxDrawCallsPerIndirectValidationBatch(const CombinedLimits& limits);
32 
33     MaybeError EncodeIndirectDrawValidationCommands(DeviceBase* device,
34                                                     CommandEncoder* commandEncoder,
35                                                     RenderPassResourceUsageTracker* usageTracker,
36                                                     IndirectDrawMetadata* indirectDrawMetadata);
37 
38 }  // namespace dawn_native
39 
40 #endif  // DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_
41