1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_ 16 #define DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_ 17 18 #include "dawn_native/Error.h" 19 #include "dawn_native/IndirectDrawMetadata.h" 20 21 namespace dawn_native { 22 23 class CommandEncoder; 24 struct CombinedLimits; 25 class DeviceBase; 26 class RenderPassResourceUsageTracker; 27 28 // The maximum number of draws call we can fit into a single validation batch. This is 29 // essentially limited by the number of indirect parameter blocks that can fit into the maximum 30 // allowed storage binding size (with the base limits, it is about 6.7M). 31 uint32_t ComputeMaxDrawCallsPerIndirectValidationBatch(const CombinedLimits& limits); 32 33 MaybeError EncodeIndirectDrawValidationCommands(DeviceBase* device, 34 CommandEncoder* commandEncoder, 35 RenderPassResourceUsageTracker* usageTracker, 36 IndirectDrawMetadata* indirectDrawMetadata); 37 38 } // namespace dawn_native 39 40 #endif // DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_ 41